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Recommended Items
Runes: Normal
1
2
3
Sorcery
Resolve
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health
Spells:
1
2
Default

Ignite
Teleport
Items
Ability Order
Z-Drive Resonance (PASSIVE)
Ekko Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats

Volibear
u do anything but poke with q from afar, u die, u let him farm, u probably die.
Synergies
Ideal
Strong
Ok
Low
None
Champion Build Guide
Basic Gameplan
Q poke to prock comet and build up manaflow.
If scary melee champ, keep to q poke, if not, you can e in and use 3 hit passive to run away.
Chip enemy down until you can full engage with passive speed and ignite to kill.
Shove waves with q spam, get gold lead, rinse and repeat.
If scary melee champ, keep to q poke, if not, you can e in and use 3 hit passive to run away.
Chip enemy down until you can full engage with passive speed and ignite to kill.
Shove waves with q spam, get gold lead, rinse and repeat.
Fighting
Tank ekko does substantial damage, but with this build will get constant shielding and can always get out for free with ult.
Use W off cooldown and fimblewinter procs to stay shielded and tank as much damage as possible.
Constant q slows, 3-hit passive damage, W stuns, ect.
Tankko can dive onto squishies or take sustained fights with tanks.
Use W off cooldown and fimblewinter procs to stay shielded and tank as much damage as possible.
Constant q slows, 3-hit passive damage, W stuns, ect.
Tankko can dive onto squishies or take sustained fights with tanks.













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