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Spells:
Exhaust
Flash
Ability Order
Soul Eater (PASSIVE)
Nasus Passive Ability
Introduction




Pros:
-For his role, he's still pretty beefy... I say this, but the role I've made for him fits no one besides maybe akali, who only gets her beef from her bubble.
-Massive ammount of lifesteal from his passive plus
Hextech Gunblade will keep him alive in team fights
-if you can force people to fight on your spirit fire, its a constant spellvamp
- with his ult, and this build, the sand shreds for (endgame) 9% of hp per second, now granted, it DOES have a 240 damage cap, but what that means is that someone pretty much needs over 2500hp for the cap to be reached
Cons:
-if you arent communicating to your team what your building, they may wrongfully assume youre the tank in blind pick solo queue
- if a whole team focus's you, and your team does nothing, you will die
-if your ult isnt up, your teamfighting ability is a tad more limited
-For his role, he's still pretty beefy... I say this, but the role I've made for him fits no one besides maybe akali, who only gets her beef from her bubble.
-Massive ammount of lifesteal from his passive plus

-if you can force people to fight on your spirit fire, its a constant spellvamp
- with his ult, and this build, the sand shreds for (endgame) 9% of hp per second, now granted, it DOES have a 240 damage cap, but what that means is that someone pretty much needs over 2500hp for the cap to be reached
Cons:
-if you arent communicating to your team what your building, they may wrongfully assume youre the tank in blind pick solo queue
- if a whole team focus's you, and your team does nothing, you will die
-if your ult isnt up, your teamfighting ability is a tad more limited


Spirti fire since the recent buff, I've been called op by so many champs lol. fact is, most people still say that maxing

1. move to the side of a minion wave so that you cant hit them while pushing...thats fine. more time to farm your q. keep harrassing them with it
2. stay with the minions and try to outharrass you. that wont happen if you know what your doing. the range of this things aoe is about the size of what annie can use to shoot her q as it is. add to that, the range to SET UP the aoe is about the same as its range on activation. THEN think about the fact that from where u set it up, thats the center portion of the flame. the only person that could possbly outharrass this is maybe

3. they turret hug and wait for the jungler to help them. once again, thats fine. wipe out their minion wave in about 2 seoonds, then run back to safety as the turret takes out their gold.
in other words. THERE IS NO BEATING SPIRIT FIRE. in the laning phase anyway. the upfront damage is higher than brands pilar of flame, better ap ratio, its an instant, with a wider range, and a dot. I really havent lost mid or solotop with this move since the buff.
I go with mostly caster runes for my early game. magic pen marks, cdr per level glyphs, and flat mana regen seals. I go with movement speed quints, because for ap nasus to be effective, he needs to really stick to people, and get off as many attacks in his
Spirit Fire as he can. You have no idea how many kills I've gotten on people simply running along side them with my ult up without actually being in attacking range. Other possible quints are of course armor pen for easier last hitting on minions, magic pen for a more harrassive
Spirit Fire in laning and flat Hp quints for more survivablity early on.


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