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Spells:
Flash
Exhaust
Ability Order
Deadly Venom (PASSIVE)
Twitch Passive Ability
Pre Intro
SEALS: As a roamer, you're gonna get focused alot, might as well make sure you don't die right away.
GLYPHS: Once more, to not die. Except magic resist.
QUINTESSENCES: Flat attack speed, this makes you down right unholy, while roaming, you have a fairly unfair advantage against the enemies.
FYI: My Wukong runes.
Very simple dps page. More damage output from this, Good hands, because you're a roamer, NOT jungler. Havoc, dear lord, nerf him now. These particular runes, make you near unstoppable right off the bat. I'm not even kidding. Damage, through the roof, likely hood of dying? None. Legitimately running around murdering people. THAT is real fun.
Mobility Boots: Truely and utterly amazing for roamers. "Twitch mia, care. Wait he already ganked me?" You get the point.
Phantom Dancer: Movement speed, crit chance, and attack speed, all are key on Twitch. Also applies to Zeal.
Frozen Mallet: This combined with Debilitating Poison (the reason it's maxed second, and why you have exhaust) gives you a nasty slow, almost 100% I believe. I don't think that Ashe is gonna run anytime soon.
Black Cleaver: You're second most important item, and the second largest damage item you have. Lowers armor, along with the added slow of Frozen Mallet no one, and I mean NO ONE will live through a gank from you.
Bloodthirster: This is key on Twitch, the lifesteal keeps you alive, while the bonus damage shred the enemies health bars. If you can't get one, you're doing it wrong.
Infinity Edge: If you don't know what this is, get out now.
Oracle's Elixir: Also a crucial item, lets you see those nasty wards, and then you can take them out for a little snag of gold, very useful Don't buy one every time you die, just grab one every 4-6 minutes depending on your income. (NOT REQUIRED, but very helpful)
The three colored elixirs are also nice to use.
Venom Cask: HUGE AoE slow, maxing this out second is very helpful, due to the length increases per level up to a max of 4.4 seconds, always slows for a flat 30% but for each Poison stack on them, maxing out at 6, increases the slow amount by 6% each.
Expunge: Cleans all enemies of the Poison stacks in an area, however deals massive damage the more stacks they have, preferably I max it last, because I focus on attacking them, using the poison to weaken them then popping it at level 1 with 6 stacks does 150 damage in an instant. The base damage increases and I'm not sure if the per stack damage increases though.
Spray and Pray: Still an overpowered ability, gives you bonus attack damage for 12 seconds (or 5/6/7 auto attacks) and makes them penetrating ie, goes through everything and it increases the range by alot, HOWEVER, it's now classified as a skillshot, meaning it can be dodged, but the best part, it applies on hit effects, such as Black Cleaver, Bloodthirster, and Frozen Mallet, making it truly, a weapon of mass destruction.
Exhaust: Read the above.
Ignite: Also works too, but not as important as Flash or Exhaust.
Very heavy damage
Useful in teamfights
Amazing backdooring capabilities
Stronger than he was before the nerfs if used right.
CONS:
Squishy as hell
Focused ALOT
Can be countered by wards/oracle's
No escape tool, unless you count Ambush and Venom Cask.
A: Slow.
Q: Why didn't you focus the support? She had the lowest health.
A: Poison deals enough as it is for my team to finish her, and still get an assist.
Q: Why don't you gank Fiddlesticks?
A: He can fear me, then drain me, the silence me, then fear again, then drain again. I can't escape, and if I do, he can ulti me.
Q: Why no Madred's?
A: Situational, and only if they have a tank is it even remotely useful, except against Galio.
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