Yuumi Build Guide by Jannito02
[Patch 11.9] Full Guide on How to Carry with Yuumi!By Jannito02 | Updated on April 29, 2021
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+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
Ability Order Usual Order
Threats & Synergies
Alistar is also one of the hardest supports to lane against with Yuumi. He can easily engage you or your carry if you're not cautious. He has a lot of damage and CC, and can dive you with his ultimate. He can iniciate a lot of teamfights and can perma CC you and get you killed.
Leona, along Nautilus, will be one of your favorite bans when you want to use Yuumi. She can engage even if you're behind your minions with her E, and has a lot of CC. The best way to play against Leona is poking the enemy ADC, and if she engages your ADC, heal him and use your Q to damage the enemy ADC, get out of your carry and start hitting the enemy one, trying to ignore Leona and killing the enemy carry.
Rell will be one of your permabans when playing Yuumi. She has a good iniciation if she uses her W while mounted, using her R while dashing and also having her E. After a few seconds of her not being mounted, avoid getting out of your teammate, she can mount again with her W, winning movement speed and having a stun in her next basic attack. She can be super hard to beat in early game.
Nautilus hook has a pretty weird hitbox, making it one of the easiest skillshots to hit in the game. He can hook your ADC easily if he doesn't play behind your minions, and being so close makes your Q do less damage. Also if he gets you, you'll probably get killed, as Nautilus and the enemy ADC will destroy you, and your W will be in cooldown because of Nauti's CC.
He can hook your ADC and get yourself in a bad position, where you can't really escape from him. If he silences you with his R aswell, you won't be able to use your W, making him able to grab you or to knockup you with his E.
Brand is one of the most annoying champions to lane against. He has a lot of poke and damage even at low level, and if you get out of your teammate and Brand uses any ability, he can easily stun you and/or damage you a lot.
Lulu is known for being one of the best supports in the game. She has a really strong shield, her polymorph or a high Movement Speed and Attack Speed buff to her ally. Most of the times if you're out of your teammate, Lulu will polymorph you and use her Q, along with Pix, to deal more damage and with her ADC hitting you aswell. Be careful with her R, she can knockup you and give you the W cooldown.
Soraka is not known for being a support that really gets the enemy team in trouble in terms of damage or CC. But her heals are stronger than Yuumi's, her E silence can stop you from using your W, and if she stuns you with it, you may give Soraka a calmer lane, making her hit you her Q to heal herself a bit, or even killing you with her ADC.
Being an ex OTP Thresh, I personally can tell you that a good Thresh can make you a really hard laning phase. Yuumi's basic attacks (even with passive, that gives you a bit more range), can get Thresh closer to you, he can use his E to get you even closer, plus giving you W cooldown, and use his Q to easily kill you. If he hooks your ADC it's also a problem, as you can't really do anything unless he uses his hook and his knockup.
Pantheon is probably the hardest out of all in the Even section. Wait for him to waste his W on your ADC to 1- damage the enemy ADC and try to avoid Pantheon as dealing damage to him won't do much, because of his E, or 2- in case you have ult, use it to escape Pantheon/get your ADC and you to hit the enemy ADC and kill him.
Swain is a bit complicated to lane against. His E is easy to hit, plus can be hittable through minions, and can stun you and pull you to him with his passive, dealing you high damage with his Q and his W. But try to avoid being out of your teammate if he has his E up, and he shouldn't be much problem.
Rakan's knockup will be the only thing that can get you in trouble, but you can just poke with your Q until he wastes his W so you can deal a bit more damage with basic attacks and with your passive. Be careful when he activates his R. If he charms you, he can then knockup you and you'll die. But it's not something really hard to expect or to stop it. If you're on your own, just use your W to be with a teammate and get yourself safe, or use your R and try to stop him.
The only problem against a Nami can be her Q against you. Apart from that, she can use herW to heal herself or her ADC and make it bounce to your ADC, healing both of them and dealing damage to your carry. Her R can also be a problem, as there's not much you can do when she uses it.
Pyke has good damage from level 2, getting his Q and his E. A really good Pyke can get you in trouble by hooking you or your teammate and he may use his E aswell, plus using his basic attacks if he has Hail of Blades and dealing lot of damage. But if Pyke misses his Q, only if you're not low hp for him to use his ultimate on you or your ADC and get both of you killed, he'll be useless most of the times.
If you are laning against a Bard, and you use your W to get out of your teammate, you can sometimes be surprised by him hitting his Q to you and your ADC, getting both of you stunned because of it. He has some damage with his Meeps and can really be noticeable with his R, but it's not really hard to lane against.
Zyra's E is sometimes hard to dodge. Her plants are really annoying aswell, but she doesn't have mobility so sometimes, focusing her can be easier than focusing the enemy ADC. Just wait for her to use her E to get out of your teammate to use your passive, or to ult her and kill her easily, as her R cast time is also slow, so you can get out of it without her knocking you up.
