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Recommended Items
Spells:
Flash
Exhaust
Items
Ability Order
Tailwind (PASSIVE)
Janna Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Sona
Synergies
Ideal
Strong
Ok
Low
None
Introduction
Janna is best during a teamfight. You need to figure out when and where the fight is going to take place as well as where the carry is going to be at that time. With that info you then need to figure if anyone is going to charge the carry.
If so then charge up your Q to that exact point. Wherever that may be. It can stop a dash as well as knock them up long enough for the carry to get away after they have blown their gap closer.
If you believe your carry is going to be safe then you need to save it until it's needed while being chased or chasing.
As for your W, just use it to lock down left overs after, or during the fight.
Your E should be used on either the main damage absorber, or the carry depending on who is going to need it. The carry if they are going to be focused, and the tank for them to buff their health even more.
The R should mainly be used when your carry is jumped on and you have used Q, or don't have time to cast it. Another reason is to heal your team from the outskirts of the fight.
The other thing you need to take into account is your Locket. When should it be used? Use it when either the enemy team first engages, or once your team engages.
If so then charge up your Q to that exact point. Wherever that may be. It can stop a dash as well as knock them up long enough for the carry to get away after they have blown their gap closer.
If you believe your carry is going to be safe then you need to save it until it's needed while being chased or chasing.
As for your W, just use it to lock down left overs after, or during the fight.
Your E should be used on either the main damage absorber, or the carry depending on who is going to need it. The carry if they are going to be focused, and the tank for them to buff their health even more.
The R should mainly be used when your carry is jumped on and you have used Q, or don't have time to cast it. Another reason is to heal your team from the outskirts of the fight.
The other thing you need to take into account is your Locket. When should it be used? Use it when either the enemy team first engages, or once your team engages.
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