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Recommended Items
Runes: Normal Matchup
1
2
3
4

Precision
Resolve
+8 Ability Haste
+10-180 Bonus Health
+10-180 Bonus Health
Spells:
1
2
Easy Matchup
Ghost
Teleport
Items
Ability Order Good Matchup

Soul Eater (PASSIVE)
Nasus Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats

Garen
Synergies
Ideal
Strong
Ok
Low
None
Champion Build Guide
Early Game
The initial phase for Nasus is an exercise in psychological resilience; your goal isn't to win the lane, but to "lose gracefully".
Wave Control: Wave control is a piercing psychological weapon; freezing the horde under your turret removes the enemy's financial "oxygen" and predisposes them to ganks.
The E-Max: Against "Extreme Lane Bullies" (like Darius or Sett), abandon the rush for Q stacks. Investing 3 to 5 points in Spirit Fire (E) allows you to incinerate the backline of caster minions, forcing the enemy to fight for their own minions under their turret and neutralizing dive threats.
Level 6 Spike: Your tactical state shifts from reactive survival to implacable obliteration upon reaching level 6 and obtaining Sheen.
Wave Control: Wave control is a piercing psychological weapon; freezing the horde under your turret removes the enemy's financial "oxygen" and predisposes them to ganks.
The E-Max: Against "Extreme Lane Bullies" (like Darius or Sett), abandon the rush for Q stacks. Investing 3 to 5 points in Spirit Fire (E) allows you to incinerate the backline of caster minions, forcing the enemy to fight for their own minions under their turret and neutralizing dive threats.
Level 6 Spike: Your tactical state shifts from reactive survival to implacable obliteration upon reaching level 6 and obtaining Sheen.
Mid Game
Contrary to popular belief, Nasus is a mid-game colossus whose efficacy is dictated by lane phase precision.
Macroeconomic Dominance: Leverage your mid-game tactical invulnerability to strangle the map and obliterate neutral objectives.
Kill Participation: The "Early Frontline Strategy" suggests focusing on immediate resistance items (like Frozen Heart) to act as a protector and aggressor in Dragon or Rift Herald fights before the 30-minute mark
Macroeconomic Dominance: Leverage your mid-game tactical invulnerability to strangle the map and obliterate neutral objectives.
Kill Participation: The "Early Frontline Strategy" suggests focusing on immediate resistance items (like Frozen Heart) to act as a protector and aggressor in Dragon or Rift Herald fights before the 30-minute mark
Late Game
Empirical data reveals a sharp statistical decline after the thirty-minute mark due to extreme susceptibility to crowd control and true percentage damage.
Target Selection: In teamfights, do not blindly focus the frontline. Use Wither (W) to disarm crucial mobile threats and flank to delete squishy targets with a few 1,000-point Q strikes.
Split Pushing: Launch yourself at secondary fortifications to draw colossal pressure, evacuating only when ambush patterns are detected while your team secures objectives elsewhere.
Target Selection: In teamfights, do not blindly focus the frontline. Use Wither (W) to disarm crucial mobile threats and flank to delete squishy targets with a few 1,000-point Q strikes.
Split Pushing: Launch yourself at secondary fortifications to draw colossal pressure, evacuating only when ambush patterns are detected while your team secures objectives elsewhere.
Pros
Infinite Scaling: Siphoning Strike (Q) allows for 1,000+ damage impacts in the late game.
Oppressive CC: Wither (W) cripples both movement and attack speed, effectively removing attackers from the game.
Innate Sustain: His passive provides up to 21% lifesteal, meaning you can often skip buying lifesteal items.
Oppressive CC: Wither (W) cripples both movement and attack speed, effectively removing attackers from the game.
Innate Sustain: His passive provides up to 21% lifesteal, meaning you can often skip buying lifesteal items.
Cons
Extreme Kite-ability: Without Ghost or Flash, Nasus is easily kited by coordinated teams
Early Game Deficit: He relies entirely on surviving the first 15 minutes to be relevant.
Early Game Deficit: He relies entirely on surviving the first 15 minutes to be relevant.
Champ Insight & Itemization
Ability Tips
Wither (W): Always prioritize targets that rely on attack speed (like Viego or Marksmen) to dismantle their combos.
Fury of the Sands (R): Grants health, resistances, and halves your Q cooldown. It transforms you into a 1v5 monster when timed correctly with your Spellblade procs.
Final Items Explained
Trinity Force: The core item. It scales with your base damage and provides the mobility Nasus lacks.
Frozen Heart: Mandated against heavy AD or attack-speed teams.
Sundered Sky: Provides a guaranteed critical hit and massive healing on your first strike in a fight.
Essence Reaver (Crit Build): Used in the subversize "Crit Nasus" build for massive damage and infinite mana.Spirit Visage: Multiplies your innate lifesteal and shielding from items like Sterak's Gage
















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