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Spells:
Flash
Smite
Ability Order
Umbra Blades (PASSIVE)
Nocturne Passive Ability
Runes
i use



SEALS
i use

GLYPHS
Choosing


Quintessence
i use



Pros
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Cons![]()
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nocturne has a unique set of abilities, all of them can be used both offensively and defensively and mastering the the timing of these skills will differentiate the good nocturne players from the great nocturne players. start with
Duskbringer and max it as soon as possible. this is your major steroid ability as it does good damage and increases your damage and movement speed while you stay on the trial left by it. the increased damage allows you to build tanky and still deal remarkable damage while the movement speed buff is great for closing distance in ganks or escaping when things backfire.
next i take one point in
Unspeakable Horror at level 2 but max it last. this skill is great for ganking as it locks up your opponent with the fear. as the fear is not reliable and is easily countered with
Flash i only max this skill last. the reason i take
Unspeakable Horror at level 2 instead of
Shroud of Darkness is that it makes for more lethal early ganks if the opportunity presents itself.
Shroud of Darkness is a great skill for increasing nocturnes jungle speed and damage output.
i take one point in
Shroud of Darkness at level 4 and max it second. the passive attack speed lets you tear through the jungle. mastering
Shroud of Darkness active is one of the trickiest things about playing nocturne. the correct use can result in blocking tones of damage or cc they your enemys throw at you and in turn you will enjoy increased attack speed for a short time. this has the potential to change a lost fight into a victory and you can casually recall as your opponent spam WTF NOOB LUCKER (believe me this happens alot).
finally as with all ultimates level
Paranoia at 6 11 and 16. at level 6 the range on
Paranoia is really small and it has limit use, but it is great for confusing and isolating enemys as they will have limited vision and no idea what is surrounding them. this can be very useful in team fights for isolating and engaging priority targets namely the ad and ap carries.

next i take one point in





i take one point in


finally as with all ultimates level


for summoner spells i recommend
Smite and
Flash.
for a jungler
Smite is an obvious choice. this drastically increases your jungle speed and sustain and is great for stealing buffs and objectives like
dragon and
baron nashor
Flash is one of the most versatile spells league of legends, it can be used as an escape to put distance between you and the enemy, or more effectively flashing over a wall is an almost guaranteed escape. on the other hand flash can be used offensively to close distance or to chase a flashing enemy.
one of my personal favorite tricks is to wait on the other side of the wall of
dragon or
baron and wait for it to get low then
Flash over the wall and
Smite for the steal and bask in the glory as your team marvels your brilliance. even if you die you still got
baron for the team which is worth much more than one kill.


for a jungler




one of my personal favorite tricks is to wait on the other side of the wall of






this is the fastest most reliable jungle route that works time and time again. start with





the wolves will still be down after you clear the wraith camp but they should up as you reach the camp. after clearing wolves for the second time you should be level 3 and smite will be ready for the

i would recommend trying to gank as much as possible with the lizard buff. the slow and true damage just add to your already great ganking power. when ganking you should lock up your enemy with




it is important as a jungler to make ganks even if you know you wont get a kill. this will cause enemys to burn their


in mid/late game when teams start grouping up for team fights, your job in the team is to either isolate and assassinate the enemy carrys or provide protection for your carrys.
it is important to remember that you will be tanky enough to absorb a lot of damage but you are NOT a tank. you should not be initiating fights unless there is a clear opportunity. avoid cc as this can prevent the fear from
Unspeakable Horror and will stop you from taking advantage of the damage buff from
Duskbringer
it is important to remember that you will be tanky enough to absorb a lot of damage but you are NOT a tank. you should not be initiating fights unless there is a clear opportunity. avoid cc as this can prevent the fear from


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