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Spells:
Teleport
Flash
Ability Order
Clockwork Windup (PASSIVE)
Orianna Passive Ability
About Orianna

Orianna and The Ball now fight as Champions in the League of Legends, using her sometimes misguided morality as a compass. She tries in earnest to fit in with those around her. However, no matter how hard she tries, Orianna can never be human and there is always something unnerving and alien about her. Though she attempts social interaction with other champions in the League of Legends, there are few who can get past her exotic nature. To many, it's as if there's nothing inside, that Orianna is just a soulless clockwork shell - a dangerous and deadly one at that. However, all along she remains the perfect daughter in her father's eyes.

(passive). Its actually a very nice passive. With autoattacks Orianna deals 20% of her AP as damage in auto attacks. This passive will help you alot in geting those last minion hits.

With this ability you will be able to move your ball. The best thing on this command is that it has a large range. Far away from you. Orianna moves her ball to a target direction. If the ball hits an enemy while the ball was going to the target position, it will deal damage to the enemy. If the ball lands on some enemies the ball will also deal damage.

This is a very good escaping and harassing tool. If you will use this ability while the ball is with you, it will create an area around you that will damage and slowing enemies who are very close to you. Otherwise, if you have moved the ball to a target location, this ability will do the same but only around the ball.

This is your support ability. When you activate it, you can click on yourself or a target alied Champion. The ball will than quickly move to the target you clicked on and it will give a shield to the Champion that will protect him/her and will give him/her bonus magic ressistance and armor if it would stay by the target Champion.

This ability makes Orianna very usefull in team fights. When you activate the ability, than Orianna will suck all the enemies to the ball and the enemies that will be sucked to the ball won't be able to do anything in that short period.

I take those boots cuz Orianna has prety long cooldowns. -.- And that sucks.

Very nice item on Orianna. It gives her everything she needs. Mana, health and AP. It gives you more survivability, especially in team fights and it has a very nice passive. You can actually decide, if you want



This is a must have for Orianna, because it gives you awesome cooldown reduction, high mana regen and AP. This item combined with your boots will give you -35% cooldown reduction. Cool, ha?

A must have for every mage or caster. High AP and a cool passive. Awesome!

Great item against tanks or fighters with high magic ressist. With this item you will make higher damage to tanks with magic ressist and also you will deal EPIC damage to squishies in the enemy team.

Nice defensive item for mages and casters. It gives you AP and armor (against high AD). This item is very situational. You can take this item or you can take an

CORE ITEMS:





For runes I take:
Greater Mark of Insight
Nothing much to say about this... Magic Penetration, something that every mage should have. They give you not much Magic Penetration, but enough to harass in early game.
Greater Seal of Replenishment Greater Seal of Replenishment
Well... I took these Seals so I could stay longer in lane and spam my abilities more.
Greater Glyph of Potency
I took those Glyphs so I will have better AP in early game.
Greater Quintessence of Potency
Same as above.

Nothing much to say about this... Magic Penetration, something that every mage should have. They give you not much Magic Penetration, but enough to harass in early game.
Greater Seal of Replenishment Greater Seal of Replenishment
Well... I took these Seals so I could stay longer in lane and spam my abilities more.

I took those Glyphs so I will have better AP in early game.

Same as above.
When you used
Command: Shockwave all enemies will be close to the ball. Than you will have to use
Command: Dissonance to make much damage to your enemies.
If the enemies are following you and you do not have the ball:
1.Use
Command: Protect, so that the ball will come to you and shield you
2.Use
Command: Dissonance while the ball is on you, than you will get extra move speed and the enemies which will walk over the ball will get decreased move speed.


If the enemies are following you and you do not have the ball:
1.Use

2.Use

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