Build Guide by Arcane
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Master Yi Build
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
This is mainly published as a practice build i don't expect a good rating from it. I am focusing on Yi being a jungle gank *****. The Double giant's belt is not a mistake its to get the Warmog and frozen mallet quicker. Don't post insults that this is a ****py build its not ment for it to be judged it was my technique
My main focus on the current build is to make a jungleing ganking master yi. this build i have yet to test but in order for it to save i have to post it. so as i work out the kinks i will edit it to fix the flaws. Any advise or comment will be accepted unless it is spam. I understand that i am new to making a great build for Yi.
I will post the price, name of the item and what that item does. it is for those who would like to see how it would work out.
Price: 350 l Boots of speed - UNIQUE Passive: Enhanced Movement 1
Price: 35 l Healing potions - Click: Restores 200 Health over 20 seconds (x2)
Items: Levels 2-4 1st teleport
Price: 570l Berserker's Greaves - 25 Attack speed. UNIQUE Passive: Enhanced movement 2
Price: 475 l Ruby Crystal - 180 Health.
Items: Levels 4-6
Price: 840 l Phage - 18 Attack Damage, 225 Health. Passive: 25% Chance on hit to reduce your target's movemnt speed by 30% for 2.5 seconds.
Price: 450 l Regrowth Pendant - 15 Health Per 5 Sec.
Price: 1110 l Giant's belt - 430 Health (x2)
Price: 825 l 20 Attack Damage, 700 Health. UNIQUE Passive: Physical attack reduce your target's Movement Speed for 2.5 seconds.
Price: 1100 l Warmog's Armor - 1220 Health 92.5 Health Per 5 Sec. Passive: Permanently gain 3.6 Health and .5 Health Regen per 5 sec per minion kill. Champion kills grant 36 Health and 5 Health Regen per 5 sec. Bonuses cap at +450 Health, and +63.5 Health Regen per 5.
Price: 800 l Emblem of Valour - 17 Life steal. UNIQUE Aura: Nearby allied Champions gain 10 Health Regen per 5 sec.
Price: 1050 l Stark's Fervor - 20 Attack Speed. UNIQUE Aura: Gives nearby allied Champions 20% Lifesteal, 20%
Attack Speed, and 30 Health per 5 seconds regenerated. Reduces the Armor of nearby enemy champions by 20
Price: 1970 l Sword Of The Divine - 60 Attack speed. UNIQUE Passive: Every fourth attack deals 100 extra Magic damage. UNIQUE Active: Your attacks cannot be dodged and you gain 30 Armor Penetration for 5 seconds.
Price: 415 l Long Sword - 10 Attack Damage
Price: 954 l Sword Of The Occult - 10 Attack Damage. UNIQUE Passive: Your champion gains 5 damage per stack, receiving 2 stacks for a kill or 1 stack for an assist. This effect can stack 20 times; you lose a third of your stacks if you die. At 20 stacks, your champion's Movement speed is increased 15%
~> Summoner spells <~
My opinion, Clarity used often enough for when you are low on mana, Many spell casters use this ability to get the upper edge on Champions such as Trynd and Mord. They hit harder then you but if you keep constant pressure on them with your spells and use your Clarity for a combo you get a quick kill. Not many people live through a team attack unless you have enough support with a fellow ally.
Next is your Teleport spell. Many people use it in the beginning of the game once you have bought your starter items to teleport to a friendly tower and get the advantage of the bush cover. But when Jungling with Master Yi Save your Teleport for when an ally is in grave danger and has gotten the enemy down on health. Keep on the monster kills and minion kills for more gold and building experiance.
Akali, The Fist of Shadow
Cho'Gath, The Terror of the Void
Gangplank, The Saltwater Scourge
Janna, The Storm's Fury
Jax, Grandmaster at Arms
Mordekaiser, The Master of Metal
Nasus, The Curator of the Sands
Tryndamere, The Barbarian King
Xin Zhao, The Seneschal of Demacia
These listed Champions are Champions that if play'd properly could over power a jungling Gank Master Yi. Wait for your team mates to take on those listed champions. Tryndamere is strong and mean when he is pushing HP. Mordekaiser is just as bad as Tryndamere but he has a major flaw. He has a very slow movement rate. even with Berserker's Greaves he is still slow. If he is low on health then use your ulti and push him.
The purpose of posting the Item, How much it costs and what it does, allows viewers to see what the item does. A good start on which items and how much each one will cost. I know that it is hard to collect the money but remember this is just a trial version.