Master Yi Build Guide by Duszolap
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Master Yi Build
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Master Yi - Dominion Style - Let begin!
You probably know, that good build is key on the win. The right items strenghten your power while improrer items lose valuable spaces in your equipment and ...
money. How many times I have seen people which lose fortune to useless things? How many trolls you saw? Many people thins, that Master Yi is champions from newbie and looser. This isn't true (maybe sometimes is ;p Last time I saw many small trolls used horrible builds, bur I still belive, that Master Yi isn't worst than other champions, and onli he can start unforgoten killing olimpic. Dominion ... that is it, what Master Yi like. very easy to play and very dangerous in good hand. This was my second chapion (after Ashe), whose I bpught on start long way in League of Legends.
Many players think, that Master Yi is good only for beginning player. They are mistake, because this is very good chapion (better than Xin Zhao, Jax and some similar guys) when you little feed him. Penta kill isn't problem for him and he always catch fleeing enemy.
Statistics & Skills
Damage 55.12 (+3.1 / per level)
Health 444 (+86 / per level)
Mana 199 (+36 / per level)
Move Speed 330
Armor 16.3 (+3.7 / per level)
Spell Block 30 (+1.25 / per level)
Health Regen 1.35/s (+0.13 / per level)
Mana Regen 1.3/s (+0.09 / per level)
Double Strike - Master Yi strikes twice every 7th attack.
Alpha Strike - Master Yi leaps across the battlefield with blinding speed, dealing magic damage to multiple units in his path with a chance to deal bonus magic damage to minions.
Master Yi leaps across the battlefield striking up to 4 enemies, dealing 100/150/200/250/300 (+1) magic damage to each enemy with a 20/30/40/50/60% chance to deal 400 bonus magic damage to minions.
Good skill to kill fleeing enemy. Use to enemy minions help you run (soon I add picture). Fast farm and push the line. I use his to finish heavy armor enemy.
Meditate - Master Yi rejuvinates his body by focus of mind, restoring health and increasing his armor and magic resistance for a short time.
Master Yi channels, restoring 140/280/420/560/700 (+1.65) health over 5 seconds. While channeling, Master Yi gains 100/150/200/250/300 armor and magic resistance.
Useless skill. It is last skill what i buy. You can use it when you are save, but ignite or poison kill you, if you not get some health. If you think, that extra armor and magic resist help you survive mass atack - you are wrong! Much better way is attack - life steal give you much more health. Dominion is small map, so if you are few health, you should back to the base.
Wuju Style - Master Yi becomes skilled in the art of Wuju, passively increasing the power of his physical attacks. Activating Wuju Style doubles the passive bonus damage for a short time, but the passive bonus is temporarily removed after the effect wears off.
Passive: Increases physical damage by 15/20/25/30/35.
Active: Master Yi can activate this ability to double its effectiveness for 10 seconds, but this removes the passive bonus until Wuju Style becomes available again.
Great skill. It significantly strengthen your injury. Activation provides incredible damage on the grid, providing a significant competitive advantage. It is enough to start, because the first items should focus on the development speed of the attack (and possibly the survival, if the enemy heroes routinely choose your character as a target of attacks).
Highlander - Master Yi moves with unparalleled agility, temporarily increasing Master Yi's movement and attack speeds as well as making him immune to all slowing effects. Additionally, killing a Champion refreshes all of Master Yi's cooldowns.
Increases Master Yi's movement speed by 40% and Attack Speed by 40/60/80%, and he becomes immune to all slowing effects for 6/9/12 seconds. Additionally, killing a champion refreshes all of Master Yi's cooldowns. (Assists reduce half of the base cooldown amount.)
Great skill and one of the best ultimate in game. The strongest skill master yi is refreshes when you kill enemy champion or gest asist (half time). When you use the ultimate, you become immune to all slowing effects! Good to kill and run. I love him ultimate!
I prefere armor penetration.
9 x Greater Mark of Desolation + 3 x Greater Quintessence of Desolation + 3 point in the Sunder = 30 a.penetration = true damage on start
If you don't have this runes, you can use Great Mark of Alacrity + Greater Quintessence of Alacrity, but first item after Berserker's Grave + Vampiric Scepter should be Last Whisper.
Nice armor - 6x Greater Seal of Defense and 3x Greater Seal of Resilience will be good. Why? Greater Seal of Defense give you much more defense, so i take 6, but on start i too need amrmor, so I take 3x Greater Seal of Resilience. Of course, you can buy 9x Greater Seal of Defense or Greater Seal of Resilience, but i think that mix is the best.
