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Miss Fortune Build Guide by TheRatKnotly

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League of Legends Build Guide Author TheRatKnotly

Miss Fortune Guide! Don't Get Cocky!

TheRatKnotly Last updated on August 18, 2014
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Legendary Guardian

Defense: 9


Utility: 0

Threats to Miss Fortune with this build

Show all
Threat Champion Notes
Ezreal Easy matchup for you just rek him til he rage quit!
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The Lore

For those who brave the harsh seas of Runeterra, attaining one's own ship and crew is the pinnacle of success. Sarah Fortune, a well-respected (some would say legendary) bounty hunter from Bilgewater, was able to achieve this feat just after her sixteenth birthday, etching out her name as the go-to gal for resolving special troubles. No bounty was too difficult or too dangerous for her feminine charm and her renowned use of her twin pistols, ''Shock and Awe''. Her success gave her the means to legitimately purchase her own ship... with a little flirtatious haggling, of course. Things weren't always so fortunate for Miss Fortune, though. When she was young, trade ships began to dot the horizon of her quiet home in the northern shores of Blue Flame Island's largest chunk. Trade routes brought piracy, and the inhabitants soon found themselves caught in a frenzy of pillage.

One day, young Sarah returned home to hear gunshots and screaming. Her front door was smashed open; inside, she saw her mother lying in a pool of blood. A sudden blow to her head made her collapse next to her slain mother. The last thing she could remember were her attacker's red eyes, as his face was blocked by a rogue's bandana. Miss Fortune has a strong distrust for pirates and she finds herself constantly bickering with the infamous Gangplank (the only captain to resist her charms) over the direction of Bilgewater politics. Her two goals: to unite the people of Bilgewater, making them into a strong and independent society, and to find the pirate who killed her mother. To that end, she has entered the League of Legends as a champion, trading her skills for the wealth and influence that will help her accomplish both.

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Pros / Cons


- High Damage
- Great mobility
- Ranged Champ
- Great Harassing Ability
- Great Farming ability
- Great Team Fight ultimate
- More Damage per consecuitive hit
- Can lane anywhere
- Slowing Ability


- 1 Hit and mobility goes down
- Very susceptible to exhausts/ blinds
- Low health pool early game
- Needs damage from items for Q

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Early Game

Your early game is quite strong. Your main source of harass is q. Try to always harass your enemies when they position behind a minion by applying q to that minion. Use your passive to dodge abilities and to shorten the distance to the enemy adc if you know that you have more favorable exchanges. As with any other adc – harass your opponents when they try to last hit. If they do the same to you, skip the minion and answer back. You should win any extended exchange (assuming both you and the enemy has equally strong supports). If, after your standard aa+q combo enemy still wants to fight you and he doesn't go back, fight with him keeping in mind that your w is stacking and you will be doing a lot of damage with your autos. Chasing enemy to his minions is usually a bad idea – do that only if you won't be getting aggro from those minions or you are so much stronger that it doesn't matter.

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Mid Game

Assist your team in taking objectives and pushing turrets. Farm lanes. You are quite strong in mid game overall. Your w stacks are painful and you have ok burst. However... You have no escape. You have only 550 range. Try to start every team fight with your ultimate, but don't overtry. You need to catch at least two enemies with it to be worth starting team fight with it. After it, just close the distance and attack usually the closest target as with any adc. Remember, that it is sometimes better to do nothing in the start of the fight than to go in – especially when you have no flash. If you don't w8 for your opponents to use their scariest cooldowns first, you can die really fast.

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Late Game

It is similar to mid game, but you are not that strong as in mid game. Your dmg scales quite ok (not as good as kog's or trist's of course), but your lack of escape is really hard to deal with since you don't even have a range to compensate it (like jinx or kogmaw). On top of that enemy ap carry usually can 100 to 0 you in a second, thus you really really need your flash.

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Farming as Miss Fortune is like eating a banana! EASY! Just last hit the minions. Don't use to many mana for the farm. If there are 2 minions low at the same time just use your Q! You will get it easly!

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Team Work

If you want a good teamfight or you want good teamwork, stay in the backline as adc! Make sure they can't catch you! If you are in the frontline with miss fortune you are going crazy ^^! With this build you have many crit strike! you can easly come in their back and get a penta!