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Recommended Items
Runes: Hail Of Blades (res)
1
2
Domination
Resolve
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+10% Tenacity/Slow Resist
Spells:
flash ignite
Flash
Ignite
Items
Ability Order Always Order
Gift of the Drowned Ones (PASSIVE)
Pyke Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal
Strong
Ok
Low
None
Champion Build Guide
Ability Tips
Passive: Gift Of The Drowned
Simplified explanation: When you are out of vision, heal a portion of the damage you take.
- Can be used to see where an enemy has vision due to not being able to heal when wards or traps can see you.
- Gives you a ton of sustain in lane for good trading patterns.
Q - Bone Skewer
- Tap Q does the same damage as Charge Q.
- Tap Q goes through minions and slows the same amount as Charge Q.
- Tap Q can be used as an animation cancel for your autos.
- You can use most summoners during Charge Q but nothing else. (Ignite, Flash)
W - Ghostwater Dive
- When you are close to an enemy in your W they can see shark fins around themselves.
- You can cancel your W by using your Recall just before the range they can see the fins.
- Enemies will see you directly when you are too close to them.
E - Phantom Undertow
- Your dash can be extended with other dashes/blinks such as Flash and Prowlers.
- Your E does NOT deal damage to minions, but will does damage to champions.
R - Death From Below
- You will blink to the person you hit with your ultimate from the center of the X.
- Your teammate can get kill credit, 350 kill gold and Pyke's share gold if you time your ultimate just as they die.
- If you use Axiom Arc and get multiple execute with your ultimate it will store an extra ultimate use which also resets.
- Your ultimate can be used to extend your E.
Combos
Basic Mechanics
Charge Q - Flash - Release Q:
Allows you to flash during the duration you charge your hook, use when trying to hook through minions or someone is just out of your hook range.
AA - Tap Q - AA - AA:
Your main burst combo, use when assasinating a target or short trades.
Charge Q - Release Q - E:
Pulls them towards you, keeping them slowed and allowing you to get a free stun with your dash forward.
Tap Q - E:
Useful if the enemy is hiding behind minions, Tap Q to slow them and you can get a free stun dash forwards.
E - Charge Q - Walk Behind Enemy - Release Q:
Very good for hard engages, if you stun them it gives you enough time to charge Q and walk behind them to hook them closer to your ADC.
E Extension Combos
Use these combos to extend the range of your E, this is mainly for long engages against backline targets but can also be used for multistuns. Use your dash/flash as your ghost is travelling to you for max stun extension and less reactability.
E - Prowlers
E - Prowlers Flash
E - Flash
E - Flash - Prowlers
Early
Mid
Late
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