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Spells:
Ghost
Flash
Ability Order
Guerrilla Warfare (PASSIVE)
Teemo Passive Ability
Introduction












Early game Teemo is kinda mana hungry, especially if you are using blinding dart to last hit minions. And this builds into Nashor's, which is our key item.

These are awesome!!! You can get around the map pretty good with these, placing mushrooms everywhere. Also helps for surprise ganking.

I know, I know. Most people ignore this item. But we need our mushrooms to hit really hard, and the health helps with survivability. It's not much, but it's better than nothing.

This item is just too good to be true. 25% Cooldown reduction??? Awesome, really! I usually end up with 39.84 percent cooldown reduction, which puts mushroom production at 16 seconds. Not bad. Plus the attack speed and the ability power makes me happy!!!

OMGWAT? This thing is just too good to be true! Makes your blinding dart a blinding, slowing dart! Makes your mushroom slows last longer. The health gives you staying power. And gives you tons of ap... awesome!!!

Another OMGWAT? item, the deathcap makes your mushrooms hit like trains. You cannot pass this up.
This is usually what I get built before the game ends, Win or lose. After this is usually up to the enemy team composition.

This is for team fights. Gives you a bit more survivability with magic resistance, plus the one two punch of Blinding Dart and an auto-attack hits hard, REALLY hard.
OPTIONAL ITEMS:

I get this when I'm facing toons with a ton of health I.E. Cho'Gath, Dr. Mundo, Olaf ETC. The activated is awesome, plus the Cooldown reduction is epic. Also: coolest item name in the game...
This is simple: DO NOT JUST AUTO ATTACK!!! Last hit as much as possible. You need gold.
Also of note: Your laning partner will benefit from useful mushroom placement. You shouldn't be with a tank and unless you're are mid laning (which with my team I'm not) the mushrooms WILL provide them with kills. DO NOT GET BUTTHURT. Despite what you think, Teemo is not an assassin, at least not with this build. You are here to make the team look good. Assists pay well. Saying that, you will get kills just don't expect to break more than ten, unless you're playing against kids from Somalia, then knock yourself out.
Also of note: Your laning partner will benefit from useful mushroom placement. You shouldn't be with a tank and unless you're are mid laning (which with my team I'm not) the mushrooms WILL provide them with kills. DO NOT GET BUTTHURT. Despite what you think, Teemo is not an assassin, at least not with this build. You are here to make the team look good. Assists pay well. Saying that, you will get kills just don't expect to break more than ten, unless you're playing against kids from Somalia, then knock yourself out.
This is really simple, if you know how to play LoL well. People run to bushes, this is a given. They gank from them, they hide in them, they recall in them... bushes make people happy. So put mushrooms in them. All of them. This serves several purposes: When the team is trying to set up a gank, they become visible to your team for a short time once they step on the mushroom, plus they are already softened up for the counter-gank. They also aid in running away. If your team isn't ******ed, they'll see the mushrooms and head for them when running for their lives. The adverse applies as well. When the enemy runs for THEIR lives, they will instinctively run for bushes. Also, when setting up ganks early game, your team can teleport to the mushrooms. And last but not least: Mushrooms are demoralizing. Most of LoL is mental, and if you can make people fear the safety that bushes bring, then you have won the game. No more ganking, no more hiding. FEAR THE MUSHROOMS, FEAR THE TEEMO!!! Also, mushroom each and every jungling point, and Baron and Dragon. These will hurt most junglers and laners alike.
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