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Also: The content is minimal and so is the cheat sheet.
Try to add some more depth to it.
For instance, in your runes section, IMO you shouldn't just stop at a single reason why the runes are good. Most runes are good. But why are your runes better? Why are flat AD marks better on Tristana than armor pen marks? Why are flat armor seals better than flat or scaling health, or whatever the "second best" seals are in your opinion? Why are magic resist glyphs better than scaling mana regen, or etc.? Why are flat health quintessences more valuable to Tristana than flat armor pen or AD?
For your masteries, "standard AD carry" is a pretty weaksauce description. This is one place where learning the coding would be really helpful to the reader IMO, but you could also just type out all the masteries.
For summoner spells, again, why is Flash better than (for instance) Ghost? Tristana already has a jump and a knockback, wouldn't Ghost help round out her skillset whereas Flash is slightly redundant? I'm not saying your recommendation is bad, but it would improve it if you justified your spell vs. the alternatives.
Getting Started Guide
BBcode guide
Oh and you should enable force comment. maybe you did already but just telling you