Nocturne Build Guide by Crowley
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The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
So they finally came out with a champion that fits me perfectly. I've always been into all of the dark champions of League of Legends, for example all of the Void Champs: Malzahar [One of my mains], Cho'Gath, Kassadin. I've always seemed to picture a dark assassin type role champion and here he is: Nocturne, The Eternal Nightmare. He's become of my new favorites and I'm still working on different builds and techniques that work best for him. ****, his damage output is beautiful.
Greater Mark of Desolation Greater Mark of Desolation - For early and late game advantages.
Greater Seal of Evasion - Who doesn't love Dodge?
Greater Glyph of Focus - For all game advantages. Shorter Cooldowns are the best.
Greater Quintessence of Desolation Greater Quintessence of Desolation - Once again, for early and late game advantages.
Greater Glyph of Alacrity - For the extra Attack Speed early game.
Greater Glyph of Warding - For the extra Magic Resist early game.
Greater Quintessence of Fortitude - For the extra Health early game.
Items to take into consideration in the proper situation:
Doran's Blade - A substitute for Sword of the Occult. [Optional]
Boots of Mobility - A substitute for Mercury's Treads if you would like to make a quicker assassination/escape.
The Black Cleaver - A substitute for The Bloodthirster. If you need the extra Attack Speed and it's Passive to cut down an enemies tanks armor.
Banshee's Veil - A substitute for Frozen Mallet. Good while facing Champions like Karthus or Ashe for their Ultimates.
Wit's End - A substitute for Phantom Dancer for the extra Magic Resist if needed.
Infinity Edge - A substitute for Frozen Mallet for the extra Attack Damage/Critical Strike.
Elixir of Agility - For the extra Attack Speed if needed.
I max out
Duskbringer first then move onto
Unspeakable Horror, taking one point in
Shroud of Darkness and leaving it to max out last.
- [Passive] Umbra Blades
- Shroud of Darkness
- Unspeakable Horror
- [Ultimate] Paranoia
Ghost - Great spell for chasing, ganking, and escaping.
Exhaust - Great spelling for slowing your enemies to ensure a kill and good for saving an ally or an escape. I recommend Exhaust if you aren't jungling.
Flash - As well as Ghost, a great spell for chasing, ganking, and escaping. For example: Perfect for escaping Nunu's Absolute Zero.
Teleport - Great spell for getting to an area quickly, like teleporting to a ward, tower, minion, and etc. Also great if you are soloing a lane.
Cleanse - Great spell for escaping a situation while being slowed or stunned, and etc.
I'd say this is Nocturne's best build that works for me:
Nocturne is an all around great champion in my opinion. He's probably one of my new favorites and on the road to becoming one of my mains.
UPDATED - 04/10/2011
Note - This isn't as in-depth as a lot of the guides around. I'm stilling working on it, trying out new things. I'll be sure to update quite often.
Pros / Cons:
- Great early and late game damage.
- Can push towers and farm minions well.
- Can kill a squishy enemy in a matter of seconds.
- Very good at escaping tough situations and ganks.
- Good at chasing to achieve a kill.
- If careful, great survivability.
- Can be squishy.
- If fed, most likely will be targeted.
- Can be easily shut down and killed if you aren't careful.
Creeping / Jungling:
I prefer not to jungle with Nocturne so I haven't given any information on jungling with him yet. I think he's better in a lane in my opinion.
This is just an example of a very short game I had while jungling: