Skarner Build Guide by Laverenz
[Rank 10 Skarner World] Atomizing Faces! season 9 (9.3)By Laverenz | Updated on February 12, 2019
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Choose Champion Build:
Standard Carry Build
+10% Attack Speed
+10 Adaptive (6 AD or 10 AP)
+15-90 HP (lvls 1-18)
Threats & Synergies
Malzahar is one of, if not, the biggest counter to Skarner. If Skarner gets locked down, you are f*cked.
Teemo's blind is a big counter, as it disables your ability to stun targets with your basic attacks.
Shen can basically make your auto attacks useless, and since this is something you rely on, it's a big counter for you.
Garen is a fairly hard champion to gank, as he can just activate Q and run away. Silence is a pain aswell.
Aswell as Malzahar, Lissandra can just use her ultimate on you, which also f*ckes you up quite good.
Many people these days fears Master Yi, and bans him in every low elo game. If you see a Master Yi on the enemy team, be happy. Seriously. He is one of the easiest champions to beat as skarner.
Pantheon's passive, where he blocks your next basic attack, which again denies your ability to stun him.
Tryndamere is a quite hard champion to play against as Skarner. You rely on one bursting the enemies you target, but Tryndamere denies all of this, as he has the ability to press "R".
Morgana and all other champions, who have a bind or root are a big counter for skarner as they can keep you out of your altar range, and deny your ability to run away with carries with your ultimate.
Lulu has the ability to deny basically everything you do. She can polymorph, give shield, movement speed and ultimate her allies. Huge counter
Even though Katarina might be a strong pick at times, you should not fear her at all! As soon as you see her jump in on your team, just use your ultimate on her and she's out of the fight basically.
Riven is a fairly easy matchup as Skarner. Even though she might jump around, you can just stun her or ult her, and your team will do the rest of the job, while you focus on killing another carry.
Evelynn is a big counter for Skarner. She can basically just run away in stealth, and can quickly get away from you. She's also a big counterjungler
Evelynn and shaco are equally big counters. Counterjungle aswell as being able to escape
Rengar is a high one-burst champion, which makes a quite difficult opponent for Skarner. If you're ahead, he will use Ultimate to run away. If you're behind, he will just oneshot you
Rengar and Kha'Zix are even at this point. They will one-shot if you're behind, or just escape if you're ahead
Twitch is kind of hard to define, when talking about counters to Skarner. If you're ahead, he will be afraid of you, which makes it easy for you to counter-jungle him, making his altars available to you, which allows you to catch him easily. If he's ahead, make sure you know your strenght and his strenght at the point of the game. If you're gonna engage on him, there is no running away, you have to keep attacking him till one of you dies.
Skarner has a lot of mobility and movement speed, which is good, but against Fiddlesticks can be bad for you. Because if he fears you, your own movement speed will be turned against yourself, because you will run away as fast as you run towards him.
Graves' smoke screen can be a big counter for Skarner, as skarner needs to be able to see the enemies, to be able to attack them.
Nocturne is a bit hard for Skarner, as his spellshield can consume Skarner's Ultimate and stun.
I personally never really lose against Elise. She can be a pain for your team, as she has great ganking potential, but in a 1v1, if she's not SUPER fed, you can 1v1 her anytime.
Diana is a tricky matchup. It can go both ways. Dodge her [[Crescent Strike]] and all in her. Only fight her while in your altars.
If Hecarim goes with Predator keystone, he can 1v1 you, if he's fed. His insane damage from his E can make you very low on health. ONLY fight him while inside altars under your control.
Jax can: Dodge your stun with E, stun you, jump away, get heave sustain. Just a really big counter for Skarner. Always ban him to be honest
Mordekaiser is an easy gank for Skarner. He has no escape, but don't underestimate him. He can 2v1 level 3-7 easily. If you are behind, don't gank him.
Kindred is quite hard to determine, whether she is easy or hard for Skarner. Both Skarner and Kindred has jungle control, kindred has her marks, and skarner has his altars. See if you can get ahead early game. Counter his Marks
Amumu is really strong against Skarner, as his ultimate makes you unable to do anything basically. Also, if he is ahead, he will destroy your team
When you ult someone with Skarner, Thresh can then throw you a lantern, and if you pick it up, while ulting someone, the victim will fly with you and the lantern. Very good for picking up carries.
You might think "Hmmm who is this guy, who will try to learn us a thing or two". Well... Let's just say that I'm a pretty good Skarner player. I've reached top 91 best Skarner world. I climbed from silver 2 to platinum 5 at a 95% winrate (Skarner only) and after that i climbed the way to diamond at a fairly stable winrate. I've coached a lot of low elo players on how to play him properly. I have over 400 games of Skarner in total. I basically know every single aspect of playing Skarner. Let's get to it! :)
Long before men traversed the scorched deserts of Shurima, the very sand itself shone with primal, unchained magic. In a remote valley surrounded by steep cliffs and jagged rock formations, the age-old race of Brackern unearthed raw crystals from deep within the sand. Each of these noble creatures fused with a single stone, which retained their consciousness long after their death.
The demise of a Brackern was a rare occurrence, as their worldly lives stretched across millennia, but even death did not signify an ending. When a creature’s mortal form perished, its life stone was buried in the valley for safekeeping until a new Brackern could uncover it. This practice protected the vulnerable crystals while preserving the wisdom of the ones who came before.
