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Recommended Items
Runes: Lane Dom - MS - Roam - Smurf
1
2
3
4
5
Domination
Sorcery
+9 Adaptive (5.4 AD or 9 AP)
+2% Movement Speed
+65 Base Health
Spells:
1
2
Haste / DH build
Flash
Ignite
Items
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Morgana
Morgana black shield counters zoe's bubble and renders her pretty useless.
Miss Fortune
Miss Fortune ult on top of bubble doesn't end the cc and is usually a one shot on enemy with the full 2sec cc from bubble
Synergies
Ideal
Strong
Ok
Low
None
Miss Fortune
Miss Fortune ult on top of bubble doesn't end the cc and is usually a one shot on enemy with the full 2sec cc from bubble
Champion Build Guide
Introduction
Hi ! My name is kentrooo and I have peaked rank 238 this season, 335lp Masters OTP'ing Zoe Support. This pick is extremely strong and allowed me to climb multiple ranks after switching from playing her mid. I que zoe top too which I have also created a guide for. I have been finding more success with zoe top this season.
I have recently started a YouTube Channel where I have been posting VOD's to help players learn more about the pick and planning to post more content in the future.
Enjoy the small guide and feel free to dm me any questions :)
OPGG
https://www.op.gg/summoners/oce/kentrooo
YouTube
https://www.youtube.com/channel/UCwbBkSyaJwtTfTdxTDlulIQ/With new 2%ms keystone-
Twitch
https://www.twitch.tv/kentrooo
I have recently started a YouTube Channel where I have been posting VOD's to help players learn more about the pick and planning to post more content in the future.
Enjoy the small guide and feel free to dm me any questions :)
OPGG
https://www.op.gg/summoners/oce/kentrooo
YouTube
https://www.youtube.com/channel/UCwbBkSyaJwtTfTdxTDlulIQ/With new 2%ms keystone-
Twitch
https://www.twitch.tv/kentrooo
Early Game and Playstyle
This section's playstyle has been slightly nerfed with s14 changes but is still relevant.
zoe can optimise full ms and cap out at 520ms. This lets her roam better early and avoid getting caught
This build largely revolves around fighting early game with the boots rush, out of combat ms and abusing zoe's spell shards. This pick is strongest with an early lead which scaffolds into vision control and picks into midgame.
Lvl 1 is always invade, zoe's bubble is extremely strong for invades and can catch running enemies easily.If enemies are stacking in bush, Zoe's w carries the fights always.
During lane, zoe wants to poke the enemy out and wait for bubble timers so that adc can auto and zoe can land an aa or q. Level 3 is zoe's spike since she gets access to her w which lets her have an additional 4 summoner spells in all in's- I will often look for flash bubbles to pick up the adc's flash on the floor.
First back, zoe should rush boots and control wards and look top and mid to see if there is a gank opportunity. Most games, I will run top and look for a lane gank in the bush when waves are crashing into enemy tower.
Usually, this will burn top flash which I then use to invade enemy jg if ally jg is around or run mid for a gank. Burning enemy mid's flash with picked up flash is always worth and often gets you another flash to use anyways.
I then run botlane where the lane is typically stacking a wave on tower, I hide out of sight if they are looking like they are going to dive and clean up the kills.
This playstyle often forces enemy bot to force a play and being there to counter a forced play nets large advantages.
Aim to rush boots into doule aether wisp- early roams for relentless hunter stacks
The options for boots are still up for debate, the extra ms amplification on swiftness boots feel good to play but sorc or lucid could be better depending on game state
Shurelya's works with this build as an option too
zoe can optimise full ms and cap out at 520ms. This lets her roam better early and avoid getting caught
This build largely revolves around fighting early game with the boots rush, out of combat ms and abusing zoe's spell shards. This pick is strongest with an early lead which scaffolds into vision control and picks into midgame.
Lvl 1 is always invade, zoe's bubble is extremely strong for invades and can catch running enemies easily.If enemies are stacking in bush, Zoe's w carries the fights always.
During lane, zoe wants to poke the enemy out and wait for bubble timers so that adc can auto and zoe can land an aa or q. Level 3 is zoe's spike since she gets access to her w which lets her have an additional 4 summoner spells in all in's- I will often look for flash bubbles to pick up the adc's flash on the floor.
First back, zoe should rush boots and control wards and look top and mid to see if there is a gank opportunity. Most games, I will run top and look for a lane gank in the bush when waves are crashing into enemy tower.
Usually, this will burn top flash which I then use to invade enemy jg if ally jg is around or run mid for a gank. Burning enemy mid's flash with picked up flash is always worth and often gets you another flash to use anyways.
I then run botlane where the lane is typically stacking a wave on tower, I hide out of sight if they are looking like they are going to dive and clean up the kills.
This playstyle often forces enemy bot to force a play and being there to counter a forced play nets large advantages.
Aim to rush boots into doule aether wisp- early roams for relentless hunter stacks
The options for boots are still up for debate, the extra ms amplification on swiftness boots feel good to play but sorc or lucid could be better depending on game state
Shurelya's works with this build as an option too
Mid Game
Mid game largely revolves around securing vision and looking for picks when the enemy goes to ward. Zoe excels with vision control and with support item this becomes easy.
R + ward allows you to secure vision in typically out of reach locations and look for bubbles that catch enemies off guard.
Assisting whichever laner is ahead to push further up with vision and preventing enemy picks.
R + ward allows you to secure vision in typically out of reach locations and look for bubbles that catch enemies off guard.
Assisting whichever laner is ahead to push further up with vision and preventing enemy picks.
Late game
Late game zoe tends to fall off, so I let the team do the damage dealing and focus on picks and baiting the enemy to engage onto the zoe support.
Through ability haste stacking, zoe's bubble can get to a low cd and enable the 2s sleep onto key dps dealers on the enemy team. This acts as cc but also sets up kills midfight and secure picks. The long range bubbles are often hard to predict once a teamfight begins and can become easy pickings when the enemy is distracted by your team.
Playing on flanks for long range bubbles can be a great strategy in some situations.
Through ability haste stacking, zoe's bubble can get to a low cd and enable the 2s sleep onto key dps dealers on the enemy team. This acts as cc but also sets up kills midfight and secure picks. The long range bubbles are often hard to predict once a teamfight begins and can become easy pickings when the enemy is distracted by your team.
Playing on flanks for long range bubbles can be a great strategy in some situations.
Items
This build maximises on jack of all trades. Early boots, amp tome and supp item are 5 stacks, providing early tempo.
This build also maximises on ability haste stacking, getting bubbble to 6s cd which is vital late game as this becomes zoe sole kit.
This build also maximises on ability haste stacking, getting bubbble to 6s cd which is vital late game as this becomes zoe sole kit.
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