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Recommended Items
Runes: Standard SB/Cosmic
1
2
3
4
5
6
Resolve
Inspiration
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health
Spells:
1
2
3
Vs range/no healing
Flash
Teleport
Items
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Gwen
Galio
Ideal
Strong
Ok
Low
None
Galio
Champion Build Guide
Why camille?
High skill
High solo carry potential
Can blind
Flexible style - Can do a bit of everything, teamfight, splitpush
Massive mobility
Anti-assasin
Great single target lock
High solo carry potential
Can blind
Flexible style - Can do a bit of everything, teamfight, splitpush
Massive mobility
Anti-assasin
Great single target lock
Understanding Camille
What you should be doing at every stage of the game as Camille -
This depends on:
1. How ahead/behind we are
2. Our teamcomp
3. Teamfighting/Split?
4. Jungle pathing/ Map state
5. Win condition? Play around our fed adc? avoid teamfighting enemy? Killing enemy ADC?
This depends on:
1. How ahead/behind we are
2. Our teamcomp
3. Teamfighting/Split?
4. Jungle pathing/ Map state
5. Win condition? Play around our fed adc? avoid teamfighting enemy? Killing enemy ADC?
Fundamentals of Camille
Identity - Bruiser/fighter/Engager/Peeler/Splitpusher/anti assassin/full lock down
Strengths - Jack of all trades
Weaknesses - Doesn't excel at one thing
Strengths - Jack of all trades
Weaknesses - Doesn't excel at one thing
Early Game
Goals - Laning is decent but other stronger top laners should win vs you, just focus on getting your trinity.
Trading - Q2 is your main damage when you have items. In early do W, aa Q, good spacing and using Q movement speed to trade depending on enemy.
Q1 > W > Q2 vs range with Approach Velocity. E'ing in is usually not a good option for trading unless we have minion advantage (however we must pay attention to enemy jungle position because if we E in we are extremely vulnerable to jungle ganks)
Items:
1. Sheen > Phage > Trinity
2. Boots (dependent on enemy champions)
3. Ravenous hydra (80%) Titanic if more heavy teamfight game (enemy top is winning/better split than you.
4. Steraks/Shojin( Shojin is great when ahead, and in general on Camille but not neccesary
5. Deaths Dance
6. Guardian Angel/ Jak'sho
Strengths: Versatile laning phase that allows high outplay potential
Weaknesses: Weak level 6 all in as R doesn't offer DPS like other champs - but it useful for dodging a key spell
Skirmish: Look for mid roams/river fights - our E allows us to join the fight really quickly that can change the tides
Trading - Q2 is your main damage when you have items. In early do W, aa Q, good spacing and using Q movement speed to trade depending on enemy.
Q1 > W > Q2 vs range with Approach Velocity. E'ing in is usually not a good option for trading unless we have minion advantage (however we must pay attention to enemy jungle position because if we E in we are extremely vulnerable to jungle ganks)
Items:
1. Sheen > Phage > Trinity
2. Boots (dependent on enemy champions)
3. Ravenous hydra (80%) Titanic if more heavy teamfight game (enemy top is winning/better split than you.
4. Steraks/Shojin( Shojin is great when ahead, and in general on Camille but not neccesary
5. Deaths Dance
6. Guardian Angel/ Jak'sho
Strengths: Versatile laning phase that allows high outplay potential
Weaknesses: Weak level 6 all in as R doesn't offer DPS like other champs - but it useful for dodging a key spell
Skirmish: Look for mid roams/river fights - our E allows us to join the fight really quickly that can change the tides
Mid Game
Goals
Items
Strengths
Weaknesses
Teamfighting
Splitpushing
Items
Strengths
Weaknesses
Teamfighting
Splitpushing
Late Game
Goals
Items
Strengths
Weaknesses
Teamfighting
Splitpushing
Items
Strengths
Weaknesses
Teamfighting
Splitpushing
Itemisation
Adaptation:
Gold amounts to recall on:
Core:
Situational:
When ahead:
When behind:
Gold amounts to recall on:
Core:
Situational:
When ahead:
When behind:
Runes
1. Grasp
2. Conq
3. PTA
4. First strike
5. Test/cooking runes
2. Conq
3. PTA
4. First strike
5. Test/cooking runes
Wave States
In lane:
Wave clear:
Push or freeze?
Gank setup:
Wave clear:
Push or freeze?
Gank setup:
Match up guide
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