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Spells:
Exhaust
Smite
Ability Order
Backstab (PASSIVE)
Shaco Passive Ability
Intro

Back in the day when

QUICK DISCLAIMER:
I have gotten a few comments saying that this is not a true "guide". The purpose of this page is not to teach you how to play

Runes are fairly straightforward. I believe that early game, for jungling and ganks, the 12 or 13 armor pen you get from the Greater Mark of Desolation are enough, along with
. The
give your Q and crits more oomph, to really freak out your foes from the first cut.
help out with early jungling, because as previously mentioned,
Shaco is squishy and has no passive lifesteal effects, meaning you wanna be killin them jungly monsters as fast as possible. Also, since in this build you don't take any attack speed items until you make your
, it will help out with ganks as well. The
are essential. The big
Shaco nerf raised the cooldown on his deceive to an uncomfortably high level. These glyphs bring it back down. End of story.
Masteries are standard AD jungle, but I take
to help with
and the 15% magic pen from
makes your
and
hit harder.







Masteries are standard AD jungle, but I take





A few months ago, I would have recommended that you take
and
, to get that double blink that really f***s with peoples minds. However, recently the metagame has switched over to taking
, to shut down carries. After testing this, I concluded that it is very powerful both early and late game. Early game, it almost ensures a kill when you gank, because with your shiv slow and exhaust slow they won't be going anywhere. Late game, it will allow you to 1v1 almost any carry by shutting down their damage output and increasing yours.
Take
. You are a jungler.
If you really don't want to take
, then you can substitute a number of spells for it. I would personally recommend taking
or



Take

ALTERNATIVE SUMMONER SPELLS
If you really don't want to take




Basic Reasoning on skills:
2 points, then
>
>
>
This is jungle
Shaco, so the first point goes into
. Always. Get
second, it helps by giving the jungle creeps a % miss chance, which will help you conserve hp. I put a second point in
at level 3, because after the box bug fixes, they are quite powerful now that they will stick on 1 enemy and focus them down. after that, take a point in
at level 4 so you can gank. I max
next, because decreasing the mana cost on
isnt THAT important if you have a blue buff, however the increased nuke damage really helps ganks and jungling. Max
second, to decrease the mana cost for mid game, when you might not necessarily have a blue buff at all times. Put your last few points in
last, and of course put a point in
when you can.





This is jungle










I usually start at blue. Right when the match starts, buy your
and 5
and speed over to blue. Drop your boxes right under where the golem will spawn, ensuring that they will target the big guy. You should be able to stack 5-6 boxes under him by the time he spawns, causing him to die incredibly fast, no
required (save it for red). Finish off the little lizards, then head up to wolves. Drop a box under the big wolf, wait for it to aggro, then shiv and beat the big wolf to death. Rinse and repeat on the smaller wolves. Head to wraiths, and kill them in the same manner as wolves. Remember to pop hp pots whenever you need. For red, to ensure you will be able to hit level 4 and still have enough hp to gank, drop 2 boxes on the purple mushroom out in front of lizard. Lure him with shiv in to the boxes, smite, drop another box, and kill him losing very little hp. Head up to double golems, box and shiv, and finish them. At this point you will be level 4. Put a point in
. Go gank top or mid, get kills, reap rewards.




I have played
Shaco for about 15 matches in a row now, and this build has not failed me yet. About 6 or 7 times I have gone in the range of 15-5 with him, completely shutting down the enemy team. This build is very strong early game, with fast and effective ganks. Mid game you will be a powerhouse if you got any kills early on. Late game, you will have a ton of damage, but won't be able to run in and triple kill because the enemy team will have wised up and gotten some defensive items. Depending on how well you did early on, you will either carry your team to an easy victory or provide a substantive role in teamfights.
Hope you enjoyed. Comment below and +1 if you like. This guide is still under progress, videos and images will be added soon!

Hope you enjoyed. Comment below and +1 if you like. This guide is still under progress, videos and images will be added soon!
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