Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
my ezreal as (AP)
x
Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide
I didn't like this Guide
Thank You!
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Ghost
Ignite
Ability Order
Rising Spell Force (PASSIVE)
Ezreal Passive Ability
Chapter 1
Pros:
-Very fun to play
-Many different item paths, very flexible
-Amazing tits
- deals great damage, unlike AP builds
- , , and deals amazing damage, unlike AD builds
-Hybrid gives you "The best of both worlds" as Hannah Montana would say
-Have you seen this guy's dance?....No?....Have you seen The Melancholy of Haruhi Suzumiya?....No?....get the **** out
Cons:
-Hard to play
-Even harder to learn (but rewarding)
-Purely skillshot, so if skillshots aren't your thing, I suggest finding a different champion to play, but if you really want to learn because of Ezreals fabulous dance, practice Dr. Mundo's , Kennen's , or Anivia's first. Or you can do 1v0 custom games, and just practice on minions, they don't give a **** if you miss.
-No CC
-Reserved for when I find out anything "bad" about Ezreal
Mystic Shot- Really great range, and amazing damage, use this to bush check and harass/kill chasers that are in range of it.
Essence Flux- Another good range skill, goes over minions, so aim this only at champs, you'll look stupid shooting Baron/Dragon with it. I speak from experience :(
Arcane Shift- I wouldn't use this for damage, its cooldown always seems to get me killed, use if for chasing and positioning, but when someones mia, save it for escaping. I like this as something to fall back on when is on cooldown.
Trueshot Barrage- Lol, see that guy running? *Presses R* "An Enemy Has Been Slain", throw this into a team fight and check out those assists.
Essence Flux- Another good range skill, goes over minions, so aim this only at champs, you'll look stupid shooting Baron/Dragon with it. I speak from experience :(
Arcane Shift- I wouldn't use this for damage, its cooldown always seems to get me killed, use if for chasing and positioning, but when someones mia, save it for escaping. I like this as something to fall back on when is on cooldown.
Trueshot Barrage- Lol, see that guy running? *Presses R* "An Enemy Has Been Slain", throw this into a team fight and check out those assists.
Greater Mark of Desolation-ArmPen works with . YOU WANT THIS.
Greater Seal of Vitality- I guess SOME hp is good. I would buy these runes last, not that important if your good with Ezreal and know when to run.
Greater Glyph of Force- AP to help a bit late game, so you don't lose your uh....thunder. Lol who am I kidding, runes are totally unnecessary if your good with Ezreal. Wellllll, these do help a bit, if you take the "Ap increasing" masteries at level 18 you'll get about about 40 extra ap.
Quintessence of Desolation- See "Greater Mark of Desolation" :3
Like I said, Ezreal has little need for runes, they don't make THAT much of a difference except maybe the ArmPen, so just use whatever the hell you've got.
Greater Seal of Vitality- I guess SOME hp is good. I would buy these runes last, not that important if your good with Ezreal and know when to run.
Greater Glyph of Force- AP to help a bit late game, so you don't lose your uh....thunder. Lol who am I kidding, runes are totally unnecessary if your good with Ezreal. Wellllll, these do help a bit, if you take the "Ap increasing" masteries at level 18 you'll get about about 40 extra ap.
Quintessence of Desolation- See "Greater Mark of Desolation" :3
Like I said, Ezreal has little need for runes, they don't make THAT much of a difference except maybe the ArmPen, so just use whatever the hell you've got.
You must be logged in to comment. Please login or register.