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Purple People Eater-Skarner
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1st- Tanky AP: Personally I prefer this build more because it allows you to carry your team very nicely and nuke heavily in This build makes Skarner like a tanky dps based off AP. It makes Skarner do tons of burst damage throughout the game, due to Fracture, and a nice steady flow of damage like a tanky DPS due to Lich Bane proc and your Crystal Slash.
2nd- Tanky DPS: This build gives a lot more health and durability to Skarner, at the cost of some burst damage. Meanwhile, it also gives Skarner great chasing ability with the effect from Frozen Mallet, the boost from Lich Bane, and the active from Shurelya's Battlesong. It also allows Skarner to 1v1 a lot easier from Guinsoo's Rageblade.
I recommend using the second build if you have played a couple games with Skarner and feel comfortable with his skills. This build is useful against heavy nukes ( Veigar, LeBlanc, Annie) that don't have extraordinary escaping power. Also, this is helpful when you're team is squishy or in need of cc.
For your DPS build I max out Crystal Slash first because it is your main chasing skill and also adds to your auto-attacks. I always like to have it maxed by the time I finish Phage because of the stacking slows. I like to up Crystalline Exoskeleton secondly because it allows you to chase with more run speed, more ATS, and a shield. Your Fracture is good late game because with the little AP you will have it provides a nice heal to keep up the push.
Your job in lane is to just last hit, and zone your opponents out of the wave. You can zone them by making it look like you will attack by activating Crystalline Exoskeleton and start running towards them. This will make them back off, and if they come back, hit them with your Fracture a couple times. This should be enough to zone out any melee character. If you are facing off with a ranged opponent, constantly go after them, make them afraid of you and your bursts. Eventually it will lead to them being afraid, or you netting a kill because of harassment.