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Choose Champion Build:
Spells:
Smite
Ghost
Ability Order
Hemorrhage (PASSIVE)
Darius Passive Ability
Introduction
For the runes, the jungle build is designed for a more late game oriented set-up, providing you with the extra magic resist and armor that you don't get from your items, where as the quints are there to help you get around your jungle faster, the downside to having no AD runes is that you will require a hard leash on blue buff.
On the other build which works best in top solo, the runes are designed with a little extra ad to help you last hit more effectively, whilst the cooldown-reduction allows you to have your E up faster to help you rake(excuse the pun) in the kills. The seals and quints are designed to bring more effective use out of your Health items at level 18.
On the other build which works best in top solo, the runes are designed with a little extra ad to help you last hit more effectively, whilst the cooldown-reduction allows you to have your E up faster to help you rake(excuse the pun) in the kills. The seals and quints are designed to bring more effective use out of your Health items at level 18.
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