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{NEW SEASON 11 } 80% WINRATE KOREAN GRANDMASTER AP KHA´ZIX

{NEW SEASON 11 } 80% WINRATE KOREAN GRANDMASTER AP KHA´ZIX

Updated on March 26, 2021
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League of Legends Build Guide Author JUNGLE LORD Build Guide By JUNGLE LORD 11 19 41,813 Views 0 Comments
11 19 41,813 Views 0 Comments League of Legends Build Guide Author JUNGLE LORD Build Guide By JUNGLE LORD Updated on March 26, 2021
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Runes: ONLY VIABLE RUNES

Sorcery
Phase Rush
Nimbus Cloak
Celerity
Waterwalking

Inspiration
Magical Footwear
Approach Velocity
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

LoL Summoner Spell: Chilling Smite

Chilling Smite

LoL Summoner Spell: Ghost

Ghost

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

{NEW SEASON 11 } 80% WINRATE KOREAN GRANDMASTER AP KHA´ZIX

By JUNGLE LORD
INTRO(credentials)
Hello fellow summoners, I am currently a Kha´Zix jungle main on the NA server. I peaked GM 300lp before I got perma´d on main. Unfortunately, I cannot link my op.gg, as I am IP banned by Riot Games and am forced to play with tor. Currently, I have ~5 accounts banned this season. I found this Kha´Zix build while spectating one of DMG Showmaker´s VODs earlier this season. After the Kha´Zix isolation buffs in patch 10.15, I could see that this build was finally viable; due to the fact that it doesn´t really need anymore damage outside of the innate scaling/stats of the champion. The AP Kha´zix build is often overlooked, it offers way more utility than that of the orthodox builds.
Why go AP?
AP Kha´zix sacrifices damage for utility and outplay potential. It has one of the highest skill caps in the game. According to the ´threat´ section of the guide, you can see that there is actually NO clear champions that counter AP. This is because of the massive skill floor and ceiling. When played correctly, it is possible to not lose a single skirmish against any combination of champions, whether is 1v1, 1v2 or even 1v3. AP Kha´zix is the ONLY champion in the game who can do this, due to the absurd movement speed of the build. It is entirely up to the player to outplay and oftentimes if the game is lost, it was your fault. If you are hardstuck, but can play any role better than everyone else on your team, you should really try it out. Another perk of AP is that no one really expects you to build it, so oftentimes people will plan to build armor and not stack mr. This is very good into tank champions and will bait the enemy team into picking champions like Rammus or Malphite.
Abilities
Passive- Unseen Predator

INNATE - ISOLATION: Kha'Zix marks any enemy unit that does not have one of their allies within 425 units as Isolated. Taste Their Fear Taste Their Fear, Evolved Enlarged Claws Evolved Reaper Claws, and Evolved Spike Racks Evolved Spike Racks have special interactions against Isolated targets.

INNATE: Kha'Zix gains Unseen Threat whenever the enemy loses Sight icon sight of him or he activates Void Assault Void Assault. Unseen Threat causes his next basic attack against an enemy champion to deal 14 − 116 (based on level) (+ 40% bonus AD) Magic damage bonus magic damage and Slow icon slow them by 25% for 2 seconds. Once gained, the empowered attack lasts until used.

The Kha´Zix passive is the sole reason why AP Kha is overbearingly powerful. The Unseen Predator allows you to weave in and out of fog of war, by utilizing bushes or your ultimate, to provide maximum damage efficiency. 99% of the playerbase cannot utilize the passive to its fullest, which is why many opt to go lethality. This is suited for more mechanical players, such as myself and the jungler in DMG Showmaker´s vod. The combination of the triple spellbinder(innately insane movement speed) allows you to use the passive 10x as much as AD Kha´Zix. I will discuss the evolves later. For now, just remember to evolve Q->E->R. W evolve is for insecure losers, it will lower your chances of winning from 90%->30%.

Q-Taste Their Fear
ACTIVE: Kha'Zix slashes the target enemy, dealing Attack damage physical damage, increased by 110% against Isolated targets.

Q(max first, evolve first)is basically an auto attack with 2x the damage. Piss useless without isolation unless you’re 20-0.

W(max second, virgin evolve)is skill shot that slows if you hit them: helps apply approach velocity. Never max it, you have to be insecure if you cannot land skillshot.

E(max last, evolve second) is a jump in the air. Smurfs max these.

