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Choose Champion Build:
Spells:
Ghost
Cleanse
Ability Order
Berserker Rage (PASSIVE)
Olaf Passive Ability
Update Log
-Choice given to either max


-basic edits under "Abilities"
-Skill sequence changed to equally max


![]() -Pros!: -Great durability. -Strong mid/late game. -great jungler. -more health, more damage! -Amazing ganker -Ultimate that removes ALL DISABLES! |
_____SPACE_____ |
![]() ![]() ![]() ![]() ![]() ![]() |
_____SPACE_____ |
![]() -Cons!: -No ranged damage besides ![]() -not a threat when out of melee range -most people pop his ulti just to get out of a fight -If you're backed up and can't reach minions, you can't use ![]() |
Marks(Reds):
I prefer to take greater mark of desolation for the armor penetration which works really well with
Ragnarok and AD champions in general. So this is especially good early game where your melee harass will do a great amount of damage early.
Seals(Yellows):
I take
Greater Seal of Armor for all my AD champions with the exception of my tanks, but i recommend these Seals to all your frail and even your durable champions.
Glyphs(Blues):
I take
Greater Glyph of Magic Resist for early Magic Resist to help my durability even more in lane so that i can take consistent hits from enemy champions.
Quintessenses(Any damn color you want):
I take
Greater Quintessence of Attack Damage for some early game dominance in lane. It makes farming a little easier and harassing a little stronger so i can push back a little farther.
If you also take a look at the jungle Olaf build, i take greater quintessence of desolation instead for the extra armor penetration.
I prefer to take greater mark of desolation for the armor penetration which works really well with

Seals(Yellows):
I take

Glyphs(Blues):
I take

Quintessenses(Any damn color you want):
I take

If you also take a look at the jungle Olaf build, i take greater quintessence of desolation instead for the extra armor penetration.



Olaf throws an axe to a target location, dealing 50/90/130/170/210 (+) physical damage to units it passes through and slowing them by 24/28/32/36/40% for 2.5 seconds. I take a point early at level 1 for LaneLaf, level 3 for JungleLaf.. Great to catch up to fleeing enemies, but is a hard skillshot to land.

For 6 seconds, Olaf's attack damage is increased by 7/14/21/28/35 (+  [1% of maximum Health]) and he gains 9/12/15/18/21% lifesteal and spell vamp. For JungleLaf, i choose to max this first. With Lanelaf, i choose to max this alongside


Olaf ferociously swings his axes, dealing 100/160/220/280/340 true damage to his target.Amazing early game damage. Max this along side



Passive: Olaf has 10/20/30 increased armor penetration. Take this whenever possible. This in my opinion is one of the best ultimates in the game because it can turn the tide in a CC heavy 1v1 or even 2v1 and you can still come out on top. Why? extra armor pen. and can't be disabled. period.
As you can see, i choose to take





Alright, here are the summoner spells i use and why i use them.
Cleanse:
I know what all of you are probably thinking "What the hell, Why do you need
Cleanse on a champion that has his own personal
Cleanse?!" Here is my answer. Do you always want to use your ultimate to escape a situation? Didn't think so. Hence i use
Cleanse to BUST MY *** OUT OF THERE!
Ghost:
And here's the second part of the infamous "Bust my *** out of there" summoner spell combo. Using
Ghost along with
Cleanse can get you out of any heavy CC situation, and wait for it, WITHOUT USING YOUR ULTI!
Smite:
You can take
Smite if you take a look at the jungle
Olaf build and want to jungle. i will set up a jungle guide close to the end of the guide.

Cleanse:
I know what all of you are probably thinking "What the hell, Why do you need




Ghost:
And here's the second part of the infamous "Bust my *** out of there" summoner spell combo. Using



Smite:
You can take


If you've looked at my previous guides, you'll see that items are my favorite things to explain. So here it goes
Doran's Shield
i always like to start my build of with a
Doran's Shield for early durability with 120 health, 10 armor, and some nice health regeneration to keep me in lane for longer periods of time

Now your boots
Berserker's Greaves
Now for your boots. I believe a shiny set of
Berserker's Greaves fits our cuddly friend here very well not only to get him into action but also give him a nice amount of early attack speed to trigger
Tough It Out quicker.


