This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
- Iorek Byrnison: A Rys Aberdeen Guide
- Fizzy Pop: A Rys Aberdeen Guide
- Ahriily Good Guide: A Rys Aberdeen Guide
- Crystals Dont Break: A Rys Aberdeen Guide
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Rhys's Guide to Winning Vlad; Revamped






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Ghost
Ignite
Ability Order
Crimson Pact (PASSIVE)
Vladimir Passive Ability
Whats A Vladimir

You are a sleek and powerful man. With the body of an african runner and the mind of a crazed russian vampire, you make sure to chase your enemies back to their summoner platform - Turrets aint got **** on you. With the magical DPS and movespeed of Master Yi, all retreat under the heavy fire of your Q. As their health is drained from full to half they stop and realize that you are a "squishy" and turn to fight. Whats this? Your health drops to half as Veigar hits you with his Ulti and proceeds to follow up with a Q and E? Oh me, oh my was all that olympic training for nothing? But wait, All of a sudden vladimir shoots blood out of his chest and drops into pool on the floor just as that dark matter comes from the sky, followed by a Karthus Ultimate. OMGWTFAHHHH. Veigar cries as you come back out of your pool, burst him down with half health, then run to safety, all while laughing at his pathetic movement and oh so futile burst damage. Everyone on the enemy team yells OP vlad and you smile. You have learned to play Vlad.
- Note: I AM ONLY ONE GUY WHO WANTS TO SHARE HIS IDEAS, THESE OPTIONS MAY NOT APPEAL TO EVERYONE BUT THE METHODS OF PLAYING VLADIMIR POSTED BELOW ARE WHAT WORK BEST FOR ME. I HAVE MADE SOME CHANGES TO MAKE PPL HAPPY BUT PLZ DONT VOTE DOWN BECAUSE YOU DISLIKE MY AGGRESIVE PLAY STYLE.
- Also if you have a Vlad guide yourself I'd appreciate a comment from you especially and ill be sure to check your guide out too :)
- Thank you, asn00pnugget

- No mana
- Insane late game cooldowns
- Broken passive (AP-->Health ratio amazing)
- Best escape mech in the game (sanguine pool)
- Lots of AoE damage makes it easy to carry late game
- No Skillshots
- Great Initiator with Ulti + Pool
- NO MANA
Cons
- Early game cooldowns/laning
- Not really a burst champion, more of a damage over time (low cooldown spam abilities)
- Rather short range/no skillshots
- Cannot really protect teammates (Pool is your only CC)
- Veeery weak when underleveled (champs like poppy or tryn don't seem to lose from this)
Not many complaints here, all round favorite character of mine. You are AMAZING mid game, but remember not to get carried away ganking but stay in lane until your partners are having difficulty in theirs. As long as you level up quickly there's not much the enemy can do.
-

-

- Greater Seal of Vigor Health Regen/5 seals (Yellows): Flat health regen per 5 will really help in the early laning phase to make sure you have the advantage you need. Lifesteal on your Q should be enough but if your having difficulty these are always and option.
-

-

-

-

The classic vladimir guide would tell you to get cool-down blues, health quints, -insert favorite yellow here-, and magic pen reds. I personally prefer Ability Power Quints and Health Seals. How aggressively you play, your skill and your role in the game should all be factors in your rune choice. In all honesty as long as you have some on, your probably going to be ok. These really only affect gameplay in the early laning phase.
If you go Utility:
Reduced cooldowns: Awesome
Improved Ignite: Ability Power - Awesome
Extra Exp : Very important to controlling your solo lane
Extra Movespeed: An aspect of vlad that is actually quite important which I will explain later
If you go Defensive:
Greater health regen - Great staying power in lane
Lots of damage reduction - Better damage soak in teamfight before pooling out
Increased AP - Though minimal, still nice
Nimbleness - Speed = Good (I justify speed under items)
EDIT: Ok so two people now have mentioned that going for utility masteries on Vlad isnt a very good idea because other than CDR he does not benefit. Playing vlad as an AP carry, I did not really consider the defensive masteries as viable. However because he lacks mana and is quite a sturdy mage, defensive masteries will grant greater bonuses to survivability. Although the reduced CDR may negatively impact aggressive players however a defensive mastery tree grants more applicable stats or bonuses than the Utility tree.
Quoted:
Definitely not the best vlad guide out there, boots of swiftness and the haunting guise gave it away. Utility tree is just lawls. You don't get anything out of it really. The CDR from 4 in offense and blue + elixir = 38CDR.
One word: NO.
Defensive masteries on vlad is not ever needed. With spirits visage and the everloved spell vamp anicent tome you will never need to be "defensive" cause attacking will keep you healthy. If you play him with defensive masteries i'd say you are doing something wrong or just going plain overkill on the surival part. And also: if you have ever reached lvl 18 on vlad with utility masteries you will see that CD is not an issue.
TehPengu
Oh well, this is a case where whatever suits your play style is fine, hopefully by reading my advice you will have a better idea of which you prefer.
Personal Favourite Build Right Now







