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Also, I think that maxing W before E in the manner you have done is, IMO, not smart at all.
Finally, much of the language is very informal. I like to have an informal guide wherever possible, but have the information first, and the humour later (When would you find an Ahri as a lane opponent, and can you not say anything other than 'will make you her sex slave'?)
I hope I am not treading on any toe by saying this, btw.
If you've been playing LoL for a long time, and you've gotten the hang of laning and last-hitting, I find that MSpd Quints are the best for Quinn.
*Atk Dmg Marks, Armor Seals, MResist /lvl Glyphs, MSpd Quints
To the guy that said Doran's blade was not for Quinn, I'd have to Disagree. All the games where I bought a fast x2 Doran's Blade, I won. The HP, Dmg it gives is a lifesaver for any point/time of the game.
For Quinn's abilities:
-I go for Q > E > W for the 1st three/3 levels;
-Then Q, W (leave Heightened Senses at rank 2);
-Max Q, then E, last W
For Boots:
-Always adapt to the situation
-Hard CC? Merc Treads;
-Strong enemy AD? Ninja Tabi;
-Enemy CC's are all slows? (E.G. Teemo's Shroomz, Tryndamere's Mock) Boots of Swiftness;
-I only go Berserker's Greaves if I think I can pull them off.
As for the items, Quinn is pretty much an AD Ranged Carry so, you know what to do/buy.
Just my 2 cents.
EDIT:
Boot Enchantments:
-Only two/2 I think are useful;
-Alacrity or;
-Furor.