Just try to dodge her Q, like with Bard, and she'll be a champion that is super easy to kill.
Karma's only threat will be her R+Q. If she uses her W, you can use your E to get away from her, or just use your W again to get on your teammate. Her W has a slow cast time, so you can think what to do and probably you won't be dead by her.
Morgana can use her Black Shield to stop you from stunning her or her ally, or to stop magic damage from your Q. She can also use her Q and root you for 2 seconds (3 seconds at full maxed), it has high range and it's not hard to hit, but that's the only problem Morgana has in laning phase. Her R may be a problem if she gets you, but try to get out of her range as fast as possible, or she and her ADC will probably kill you.
Seraphine's E with her passive and her R are the only abilities Seraphine can use to make Yuumi useless, as she can stun you or charm you. She's super squishy and easy to fight against, like with a Lux.
Senna isn't that hard to fight against. She can be a bit annoying, but once she uses her W, you can try to fight her if she's not far from you and your carry. At first levels Senna will try to damage your carry with her Q and with Basic attacks, activating her passive, increasing her damage and range. But at Level 6, a good Yuumi ultimate should be enough to kill Senna or her ADC.
Braum is not that hard to fight against, as the only thing that can stop Yuumi instantly is his R. His Q]or his Basic attacks trying to activate his passive, depends if his ADC is hitting you or not. If he's not hitting you, you can easily escape from Braum, going back to your ADC.
Taric has a stun easy to dodge, but he has good sustain, his W gives bonus armor, and his Q, weak if he doesn't have much charges. He uses a lot of mana and his ultimate makes him and all nearby allies invulnerable, but without this, Taric is easy to fight against.
Janna is an easy champion to lane against with Yuumi. Her tornado is easy to dodge and is the only thing that can be troublesome for you. She'll max her W, so you just heal your ADC if Janna hits him, and poke her or the enemy carry with your Q, and/or use your ult and try to get an easy kill on her.
I'm gonna try my best to explain how to play a Yuumi vs Yuumi. This Yuumi matchup depends on both Yuumis and/or one of the ADCs. I personally think that here, in some cases, the best ADC will win, or, in some cases, the Yuumi that best plays her. In this matchup you have no problem to get out of your teammate to get your passive, as the enemy Yuumi will probably do the same. In this cases it depends on the ADC, but in fights, one of the Yuumis can actually make the difference to win the 2v2. Or, just call your jungler to camp bot and easily win a 3v2.
Sona is, in my opinion, the easiest matchup with Yuumi. Until Level 6, Sona will probably be useless. All the damage she does, you'll heal it with just one E, aswell as you poke her and get your passive easily. When she has level 6, wait for her to use her ultimate, and use your R to get her and easily get a kill.
I have played with a lot of different people in DuoQ and alone, and I can tell that a good Twitch player with a good Yuumi, can easily win a game 2v8. Yuumi becomes invinsible with Twitch's camouflage and you can use your R while being invinsible, also using your E to give Twitch a lot of attack speed, and giving extreme damage with your W and with Twitch items. Patch 11.5 makes Twitch stronger as an AD, also working super nice with Yuumi
Ezreal is one of the most picked ADCs with a Yuumi. He can farm a bit far from enemy cs with his Q, he can escape pretty well with his E, and can kill enemies with his ultimate, giving an assist to Yuumi aswell if she heals him. Plus, his combo has a lot more damage with Yuumi attached to him.
Kai'Sa has a lot of damage, and can kill a lot of champions on her own in a 1v1, but a Yuumi can make her even better, giving her a lot of buffs, not only with her E, but with Yuumi's items at late game (for example, Staff of Flowing Water, Ardent Censer), when Kai'Sa is super strong already with her items.
Jhin is really strong in terms of damage, and pretty fast but he may need some protection when he's out of bullets. Yuumi's perfect for him, giving him a lot more damage with her W's adaptive damage, movement speed with her E, and her ult to keep Jhin safe while he reloads.
Ashe has really good attack speed, poke and cc (slow from his passive, W and her R), and Yuumi gives her lots of extra damage, more attack speed and some movement speed that Ashe may need, as she doesn't have abilities with mobility.
If Aphelios buys Inmortal Shieldbow, he and Yuumi can win most of the 2v2s with his damage and healing
Caitlyn has high range and her E that makes you not to worry much on heal her and making you able to focus on poke and make damage along with her.
Lucian is not really used as an ADC now, but he has a lot of damage, low cooldowns at lategame and Yuumi just makes him more powerful, also Yuumi being able to use the rest of her abilities super easy, as Lucian doesn't really have much range, so your enemies will be a lot closer.
