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Recommended Items
Runes: Dive-in ADC (standard build)
1
2
3
Sorcery
Resolve
+8 Ability Haste
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
1
2
Standard
Flash
Heal
Items
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats

Blitzcrank
I hate hooks, and you should too :)

Ashe
Great for long range ADC who benefits from attk spd
Synergies
Ideal
Strong
Ok
Low
None

Ashe
Great for long range ADC who benefits from attk spd
Champion Build Guide
Introduction (and why you should read this guide)
Hi!. I've been playing Milio and I didn't like any other guide or "meta build".
The first issue: most are using
Dawncore to scale shields and heals, but they scale way better with
ability power.
Second issue: many guides use several healing items (
Echoes of Helia +
Redemption). Keep in mind that healig scales poorly, and
Redemption is flat healing that got nerfed. Good on itself with some supports as first item, but we can heal more than enough between
Heal,
Echoes of Helia and
Breath of Life (R).
Third issue: redundance. Why use
Mikael's Blessing or
Redemption when we have
Breath of Life (R), why
Locket of the Iron Solari when we have
Warm Hugs (E), why
Staff of Flowing Water when we have
Fired Up! (passive)
Fourth issue:
Ardent Censer is situational, only good with ADCs that scale fast with
Attack Speed. It's not a terrible choice but other items with more
AP and
AH can take it's place. Take it and it's alternative item path if your ADC scales with
AS. Check Alternative paths for a list of potential champions.
Basically, I refined the items, runes and abilities for the last patch based on my experience and focusing on shields
I hope you find this useful!
The first issue: most are using
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Dawncore improves healing and shielding trough |
Horizon Focus improves healing and shielding trough |
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Second issue: many guides use several healing items (
Third issue: redundance. Why use
Fourth issue:
Basically, I refined the items, runes and abilities for the last patch based on my experience and focusing on shields
I hope you find this useful!
Abilities
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FIRED UP! (Passive): Every time we interact with an ally, gives a buff for 4 seconds that empowers both |
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ULTRA MEGA FIRE KICK (Q):Our Q will be mostly for disengage and can give our passive to any ally it goes through. Get this at level 2 if you are woried the jungler will rotate bot before your level 3. You can also consider improving (Q) to level 3 to one shot ranged minions once you have |
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COZY CAMPFIRE (W): This, to me, is the biggest trap of However, if you are playing with long range ADCs then consider the alternative path of W as your second basic ability to max out.Check Alternative paths for more champions |
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WARM HUGS (E):The core of our build is this ability. We will choose items that empowers |
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BREATH OF LIFE (R): This will be our main healing tool in the late game, since it's the best at scaling among our options. The clensing is also very good. |
Runes
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INSPIRATION: As your secondary rune you can also use
Items
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This will provide all the healing we need, on top of a big amount of |
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We'll rush this item if our ADC can make a huge difference with the extra |
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Between |
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What about the "Latest of games" build?
Once the game has drag for too long (after 30, 40 minutes) we want to discard
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We want to replace those items with something more usefull, if possible with percentages. That's where |
Alternative paths
Here is my atempt at clasifying ADCs among those who get a lot of benefit from more
attack range or
Attack Speed, to evaluate if you should change ether items and/or abilities.
Consider this a WIP and also subjective, and pair this info with the Threats and Synergies section, as well as how the early games plays for you.
Consider this a WIP and also subjective, and pair this info with the Threats and Synergies section, as well as how the early games plays for you.
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