Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
Olaf, Viking of Doom
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Ghost
Exhaust
Ability Order
Berserker Rage (PASSIVE)
Olaf Passive Ability
Introduction
I take:
Mark of Desolation
Seal of Vitality
Glyph of Scaling Cooldown Reduction
Quintessence of Desolation
I believe these Runes to be the best combination to maximize the efficiency of Olaf.
Armor Penetration on Olaf makes him a formidable opponent to any character, including tanks. Armor can be a major pain for characters such as Olaf that only deal in physical damage, so the most efficient way to combat this is through Armor Penetration Marks and Quintessences.
Health per level Seals give just enough defensive edge to allow Olaf to be a little bit more aggressive and be able to get away with it. Health is one thing that Olaf is typically really strong in, so it's not a problem to get it per level instead of flat; also making him a big late game pusher.
Cooldown reduction glyphs are simply a nice touch. Although Olaf's cooldowns aren't too bad, they could still use some CDR. Thus, by pushing for per level CDR, then the CDR is maximized at max level, allowing for Olaf to get his
Ragnarok off just in time or fling two-three axes in a fight instead of one-two.
Mark of Desolation
Seal of Vitality

Quintessence of Desolation
I believe these Runes to be the best combination to maximize the efficiency of Olaf.
Armor Penetration on Olaf makes him a formidable opponent to any character, including tanks. Armor can be a major pain for characters such as Olaf that only deal in physical damage, so the most efficient way to combat this is through Armor Penetration Marks and Quintessences.
Health per level Seals give just enough defensive edge to allow Olaf to be a little bit more aggressive and be able to get away with it. Health is one thing that Olaf is typically really strong in, so it's not a problem to get it per level instead of flat; also making him a big late game pusher.
Cooldown reduction glyphs are simply a nice touch. Although Olaf's cooldowns aren't too bad, they could still use some CDR. Thus, by pushing for per level CDR, then the CDR is maximized at max level, allowing for Olaf to get his

Offensive based masteries allow Olaf to be that big pusher that he needs to be early in the game. The little bit of defense also is a quick help to any Olaf in need and should be helped by the dodge addition. Honestly, these masteries have benefited me most in a Olaf scenario. Not much else to say...




In my opinion, starting off with
Undertow will allow for a good and clean harassment without the potential risk of
Reckless Swing as a combat initiator.
Tough It Out is more of a late game usage spell and therefore isn't required by this build until later in the game. The slow of
Undertow is invaluable early in the game, another good reason for the early maxing.
Reckless Swing can potentially be Reckless (pun intended) early on, so use it wisely for harassment, but note that you actually do hurt yourself... Don't be stupid or greedy.
For the above reasons, I max
Undertow first, then
Reckless Swing, and then
Tough It Out.





For the above reasons, I max












Efficient laning centers around wise usage of mana and harassment being balanced. Don't throw so many axes that you have no mana left to fight when it is crucial, but don't keep mana maxed so that the opponent can still feel safe and sound in the lane. Harass, but don't over do it.
Try to last hit as many minions as possible, the gold will really help in the long run, especially if you are laning with a more support geared caster type character.
Next, once team fights begin, be sure to use your ultimate when necessary. Please note that later in the game, with the use of the ultimate, you can pretty efficiently turret dive, but don't be too ballsy, err on the side of caution.
The flinging of axes and the summoner abilities should make for clean getaways and no lives spared on the opposing team. You want to maximize the efficiency of the slows of Exhaust and Undertow, while using Ghost to alleviate sticky situations.
Olaf can act as an in prompt tu tank if absolutely necessary by using Vicious Strikes and Ragnarok. Ragnarok will even allow you to tank turrets if necessary mid-late game.
Try to last hit as many minions as possible, the gold will really help in the long run, especially if you are laning with a more support geared caster type character.
Next, once team fights begin, be sure to use your ultimate when necessary. Please note that later in the game, with the use of the ultimate, you can pretty efficiently turret dive, but don't be too ballsy, err on the side of caution.
The flinging of axes and the summoner abilities should make for clean getaways and no lives spared on the opposing team. You want to maximize the efficiency of the slows of Exhaust and Undertow, while using Ghost to alleviate sticky situations.
Olaf can act as an in prompt tu tank if absolutely necessary by using Vicious Strikes and Ragnarok. Ragnarok will even allow you to tank turrets if necessary mid-late game.
You must be logged in to comment. Please login or register.