A More Defensive Cooldown Route












-

-

-

-



-

After this you may want to focus a little bit on survivability, as long as you have enough AP health should not be an issue because the ratio of AP--> Health on his passive is amazing (Not so much the other way around). Abyssal Scepter provides AP = Health as well as some MR which is nice against AP characters. Rylai's early can also provide a boost against melee characters, simple because of the massive health bonus, though hopefully the melees shouldn't be getting too close to you with your boots on. If a Yi or Tryn is giving you a lot of problems, thorn-mail is always the solution.


This basically says it all. QQQQQQ till you bleed, then W or E depending on how defensively/aggressively you are playing, always leveling up Ulti first (should go without saying). The only tough decision to make here is whether to max E or W first. I actually find both are very useful however W (sanguine pool) has its uses at only lvl 1 while E (tides of blood) barely does anything till maxed out, hence the skill sequence I posted at the top of the guide. It is also very viable to distribute points equally within them.
One, you can NEVER die in the early laning phase. Its literally GG after that and Im not joking. Against a skilled opponent you will be destroyed by harassment; last hitting is sooo important. Getting the haunting guise and boots of speed on your first trip back should be the goal here. Keep in mind that though Vlad has amazing staying power in a lane, he is one of the weakest characters in the game and fighting two on one, three on one, or even one v one requires you to be over-leveled in case you want to accomplish anything, hence the importance of taking mid. You need to be over-leveled so do not die in the early laning phase. These spells will help you by:
Two, always getting first blood. You need it. Sit down and let daddy teach you how its done.
- When you first see you enemy in the solo lane, hit them with ignite, Q and an auto attack. This will increase your ability power because of your mastery as well as show them whos boss
- Keep auto attacking them if there is no minion to last hit and Q if they come into range. Do not charge too far into the minions because early game your Q cooldown is too high and there is no way for you to regain health if you take minion aggro. You are not malphite and do not play like one.
- Be patient; if your enemy goes back to heal this is just as good as getting a kill. You will over-level them when they return and you can whittle them down by QQQQQQQ.
- Hopefully if you have gotten them to 60% health around level 6, try to get them to around 40- 35% from anywhere within lvl 6-9. If you get them to this health around these levels, its go time
- Pop up ghost, ulti them, ignite them, Q them, then pool into the tower range and hopefully pull off a Q or E before you get out of the tower aggro.
- Congratz, first blood, you made daddy proud.
- Stay in lane ALWAYS, this will ensure your success always. With an advantage of two levels you will take away 1/3 of most squishes health, enough to gank/destroy in lane. Even after getting first blood though it may be tempting to go back stay in lane, a half health lvl 6 vlad > lvl 5 full health anyone else (cept maybe tryn).
- Your pool is the finishing move in all fights, it takes 20% health so the lower health you are the more effective it is, also REMEMBER THAT YOUR Q WILL COOLDOWN DURING THE DURATION OF THE POOL. This has gotten me so many kills it is ridiculous.
- Make sure to get spell vamp. Waaay more important than health if you want to juke people.
- In teamfights or critical one v ones, use your ulti at the start. This tells the goods from bads. I often see vlads using it in the middle of a teamfight to secure a kill. This is not effective. Though it is fun to surprise your enemy with a final burst, let that be your pool, Q combo. By using your ulti at the start of any fight you will increase all damage done to them by everyone, which will be a lot.
- Buy a lot of Elixer's early-mid game - roughly 1000 gold stat bonus for 250
- You may not be able to push towers (leave to DPS carry) but you CAN push minions better than sivir - tides of blood followed by pool late game should clear any wave in a second, use Q on super minions.
And Whole Guide Super Condensed
- to farm early levels last hit with auto attack and Q
- to farm late levels tides of blood followed by pool
- to kill enemy Q them to low health, ulti, ignite, pool, tides of blood, Q = win
- to win a team fight ulti...then Q
- combo with Q and E always to do extra damage
- to finish a kill wait till VERY low health, then pool and Q
- elixirs are your friend early game
- always get first blood
- only die in a team fight
- don't be too aggressive early game
- when you hit lvl 9 or have a 1-2 level advantage on the other solo, go for ganks
- Max Q First Always
Please leave a comment saying whether you liked the guide, what you'd like to read about or what Im missing from my guide. If you have time click the rate up button, I'd appreciate it very much :P Its nice to know if Ive actually helped people and it really motivates me to write more.
Thanks to all my mates who keep me company on many lonely nights (jk, theyre great :P)








You must be logged in to comment. Please login or register.