R(max whenever, evolve third) is an ability that gives invisbility and movement speed. This is freaky and allows Kha’Zix to outplay.
Runes
Oftentimes, you see electrocute/conqueror on Kha’Zix but for AP, the ONLY viable tune page is the one mentioned earlier. The rune pMove Row age synergizes with the movement speed and fully allows the player to abuse the MS gap. Approach velocity is almost never used on Kha’Zix but this the main source of gap close you get(procs off W).

Phase Rush is most important rune. What phase rush does is that it triggers after 3 attacks on enemy champions. To proc thus, use a w+e animation cancwiht either auto or q. There are many different ways to proc phase rush but make sure to proc only when you need the movement speed.

You must govnimbus cloakroom help synergize with chilling smite. It gives a lot of movement for outplay potential. The other two runes are reportable.

You must go celerity for obvious reasons. It amplifies all bonus movement speed buffs.

You must go water walking. This is very abusable, makes rue to skirmish in the river for maximum outplay.

Secondary runes

Approach velocity is best option.

Hexflash allows for cheese ganks over raptor pit, tribunals wall, etc. it also procs nimbus cloak. Can be useful for invades.
Early Game Pathing
The early game is similar to that of regular Kha´zix. If you really want to win games though, you should always invade regardless of comp. After the invade, you start enemy top jungle and take their buff. If they try to contest, you are most likely in piss-low because they are not aware of vertical jungling. This means that you can most likely outplay and kill enemy jg and mot likely a solo laner. If both solo laners come, you will most likely lose because you cannot 1v3 until you get ult. In that case, you should just afk if both your solo laners don´t come(hard lane gap, they don´t deserve lp). If you don´t AFK, the game is most likely won by now, contingent on your mechanics(in my cases it´s 90% a win even in GM). You should only take buffs and scuttles. This is because the red buff is actually the best buff in the game. It offers a slow and an insane amount of hp regen. Most people prefer the elder drake buff, but IMO red is just way more value.
Mid Game
Once you hit 6, you like every Kha´zix lord will invade enemy top buff. This is because there is no way you lose the 1v1 at 6. The only viable evolve sequence is the Q->E->R(reasoning in the skill order section). The mid-game should be a breeze. You want Rift Herald while also taking as many buffs and scuttles as possible, like the early game. *DO NOT CONTEST DRAKE, LOW ELO OFTENTIMES PRIOTIZES IT TOO MUCH, IT´S A NOOBTRAP.* The game should be over before dragon soul. You are far too oppressive to deal at this point in the game.
Late game
The late game is rather straightforward. Just outplay the enemy. You will be doing a lot of damage with W, the AP scaling is ridiculous. However, you will not be evolving W, as E is better smurf 1v9 evolve. Just outplay the enemy and the game is over. Remember to use the movement speed to your advantage.
Thank you for reading my guide
Thank´s for reading my guide. I hope I helped with your Kha´Zix play. Like I mentioned earlier, I cannot link my main, otherwise Riot Games will put me on their blacklist or try further measures to restrict me from playing the game. However, I can link my hand grown leveled up accounts that I keep in low elo. I regularly stream on these accounts on Twitch.
CUTE EGIRL LULU SUPPORT GUIDE OUT SOON
FEBRUARY 2021
PROS/ CONS
Pros
one of the most 1V9 carries in the game
no one expects AP, this archetype is not well known
once mastered, will guarantee 1000 LP boost
highest skill ceiling in entire game

Con
needs hands
needs a brain
hard to play, only a few exceptionally talented players like myself can play it
Jungle pathing(in depth)
As AP Khaizx, your isolation allows single camps to be taken very fast. Use this to your knowledge and you should be able to consistently 4 buff the enemy jog every single game regardless of matchups. In conjunction to this, it is a must to take scuttle crabs as well. 4 buff + 2 crab is very important because this is vital for level 4. Many problems that Kha’zix players face is that they don’t need to take camps outside of buffs or crabs. Kha’zix players who think that it’ ganks are weak are probably hard stuck and will stay pisslow for the next 10 seasons. In the case that lanes don’t look very probable, just solo kill the enemy jg. If you lose the 1v1, it’s your full for being the worse player. Sometimes you have to admit that the enemy is just better. Look for ganks on pushed up lanes but if this isn’t the case you must invade. Kha’zix is a very high tempo jungle that can basically do whatever it wants. Abuse this fact to pressure the entire enemy team.
Items
Cosmic drive is piss broken
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