Janna Build Guide by MidTermss
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Runes: Sorcery + Domination
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
Ability Order 3 points w E max
Threats & Synergies
Thresh can bully you out of lane lvl 1-2-3. Your W doesn't deal that much damage to him at all.
Zyra poke hurts like a bitch, but just dodge her E and you win.
Just one taps you.
Uses her range advantage to poke you out.
Has a very strong lvl 2, watch out and don't stand too close. You outscale him hard, and are much more mobile than him, so just roam with jungle and mid.
Hurts like a bitch, dont stand too close to dying minions.
Just dodge his stun. And you'll eventually wear him out due to his high mana costs.
Stand behind minions so they tank her W for you, and don't get poked out of lane. Pretty easy matchup due to your base MS
Bard has around the same MS as you, and will follow you when you go to roam to e.g. mid or the enemy jungle buff. Also has a really broken Q and can easily 1v1 you due to his Meeps.
DO NOT FIGHT LVL 1. After that you win.
Stand behind minions and avoid poke, really squishy so easy to poke out of lane. Don't waste your Q on him, he will just E out of the way. Try to save it for a Jungle gank.
Has quite a bit of damage early, due to Lethal Tempo. But easy to poke out of lane.
Strong all-in capabilities, save your Q for when she goes in.
Most useless ADC I.m.o, just poke her out of lane
Has similar poke to you, and out scales you hard later in the game due to her R-E Combo
High poke, runs out of mana quickly, just poke him out of lane. You'll probably wont see Karthus in the bot lane in Elo's from plat and below,
Really annoying champ due to her million stuns. Watch out for lvl 2 cheese. She is slow but tanky so don't try to fight her early on.
Very strong all in, mediocre poke damage. Just poke him out of lane
Super large poke capabilities, fast MS. And outscales you hard with her ultimate. When going all-in, Do not think you have the AD dead, because she was saving her ultimate all this time.
Just dodge Q and win
Has a ton of sustain and damage. Dodge bubble, and don't waste your mana too much on her, wait for a jungle gank before going all-in
Like Leona, has a very strong engage, but mediocre speed. Very tanky so don't fight all-ins. You out-roam him because of your high MS.
Also like Leona, but Pantheon has a much better roaming capability due to his R. Also watch out for lvl 2 cheese, if the ad and Pantheon go all in, you are basically dead. Or forced to recall
Dodge Hook and win. He outscales hard when getting kills with his ultimate.
Stronger lvl 1 than you have. Watch out for W+Flash combo, they WILL DO IT when they see a possibility to. Similar roaming capability like you, and has a stronger ultimate ability than you have.
Unknown yet. Seems like a good counter to Janna, but have not played the match up quite yet
Only a big threat when synergized with a hard engage support, otherwise just poke her out of lane, because she is squishier than Ezreal
When AD she is a really big threat, she does a shit ton of damage early and has a lot of sustain. When support, she is not really a big threat. She runs out of mana quickly, so just poke her out.
Broken ass champ, especially when combined with Ashe. Watch out for her E and Ultimate. And you'll probably win, this is my personal Perma-Ban when playing Janna.
Strong all-in and poke, if enemy team picks Draven, just dodge imo.
Strong poke, and strong lvl 6. Flash his ultimate. Go all in when he misses his E. He has no mobility so easily all-in able.
Very high mana costs, don't hit her into her shield, and just poke her out.
A champion like yours, with worse roaming, but a stronger ultimate when used correctly, also better sustain than you have, but very squishy.
See Sona, this is the same. Make your AD buy anti-healing early in the lane, because her healing has been broken since she was released.
Strong all-in and outscales hard. Very strong roaming too. And an overpowered ultimate ability.
Not really a threat, just dodge his Q, and poke him out.
Very strong late, weak early. Play very agressive lvl's 1-3 and dont walk next to walls, if you get condemned you lose all trades.
Out pokes you, but very weak roaming. Also squishy but scales pretty hard in the late game.
Very squishy, but very high DPS. Do NOT underestimate her damage.
Very strong mid-late game because of his ultimate. He has a mediocre roaming capability, but very high MS due to his E.
Squishy, poke out of lane = win
A hook-lane is deadly for Janna, but if you dodge the hook, you win.
Champion Build Guide
If you are going all-in charge up your Howling Gale for less than 1s, you want to use the tornado around melee range so the enemies have almost no reaction time to dodge the tornado. Using your Zephyr to slow them is also an easier way to hit your tornado more consistently.
Do not waste your Howling Gale when you think you might be ganked or engaged on, as you can use it to interrupt dashes like Leona's Zenith Blade or Alistar's Headbutt
Your best friends in the mid-late game are your Control Wards, with these you can deny your opponents vision, and help your team with vision of their own. At level 13 and higher you can buy Stirring Wardstone. This item can store up to 3 Control Wards. Make sure to top off your Control Wards every back.
Thank's for reading this guide and I hope to make more in the future! :)