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Build Guide by ArcticFox7
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-Lots of health
-Mana problem solved relatively early after chalice
-Lots of Burst damage
-good in jungle engagements
-Can function as a portable fortify
-Can hold a medium health turret with little fear of death
-Can only be turret dived by high DPS champions
-good AoE damage in team fights
-takes a bit to snowball up damage
-Egg is wasted if ever caught alone
- Mana Per 5 per level Seals- these help along with the fact that you have a huge mana problem early if you are using your powers to farm, especially after your ult is gained at level 6. late game with the huge pool of available mana and double archangel staffs you should be fine for mana.
- CDR per Level Glyphs- These help with the fact that Anivia is a rotational damage mage and only can pull her Combo every few seconds.
-One Mana Per 5 per Level Quint- there to further help your hungry mana bar stay full
-two Ability Power Quints- These help with the lack of actual Ability Power items bought early on in giving you a little bit of extra DPS to farm with your ult or Frost Bite the enemy.
If you have a Jungler and he doesn't need blue ask if you can take the blue buff as Anivia with blue buff can run her ult indefinitely and never run out of mana.
If they dodge it then your landing of harass will be a lot harder, if not then slowly flash frost harass them down and move for the kill with frost bite after a few hits.
[Q] Flash frost- This is one of the slowest skill shots in the game but who cares it passes through everything it touches. Using this correctly takes skill and practice, as it can be triggered at any time along its path it doesn't have to go the full distance. Make sure when trying to harass with this slow shot to aim for the minions to get hit by the travel of the flash Frost so you can pop it early if you are certain they have dodged it already.
[W] Crystallize- One of the best powers to help you get Fed and have a lot of kills. If a low health enemy champion is being stupid and hiding close to the front of the turret and you have at least 3 points in crystallize ruin their day for them. trow the wall along the turret to prevent their escape and pull your ult, flash frost, frost bite combo. This before a team fight can turn the entire fight into a winning battle as the fight is now a 5v4 and you can take a tower.
this is also important to use in jungle engagements. When people are luring enemies into the jungle ruin their day by throwing crystallize to prevent their retreat again. this not only makes escape impossible but backup has to stand and watch as you combo the enemy down with help.
[E] Frost Bite- Single target nuke ability this should only be used if the enemy has been afflicted with flash frost slow, glacial storm slow, or any other slow for that matter as it does double damage.
[R] Glacial Storm- This is your favorite move as its a really low cool down AoE move that farms minions like several bosses. With this Skill Combined with teleport you are a portable fortify to keep enemies from taking towers. even if there are enemy champions and the turret is still in saving range (half health) teleport in, drop glacial storm and combo the champions if they were dumb enough to stay.