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Spells:
Flash
Clarity
Ability Order
Blaze (PASSIVE)
Brand Passive Ability
Introduction
I get 9 magic penetration marks to increase my damage on enemies, 9 health seals, because Brand is very squishy and could use health. 9 Cooldown reduction Glyphs, so my burst combo will be easier to obtain. Getting mana glphs is also a good choice. Finally, 3 Hp % Quintessences, making my health runes more effective. This also makes getting 'Rylai's Crystal Scepter' and 'Rod Of Ages', worth wild.
Taking Doran's Ring at level one, boots and then Rylai's Crystal Scepter afterwards if Side laning. If you're going mid, take Doran's ring at level one. Save up gold without buying any items (Besides potions) to get Rabadon's Deathcap as soon as possible. Afterwards, boots, then Rylai's. OPTIONAL ITEMS: To replace items like 'Will of the Ancients', buy a Deathfire Grasp, increasing your burst damage by ALOT.
Taking Doran's ring at level one, granting me some AP, some needed mana regen for laning and 100 extra health. Also increasing my Quintessences' effect. Rabadons to massively increase damage dealt, allowing you to kill them no matter what with one proper burst early game. Rylai's Crystal Scpeter to make sure that they can't escape you thanks to your burst, granting you additional damage for your burst and health. Again, also increasing my Quintessences' effect. Zhonya's Hourglass; granting armor for less damage from melees, allowing you to sustain more damage from the majority of the enemy team. It also grants major AP. Increasing Rabadon's effect. And best of all, when used, freezes you in place for two seconds. This is key to a burst mage's burst combo. Especially against tanks. Bursting a tank won't kill them, but being able to do it twice without taking any damage will surly do something. As for the last item; Will of the ancients. This is probably the least usefull item most of the time unless on low Hp. It's great for gaining it back while dealing massive damage to the enemy.
Taking 'Pillar of Flame' at level one because it does the most damage out of all abilities and can hit multiple targets. It also has the longest range. Taking 'Sear' at level one would be useless, because the stun wouldn't work unless hitting the enemy with another one of your spells. Pick up 'Sear' at level two, allowing you to stun the enemy, good for dealing more damage, catching up and escaping if having good aim. At level 3, pick up 'Conflagration'. This ability is good for farming, but only after using 'Pillar of Flame', or 'Sear' because of it's effect from Brand's passive. This ability doesn't do much damage, but it can hit multiple enemies if Ablazed and is best for starting your burst combo. Upgrade 'Pillar of Flame' most because of it's poking capability, it's an AoE, does most damage and again, has the farthest range. Upgrade 'Conflagration' second most, because it has no chance to miss an enemy, unlike 'Sear' Which until late game, is just for it's stun.
To a single target, use 'Conflagration', 'Sear', 'Pillar Of flame' and finally Ult. If attacking multiple enemies use 'Sear', 'Pillar Of flame', 'Conflagration' and finally ult. If wanting to save an ally or catch a running enemy, or you're being bursted down by 1-2 targets. Use this--
'Conflagration', 'Sear', 'Pillar of Flame' and finally, Ult. (If having Deathfire Grasp, always use it after these abilities, maxing it's damage).
'Conflagration', 'Sear', 'Pillar of Flame' and finally, Ult. (If having Deathfire Grasp, always use it after these abilities, maxing it's damage).
To farm, use Pillar of Flame on the back minions, then hit one with Conflagration to hit all of them. Most of the time (Level 4+), It will kill them. To max the damage from this combo, use sear on one back minion, hit them with Pillar of Flame (Activating it's 15% more damage effect) and finally hitting them with Conflagration. This does deal the most damage and almost surly grants the kills, but wastes the most mana.
Team work is key with Brand, as saving your allies and helping them out is easy with proper aim. If an ally is running, hit the enemy with Conflagration, Sear and Pillar infront of them. This will stun them, allowing your ally 2 seconds of movement and most of the time get that enemy to low Hp, if this is the case; then Ult and finish him.
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