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Recommended Items
Spells:
Flash
Heal
Items
Ability Order
Draw a Bead (PASSIVE)
Tristana Passive Ability
Threats & Synergies
Caitlyn
Really hard matchup, due to big range of Caitlyn. If she has equally strong support, she probably will be able to push you to turret early, so you will probably loose a lot of farm. Your only hope is a mistake from Caitlyn.
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GENERIC MARKSMAN GUIDE
This makes you a really strong late game, 669 range is quite a lot to deal with.
This is the 2nd thing which makes you really strong late game. Use it only when you are sure that you can stay in one place and auto attack an enemy for couple of seconds. Additionally, it (connected with e) makes you probably the fastest turret pusher among all marksmans. It is worth noting, that despite it gives less attack speed than Jinx's 3 stacked Q, tristana has more attack speed with Q late game, than Jinx with 3 stacked Q (due to bigger base attack speed).
This makes you really good chaser in teamfights. Once you start killing you can chase whole enemy team (don't forget about the slow). Sometimes it is good to jump forward just before you get a kill, so you can jump 2nd time afterwards to shorten the distance to the next enemy. Additionally, if you see that enemy has really low hp and you already have really big dmg, you can just jump in, kill him and jump out. 2nd usage of this ability is to run. Keep in mind that it can be stopped mid-air by abilities like thresh flay or janna Q, so sometimes it is better to wait for them before jumping to safety. Next think to note is that the closer you jump the shorter cast time is. It means, that you can use short jumps to dodge some slower abilities (like Nami ultimate).
This is your main harassment tool in lane. Unfortunately you need to aa enemy to make most dmg out of it and smart enemies gonna run when e is on them. However, if you actually land 4 aa after it, you deal a lot of dmg. Additionally, it makes your farming a lot harder. You basically can't farm under the turret, so avoid it on lane. Fortunately it makes you quite good pusher and awesome turret pusher. If you are pushing your enemy into the turret use it on turret, the splash damage area will be 2 times bigger. Very often enemies can be surprised with that or at least zoned farther from the turret.
This makes your level 6 burst quite high and it is additional defensive ability you have. Remember that it pushes away not one enemy only, but also the champs who are really near him. Don't forget that it can push enemies through thin walls or apply a mini stun if pushed to thicker wall. Additionally, you can also use it as a displacement ability – just w a little behind your enemy and then R him into your allies. Late game use this ability mainly defensively - with your w and range it gives you huge self peel.
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