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As with getting puncturing taunt first, I know that its my favourite skill, and its great, but I feel by the time you get to level 9 team fights should start happening, and the 150 armour and magic resist along with thornmail and even more damage recoil makes you close to unstoppable. The reason I don't pick it first is because you lack health at the beginning, making it so they attack you more instead of you taking less damage is quite a big difference and really has the same effect.
PS: I am still good Rammus-player even when my guide is terrible outdated -.-
If you're just a tank with tanky items, you run in, pop all your skills and distract the team for about 2 seconds. Then they realize that you're not really doing anything to them and they immediately focus your carries down. You can't tank unless you give your opponents a reason to let you tank. Just my 2 cents.
About the Arma's impaler, along with the sunfire reasoning, I was really going for straight out tanking, trying to avoid damaging items, it tends to distract me from what I really am and I believe the money could be spent better eleswhere, I will look into it though and see what I think with the Atma's.
What's your reasoning for no Sunfire Cape?
Smulshy