Yuumi gives Miss Fortune what she needs at trades/teamfights, movement speed, attack speed, and they can also use their ultimates together, Yuumi stunning the enemy and MF just deletes them with her ultimate
Kog'Maw is being used this last patches and has good trading at early game with his W and a lot of damage in late, and Yuumi gives the mobility Kog doesn't have
Jinx is not a bad champion to use with a Yuumi, as she may need sometimes a bit more damage or things to cc her enemies so she can get a takedown to activate her passive, and deal more damage with Yuumi attached to her, plus she has her ultimate like Ezreal, that can get kill to her/assist to both Jinx and Yuumi.
In terms of damage, Yuumi gives everything Kalista needs, more movement speed, more attack speed and more damage. The only thing, her R is almost useless with Yuumi. She just throws Yuumi that can't do anything on her own to their enemies. In some cases it may work somehow, but Yuumi just would be detached and could be cced by someone not knockuped by her.
Samira was really struggling in patch 11.4, but this new patch 11.5, she's still a bit weak in her other abilities, but she has some more damage on basic attacks and on her Q late game. Has good synergy with Yuumi when getting Lv6, with Yuumi making it easier for Samira to get to the enemy fast with Yuumi's heals, Q's slow when empowered and her R, making Samira able to use her passive aswell.
Senna has been seen this moments building Matakrakens > Rapidfire Cannon > Guinsoo and has really good damage and attack speed, and she just needs some peel to make her a really good carry. Until Matakrakens, Senna is a bit weak, but in lategame she can carry with Yuumi.
Sivir is one of the worst ADCs in the game right now, not really doing damage unless she has 3-4 items, maybe she can do some damage with Yuumi and try not to die using her shield, but she's a pretty easy champion to kill if she doesn't have her shield up.
Tristana is an ADC that has a lot of damage low-level with her bomb, Yuumi giving her attack speed and movement speed to activate it faster makes her stronger. Tristana can also use her W to jump on her enemies for Yuumi to use her ultimate and make a really good combo with her stun and Tristana's damage
Varus is being unnoticed aswell this last seasons, with his ultimate being almost the only Varus' useful ability, or in some cases his E that slows and also gives graveous wounds, but Varus is not really a good champion right now.
Vayne is also one of the best ADCs this season, having super high damage with her true damage in her W, bonus damage on her Q, most of the time Matakrakens aswell for more true damage, and can initiate a fight well with her invisibility of her R and Yuumi's R, also Yuumi making Vayne super strong even in Level 2.
Xayah is a pretty strong champion, only if you know how to use her, has a high attack speed when her W activates and Yuumi can slow an enemy with her Q or stun him with her R to make it easier for Xayah to attack their enemy and to get a good usage of her Feathers, dealing a lot more damage. She's one of the least used ADCs, but a good Xayah player can be really useful and carry with Yuumi.
Champion Build Guide
Some time ago I was an OTP Thresh, one of the best in my server, but I didn't have any champ pool more than Thresh and Braum, so I tried some more supports, and Yuumi was the best for me, so I stopped using Thresh to become a Yuumi main.
Another good thing, but also a bad thing, is that she doesn't need escaping spells, so she can use Exhaust, Ignite or Heal, depending on which spell her ADC uses, Exhaust, Heal or Cleanse.
The bad thing of this, is that Yuumi on her own, is super hard to escape alive, as she, most of the cases, has to use her Final Chapter to root her enemies to try and escape alive.
A part of the laning phase you'll be attached to your ADC, detaching when your You and Me! cooldown is gone. It's important that you also make presence in lane and try to poke with your Prowling Projectile, trying to hit it empowered to deal more damage and to slow the enemy, making it harder for him to chase you and your ally that you're attached, or making it easier for your ally and you to chase her. Until Level 6, You and Me! has a 10 second cooldown when you instanly leave your ally, but it goes off even when you're attached.
Most of the times you should wait for the cooldown, go out of your ally to activate Bop 'n' Block, that gives extra mana and a shield, and attach again to your ally.
Level 6-11 your You and Me! cooldown is 5 seconds, and Level 11-18 has no cooldown, unless Yuumi gets CCed, that gives 5 seconds of cooldown on it anyways.
Most of the times, from mid to late game, you'll be attached to the hypercarry, giving him a massive healing and attack/movement speed, plus having your Final Chapter to iniciate teamfights aswell, or to trying to defend yourself and your ally. Try to proc Bop 'n' Block everytime you can, being careful of enemy CCs, for more mana and for a shield when you use You and Me! to go back to your ally.
Use Zoomies if necessary to give movement speed, for example, to dodge engage skillshots. Try not to always use it for movement speed, as this ability costs excesive mana. It costs 40-60 mana + 15% of your maximum mana, making this ability not so worth to max, since you'll probably have mana issues.
This guide is being constantly updated, so, feel free to comment me if you see something wrong! I accept all kind of comments that can help me improve my guide
Have a good day/night and good luck in your games! <3