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I am Urgot main and got it into Diamond II before season, new pre-season taught me that when you go towards Sorcery not PRECISION, you get more extra stats. And as I said it in PM with StartGamer112, you have 37% more average damage with it than with yours.
Thank you for your feedback. As I said I was not yet able to test or come up with all the options the new runes offer. I will definitely give your runes and build a try to see if it works.
Although I would like to point out that I think your estimated "37% more damage" is way too over exaggerated, I would love to see your calculations on how you got to this number. Moreover, I think that your play style revolves around being a lane bully rather than look for the all in fights at top. I assume that is also why you prefer mana bend and scorch. 'Summon Aerie' also supports you with that but is not as useful in all-ins as the precision tree offers, in my opinion.
Furthermore I see you run the resolve tree as well but I consider this having very little benefit (at least in this patch). Especially for a fighter like Urgot and specially when it is suppose to fit your play style. I think that overgrowth give relatively ok extra HP but I do have to admit that the Iron skin choice is rather poor looking at your build. Doing some calculations you can say that Urgot as an average base armor trough the game of 72, Iron skin adds 5 to that making it 77. Adding 5% (that is not even always there) based on this is at total of 3.85 armor extra. When you finished your Randiuns this adds up to a total of (3.15 + 3.85 + 5) 12 armor extra, from with 7 is not even always there. That is my motivation for not using this specific resolve tree for Urgot. But again, I think we prefer different lane approaches.
Non the less, I am looking forward to work with your advice and see if it is indeed better.
Thank you!
yes, I have different playstyle. Iron skin is there only to block early aggro/poke from champions like camille, pantheon and so on. My focus is on getting 2 levels ahead and then roaming and helping other lanes. the 5% of armor is good against AD team comps. For my playstyle it is good.
The "37% more damage" is based on after game runes stats, meaning damage and stats of each rune in the kit combined per few games. The ranks I was playing against were high platinum. Average damage were from 21% - 53% more, so average is 37%
I see that certain threats to Urgot with this build are different from my threats, maybe we can compare some. For info about the threats --> https://www.mobafire.com/league-of-legends/build/urgot-toplane-main-guide-7-20-definitive-edition-516062
I can tell that you are experienced by playing him looking at your guide. Its looks pretty good overall. Although I would like to point out first that it appears that my guide is more of an advanced guide and yours is somewhat more of a beginner guide. You explain his abilities and straight forward things like elixirs, you do this very good though. If I can give some feedback, I would say that I personally do not find too much trouble with Jayce, Rammus and Cho'Gath. I think you could potentially place them a bit more towards the green. (Especially Rammus since he will never be your direct opponent and a proper ward should fix it. And in teamfights you BC and ult should deal with him). But I generally have the idea we share different playstyles, and this is the main thing.
Furthermore I can suggest you could go a bit more in-depth on plays and his exact role in the team. Do you play him in the frontline? for example, things like that.
Overall good and fun guide though!
Would love to hear you thoughts!