Dodge - 9x Greater Seal of Evasion + 3x Greater Quintessence of Evasion + Nimblenes are good vs dps team.
But usually enemies team have dps, tank and casters - so then it isn't that good idea.
6x Greater Glyph of Celerity + 3x Greater Glyph of Focus
or 9x Greater Glyph of Celerity
3x Greater Glyph of Warding + 6x Greater Glyph of Shielding
This runes are good for Master Yi and all their mix are good.
Malice- you seight free hit always
Furor - on start you have veeeery small critical chance, so this runes are USELESS. In mid and late game you gain = 0 - you lost profit of a.penetration and gain unnoticeable damage. This is the wortsest choise and the biggest FAIL.
Strenghth - anyone skill gest ad bonus. On start you get only, 15% more additional damage, but you lost a.penetration and clean (true) damage. On late game you
Strenghth vs A.Penetration (when enemy chapion have 30 armor)
Streanghth (3lvl = 65 dmg on start + 2x 20 when you use 2 lvl Wuju Style + 9x 0.95 + 3x 2.25) = 110 if you have 0, you deal 0.77 x 110= 84,7 damage on hit = FAIL
A.Penetration - (65 on start + 2x 20 when you use 2 lvl Wuju Style) = 95 if enemy champion has 30 armor, you reduce it to 0, so you give 95 damage on hit.
In mid and late game difference is biggest.
Master Yi strikes twice every 7th attack = 8th hit is free
A.Speed - faster free hit is better than addictional crit damage. If you buy mallet, a.speed will be important than critical chance.
if you not choise exhaust
good, but expensive item
or to slow your enemy
+ a.pen runes reduces is great
good vs tanky team
good vs tanky team and great if you choise magic damage way
R and E - easy kill
R and E + Q - kill in trap (bushes) ;p
Q + R and E - kill scared enemy
Q + R and E + Q - kill scared enemy uses flash
Exhaust - my best friend ;) slow enemy, reduce his: armor, m.resist, atack and items power.
I use when:
1) pursue enemy champion.
2) fight with enemy champions and don't know who win. Of course I win, because i use exhaust and reduce him damage ;p
Flash - better than Ghost in the moment when enemy champion begin mass atack.
You use flash and disappear behinde off-road obstacle. When your enemy do it, you can continue pursuit.
Ghost - good summoner spell. If you dont like flash, choise it. Remember to invest 1 point on Ghost in Masteries Tree.
Ignite - extra damage and bonus to Q and E if you invest 1 point in Masteries Tree.
When some stronger armor champion increase teamwork, I use Q + R and E and suprise paper champion. 2 or 3 strike = kill and refresh skills amd i continue killing.
Once the fight begins, and the main break off into two or three single skirmish or chase, you should help the Allies prosecuted by his enemies with little armor. When your ally helping you notice that it provides will not leave you alone, but if you do, you're fast and have ulti in so you can still escape.
Feigned attack is a good way to distract the enemy from a friend. If you see a piece of paper behind the Master Yi, will stop him face to face.
Dominion - two words
The dominance of a classic game:
This guild is applicable both in games and in domionion classical form of the game. The difference relates only to certain specific items appearing in the mode selected by us.
Summoner's Rift is much larger than the Crystal scars, has a jungle providing very useful bufy and gold, and a much larger number of our favorite mionionów. Our main source of income so they are rewards for killing enemy creatures.
In contrast to the classic game mode, in the same dominion gold flows into our account. It also changed the reward system.
And this time our main goal is to destroy enemy Nexus, but this time we do so by using seismic stąpnięć that damage the rock on which the building. To do this, it is necessary to control bits located in the five key points of the map.
Scar Crystal Developers tried to focus just on that akcepcie game, so no wonder - just take points that yield substantial profits for our portfolio. Because of the small amount of creatures, the reward for the murder has been multiplied. As for the characters - it's for killing an enemy you get less gold, but if you take into account the number of these exhumations, fun in the killer continues to be a lucrative source of income.
Differences - Items
Dominion hasn't Lizard and red buff, so you should fast build Phage.
Frozent Malletor Trinity Force
On Crystal Scar we can't buy The Bloodthirster , but we can worst inferior version - Sanguine Blade
If i can't buy The Bloodthirster, I choise Executioner's Calling . This is cheap and give you critical strike and life steal in one item.
Odyn's Veil are equivalent Banshee's Veil . This isn't bad, but i prefere old traditional items:
Doran's iteam are block, but i don't miss them.
Kitae's Bloodrazor - worst, than Mardred's Razor , but still good. Because it is relatively cheap item, you can buy it. This is good optional item.