Now some durability for our friend here
Phage
Time for an item that will give
Olaf here some durability to give him the tanky damage dealer feeling that we've all come to know and love, and what better item to start that off than with a
Phage.
Phage will turn into our first priority item. which i will explain next. With a
Phage handy, you have a 1/4 chance to slow your target, and i think you know what this means. This means you can chase and proc
Undertow as well as the slow from
Phage if your lucky ;]






Time for an upgrade
Frozen Mallet
This is where Hell freezes over for the enemy team. Here is your close friend,
Frozen Mallet. With a complete
Frozen Mallet, every basic attack you land will slow the target for 40% for 2.5 seconds. Oh the fun you two will have together will be endless. Once you can proc a slow from
Frozen Mallet, it's over for that evil little
Kennen.(sorry man, only one i could think of, xP)




Time for the infamous
Atma's Impaler/
Frozen Mallet combo!


Atma's Impaler
Core item number 2 in your build of mass destruction, the good ol'
Atma's Impaler. This makes a
Frozen Mallet plus
Atma's Impaler create mad damage output since
Atma's Impaler takes 2% of your maximum health and converts into bonus damage!, making your damage skyrocket from one item, all because of your durability. It also gives you 45 armor and 18% crit chance(EPIC!)




Time for a little bit of some facestomping!
Stark's Fervor
This is probably one of your most important items. When you start with an emblem of valour, it spells Hell for the enemy because they all know where its going from here. Once you pick up a
Zeke's Harbinger, paired with
Tough It Out will give you, waaiitt for iitttt, *cue drumroll* 41% LIFESTEAL!!! This will give you absolutely mad sustain in a teamfight and makes you an unstoppable force in a 1v1 fight!


Now here's where the real fun happens
Trinity Force!
Now that you've absolutely destroyed the out-of-position enemies, why not make the fight even more interesting with my good friend,
Trinity Force. Combined with
Reckless Swing, the auto-attack after that will DECIMATE the target you hit due to your lifesteal, damage from
Atma's Impaler, and your extra damage as HP from
Tough It Out will equal one thing, a free kill!.




Now to finish off the build.
Banshee's Veil
There's a reason i do pick up a
Banshee's Veil is not only for some extra mana, but also HP for
Atma's Impaler, and a 45 second cooldown spell shield in case you're targeted in a team fight. (Which you probably will be.) But don't fret, with this full build, you'll be an unstoppable force in a lane and in a jungle.


Team work can make or break anyone. Which is why it can be absolutely vital to someone like
Olaf because of the amazing damage he can deal. Since he isn't the tankiest person in the game, he can't take too many hits without dying, so always have your support snag the target with a hard CC and jump onto that target. Since you'll be playing the role of a damage deal (duh), you'll need to target the most important players on the enemy team to save your allies, and to secure a victory for your team.

If you do take a look at the second
Olaf build, you'll see that
Smite is equipped. Yes, i do have a jungle path for Olaf.
-1) You'll want mid to leash Golem buff for you so that you won't take too much damage from him, giving you a better chance at staying alive during your first jungle route. You'll want to take
Tough It Out for the lifesteal in the jungle to keep yourself nice and healthy. You'll want to use
Smite to make sure that you don't get buff stolen. With Golem buff you can keep
Tough It Out spammable.
-2) Next, clear the wolves. By this time, you'll be level 2, take 1 point in
Reckless Swing for the Lizard buff, but go for Wraiths before Lizard, so that red buff is still fresh for your ganking phase.
-3) Then clear up the small Golem camp, get your boots, and go gank those lanes!
Now here you must ask and answer these questions
1) Is the lane warded? Any halfwit in a solo top, or any lane for that matter, will have a ward, so buy a
Vision Ward to counteract their sight ward. Then your ganks will be unexpected.
2)Should i stay in the jungle or gank a lane? This is something that can really get to you. If your solo top can survive and last-hit without taking too much damage,then stay in the jungle and level yourself up. If your lane is in dire need of a gank, then go for it, keep them off your low-life ally and let them recall and cover that lane. It can be as simple as that.


-1) You'll want mid to leash Golem buff for you so that you won't take too much damage from him, giving you a better chance at staying alive during your first jungle route. You'll want to take



-2) Next, clear the wolves. By this time, you'll be level 2, take 1 point in

-3) Then clear up the small Golem camp, get your boots, and go gank those lanes!
Now here you must ask and answer these questions
1) Is the lane warded? Any halfwit in a solo top, or any lane for that matter, will have a ward, so buy a

2)Should i stay in the jungle or gank a lane? This is something that can really get to you. If your solo top can survive and last-hit without taking too much damage,then stay in the jungle and level yourself up. If your lane is in dire need of a gank, then go for it, keep them off your low-life ally and let them recall and cover that lane. It can be as simple as that.
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