With a finite number of stones, the young Brackern searched for the crystal meant for them, just as the consciousness within the stone beckoned to the Brackern it had chosen to inherit its magic and memories. In a sacred rite, the rock fused with crystalline flesh, imbuing the creature’s mind with memories and knowledge and flooding them with primal magic. A Brackern without a crystal would not long survive, for they lacked the strength, longevity, and power instilled by the stones.
The young creature named Skarner spent many years searching for the crystal meant for him. Afraid he would die before finding it, he grew more persistent in his search with each passing moon. Day and night, he delved deep into the ground, digging in a methodical pattern that covered the entire valley and neighboring hills with intricate spirals.
Skarner had all but given up when he finally felt an ancient consciousness tugging at his mind. He burrowed down, venturing ever deeper until the world’s heart warmed his shell. Days passed, but the consciousness grew ever more insistent as it urged him onward. Skarner’s pincers closed on a well-worn stone, and he heard a rasping whisper at the back of his mind. Though the voice was faint, he already felt intimately connected to its awareness, and he knew he had found his stone.
The crystal was larger than any he had seen, and so timeworn that its glow had faded to a soft glimmer. Its surface was cracked in several places and dulled from eons buried under the ground. Skarner examined the rock with the tenderest touch, afraid of further damaging something so ancient. The dim glow within pulsed as though breathing in response to Skarner’s presence.
Skarner began the bonding ritual, burying himself deep underground with the crystal for weeks without sustenance. Though he ached with fatigue and his limbs atrophied in starvation, he was not afraid, for the voice within the stone comforted him. When the crystal finally fused with his body, he was overwhelmed with emotion as ancient memories and wisdom permeated his thoughts. He witnessed moments of incredible joy and crushing sorrow from generations long deceased. He felt magic all around him, suffusing his body with a deep connection to the world through a low constant hum, and sensed his kind communicating in a wordless meeting of minds.
When the cataclysmic forces of the Rune Wars began to devastate the world, the Brackern feared the turmoil would soon mark the end of their species. They resolved to hide in hibernation until humans wiped themselves out, as it seemed certain they would. Only then would it be safe to emerge from the sands once more.
The crystalline scorpions buried themselves deep in the Shuriman desert with the youngest and most ferocious positioned closest to the surface, ready to awaken first and defend the others in case of danger. The strength Skarner gained from his ancient life stone made him more powerful than almost all of his kin, so he was one of the last of his kind to enter the long slumber.
They slept in peaceful isolation as centuries passed before Skarner awoke from his shallow burrow in a panic. Deafening explosions shattered the ground, targeting the Brackern where they lay sleeping and stunning those closest to the surface. A band of robbers had discovered the dormant creatures and were prying crystals from crystalline flesh. Skarner, protected from the brunt of the attack by his crystal, erupted from the sand in a terrible frenzy of sharp pincers and poisonous stabs. Though their numbers all but overwhelmed him, he killed many of the thieves, and the rest fled in terror. Skarner was horrified to learn he was the only one awake, and that many of his people’s crystals had already been stolen.
Skarner tried to revive his dormant companions, but the men had broken so many life stones in their thoughtless theft that several Brackern with damaged crystals died moments after Skarner woke them, while others would not wake at all. For weeks Skarner paced the sand above his sleeping brethren in sorrowful mourning. He was certain the crystals would quickly perish in the hands of men, and mourned their loss too.
Yet as the sun broke over the horizon many weeks later, Skarner heard distant echoes calling in his mind. The cries were faint, but rang clear over the land. These voices of the lost stones reached out to him in terror, imploring Skarner to reconnect them with their kind. Skarner hesitated, torn as to whether he should rescue the lost crystals or continue guarding the still-living Brackern. After weeks spent erasing all traces of the excavation, he could not stand to hear the minds of his kin suffering at the hands of the violent humans, and resolved to set out to save the missing crystals.
Skarner began the arduous task of tracking the stones, hoping no others would discover his kin beneath the sand. Though his search is lonely, he occasionally hears a lost crystal calling to him, a feeling that brings joy and anguish in equal measure. He focuses his sorrow into unshakable determination, and refuses to rest until he has recovered every last life stone.
+ High mobility with Crystalline Exoskeleton + Crystal Spires
+ Chain CC
+ AoE slow
+ Can give himself armor
+ Attack speed steroid
+ One-shot potential
Skarner is a great pick in solo queue. He is an easy champion to solo carry with, as he can fight each and every champion 1v1 throughout all of the game basically. Also, Skarner is one of the "Right Click Champions", which makes him easy to play. He is great at catching carries on the enemy team with his Fracture + Impale.
- Weak without altars
- Vulnerable to binds/slows
- Needs good early game
- Impale removeable with Quicksilver Sash
- Easily falls behind when counter-jungle'd
- Takes a lot of practice to master
As per all champions, Skarner has his strengths, and his weaknesses. Compared to other junglers, Skarner's late game can be considered extremely strong, if ahead, but extremely weak if behind. Well it's hard to get back in the game if behind from early game. Skarner's Impale can be removed with Quicksilver Sash, which makes it easy to counter. It's interruptable, It's easy to get away from, as soon as the enemy team sees Skarner, the carries can just flash away, or use movement abilities, to escape getting caught by Impale.