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Teemo Build Guide by TheTankKiller
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This build works AMAZING for 5v5.
This build is the way I run teemo, and i can get my shrooms to annoy the enemy so much, that they overthink where they will move next. Or they will not think enough, and become prime bait for my next attack.
There is NO WAY in a 1 on 1 confrontation that you should lose mid game, or late game against most carries, or tanks. Knowing you can lay a shroom or two, and lure them into it and then hit and run them to death. Sometimes 2 on 1!
With so much cooldown reduction your
Effective, and harassing
Incresed auto attack damage after using or
Effective Teemo build if used correctly
Not nearly as death-prone as most other Teemo builds.
Amazing in team fights
Still has the universal taunt (people automatically think Teemo is a free kill)
Is still somewhat vulnerable to spells.
Takes tactics and quick decision making to be good in 1 on 1 confrontations.
- farming up to lv 11 (I dont farm with shrooms until level 11 usually, it makes it take less shrooms.)
- run away, or chase down
- harass level up ASAP
- more useful chase/run for higher level (At level 10, your enemies DEFINITELY have boots, so a bigger ergin is needed.)