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Runes:
Domination
Sorcery
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Reaper
Flash
Smite
Items
Ability Order Reap and Sow
A Harmless Scarecrow (PASSIVE)
Fiddlesticks Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Amumu
Xerath
Synergies
Ideal
Strong
Ok
Low
None
Xerath
Champion Build Guide
The Grim Reaper
The Best Clear for Fiddle is Red+Raptures,Wolfs,Blue+Gromp Then you can look for a gank or set up for skuttle do to this clear being fast you get 15 seconds before skuttle spawns so you can prep your next move before it spawns and if your enemy is a slow clearer you can kill them at there buff
Red + Raptures - This is a Clear that only fiddle has it's strong because you don't need a leash and your clear becomes very fast to pull this of you stand at This locationTill Lvl 6 Your entire game is Focused on Counter jungling and Farming as fast as possible If they can't punish you early you can run away with the game as you take strong ganks with ult and massive leads of the enemy jungler Mid to Late game your objective is to Look for fights that are mid way through And Jumping on the opportunity to flip the fight but you should always be clearing camps in-between.
Red + Raptures - This is a Clear that only fiddle has it's strong because you don't need a leash and your clear becomes very fast to pull this of you stand at This locationTill Lvl 6 Your entire game is Focused on Counter jungling and Farming as fast as possible If they can't punish you early you can run away with the game as you take strong ganks with ult and massive leads of the enemy jungler Mid to Late game your objective is to Look for fights that are mid way through And Jumping on the opportunity to flip the fight but you should always be clearing camps in-between.
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