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Spells:
Flash
Heal
Ability Order
Fleet of Foot (PASSIVE)
Sivir Passive Ability
Introduction
I created this Sivir guide because i can`t understand people playing her without the knowledge that`s necessary. I try to explain how to play her shortly but with a lot of facts.
Please don`t complain about spelling mistakes, because I am from Germany and not from the island. I hope you will enjoy reading my guide and i would like you to vote in favour of this guide and give critics whereever you think it`s necessary.
Pros:
- a lot of burst
- can block a spell with
Spell Shield
Boomerang Blade deals tonnes of damage
- with
On The Hunt a lot of movenment+attackspeed
Cons:
- no CC, this is really annoying because fast champions
Rammus
Powerball can escape easily
- very mana-intesive before u have
Manamune
- hard to use
Spell Shield at the right time
- no early game escape skill except
Flash
- You aren`t an animal, just a boring person (like nearly all ranged AD-Carries)
- As Sivir you have to skill
Boomerang Blade up to level 5 as quick as possible, because it`s your main damage source. The second skill to level up is
Ricochet because it`s a good addition to
Boomerang Blade (You can kill all minions with those Spells immediately when you reach level 12). The last Spell to upgrade is
Spell Shield because it only reduces the cooldown.
If you don`t buyManamune i would skill
Spell Shield before
Ricochet, because both spells cost too much Mana.
Runes




- The greater Mark of Desolation is very impotant if you play without
Last Whisper because you need the armor penetration wherever it`s possible.
- Greater Seal of Reselience and
Greater Seal of Attack Speed are two good possibilities on
Sivir. If you want to play as much aggresion as possible you can play
Sivir with
Greater Seal of Attack Speed and without Greater Seal of Reselience. I prefer to play her with Greater Seal of Reselience, but you can decide on this.
Greater Glyph of Attack Speed is the best Glyph you can find on
Sivir. Some guides prefer
Greater Glyph of Magic Resist but the magical damage on the bot-lane is normally very, very low.
Greater Glyph of Attack Speed grants even more attack speed so that you can burst your opponents down very guickly.
- Greater quint of Strength is the best addition to every ranged AD-Carry because you can last hit the minions more easily and you can burst the oponents down more quckly aswell.
- I wont explain all items, because the most of them are normal on ranged AD-Carries, but I will explain the decision of
Manamune and
Guardian Angel.
Manamune:
Sivir is a very mana-depended champion, especially in early-game.
Manamune grants enough Mana for all the game and grants a lot of damage aswell.
Manamune is cheaper than the other items and fits into her build perfectly.
Guardian Angel
Sivir is the first focus in teamfights, so a bit of sustain is always good. Because the passive of the
Guardian Angel gives you a second chance you can change the end of the fight in favour of your team. If 2 or 3 oponents wait till you respawn again your team should be able to win the fight, although you might die.
- The best choice in masteries is 21-9-0
As an AD-Carry your main priority should be to deal damage. If u skill 24-6-0 masteries and leave out Veteran`s Scars and 2 points inDurability you loose to much health in early game, although u can skill
Havoc aswell. If your team has champs who can safe your life easily in teamfights like
Rammus ,
Shen or healers like
Soraka ,
Taric and
Sona it can be a good decision, but safer is 21-9-0.
My choice:
Flash
-This is always a good choice on every champion, because it`s a good escape tool and good if you want to chase someone.Heal
-Some might say thatHeal is a noob spell, but in my opinion it`s the key to win your lane. When they want to towerdive you early you have a good surprise and if Karthus does his
Requiem and your Spellshield is on cooldown,
Heal can safe your life aswell. Although this Spell isn`t that useful end-game i would recommend it.
Good choice:
Exhaust
-Because Sivir has no CC without Red Buff,Exhaust is an useful adition to
On The Hunt
Ignite
-This Spell is really useful and necessary if your oponents are strongly healing champions, likeSoraka,
Dr. Mundo or end-game carries with
Bloodthirster
Ghost
-This aswell is a really useful Spell onSivir, because with
On The Hunt you can escape nearly every gank, but you have to watch out that your
Spell Shield blocks the stun and not an unnecessary Spell.
Why is Sivir better than other champions?
- Of course Sivir has got her q-Spell that grants her an early game burst, so that she can dominate lanes with supports who have healing spells e.g.
Soraka ,
Taric ,
Sona , ...
However if they pick champions who can stun, pull, slow etc. you can use your e-Spell to block the ability. This needs a lot of practise, especially againstCaitlyn u can reload ur mana easily.
Trinity Force is not really necessary for a ranged AD-Carry because you should get red buff anyways, but if the jungler takes all Red Buffs for himself you can buy
Trinity Force aswell.
If u have full stakes onManamune you have 56+20 Attackdamage that is nearly as much as
Infinity Edge
Last Whisper is an Item for extremely tanky teams. If they have got 3 or more tanky/offtanks with a lot of armor
Last Whisper is a good choice for your build.
However because of the new masteries you don`t need it anymore, because u should skillSunder and
Weapon Expertise in your masteries.
- All in all
Sivir is a very good AD-Carry and is useful all over the game. Due to her early game domination she can deny the enemy from getting minions. Sivir
Boomerang Blade deals tonnes of damage and although it`t a skill shot not too hard to hit.
Sivir isn`t the most easiest AD-Carry, because
Boomerang Blade and
Spell Shield are Spells that have to practised. If you want the most easiest champion play
Caitlyn. Her range is toooo large and her spells are easy to hit but she is useless end-game except she is overfed.
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