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Rumble, DMG-Tank

Rumble, DMG-Tank

Updated on May 2, 2011
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League of Legends Build Guide Author BungLerPDM Build Guide By BungLerPDM 4,743 Views 3 Comments
4,743 Views 3 Comments League of Legends Build Guide Author BungLerPDM Build Guide By BungLerPDM Updated on May 2, 2011
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Rumble, the Mechanized Menace

The Legend of Rumble

Even amongst yordles, Rumble was always the runt of the litter. As such, he was used to being bullied. In order to survive, he had to be scrappier and more resourceful than his peers. He developed a quick temper and a reputation for getting even, no matter who crossed him. This made him something of a loner, but he didn't mind. He liked to tinker, preferring the company of gadgets, and he could usually be found rummaging through the junkyard. He showed great potential as a mechanic. His teachers recommended him for enrollment at the Yordle Academy of Science and Progress in Piltover, where he may very well have become one of Heimerdinger's esteemed prot�g�s, but Rumble refused to go. He believed that Heimerdinger and his associates were ''sellouts,'' trading superior yordle technology to humans for nothing more than a pat on the head while yordles remained the butt of their jokes. When a group of human graduates from the Yordle Academy sailed to Bandle City to visit the place where their mentor was born and raised, Rumble couldn't resist the temptation to see them face-to-face (so to speak). He only intended to get a good look at the humans, but four hours and several choice words later, he returned home bruised and bloodied with an earful about how he was an embarrassment to ''enlightened'' yordles like Heimerdinger. The next morning he left Bandle City without a word, and wasn't seen again for months. When he returned, he was at the helm of a clanking, mechanized monstrosity. He marched it to the center of town amidst dumbfounded onlookers and there announced that he would join the League of Legends to show the world what yordle-tech was really capable of, without hiding behind a foreign banner.

''Ugh, it's gonna take forever to scrape your face off my suit!'' - Rumble
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Erklaerung/Declaration

Hier mal eine Tank Version von Rumble,
der Guide verspricht eine Menge Leben, Ruestung und auch Magieressi.

Durch Sonnenfeuer-Umhang, Dornenpanzer und Tiamat. Kommt neben seinen Faehigkeiten, nochmal gut Damage dazu. Und das alles dann auch noch als Flaechendamage.

Dadurch schaft man es einen Fight zu starten und viel Damage auszuteilen.

Testet es mal und sagt mir eure Meinung.

Viel Spass wuenscht euer BungLerPDM

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Here is a tank version of Rumble,
The guide promises a lot of life, armors and magic resist.

By sunfire cape, thornmail and tiamat. If in addition to his ability, again to good Damage. And all of then even as the area Damage.

This community is there to start a fight and deal a lot of Damage.

Test it again and tell me what you think.

Have fun your Bungle
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Rumble-Fähigkeiten/Rumble Abilities

Junkyard Titan
Rumble Fähigkeiten kosten nichts, aber erzeugen 20 Wärmeräder. Wenn Rumble 50 Hitze erreicht, wird er in der "Danger Zone", was alle seine grundlegenden Zaubern um zusätzliche Effekte haben. Wenn Rumble 100 Wärme erreicht er überhitzt, Silencing sich für 6 Sekunden Abklingzeit vollständig und verursacht seine körperlichen Angriffen zu tun weitere 20 + (5 x Höhe) + (0,35 pro Fähigkeitsstärke) magischen Schaden für die Dauer. Zwar nicht überhitzt, nach 4 Sekunden nicht mit seinem grundlegenden Fähigkeiten, die er beginnt zu verlieren Wärme mit einer Rate von 5 jede halbe Sekunde und 2,5 Sekunden später bei einer Geschwindigkeit von 10 jede halbe Sekunde.

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Rumble's abilities don't cost anything but generate 20 heat. When Rumble reaches 50 heat, he is in the "Danger Zone", causing all his basic spells to have additional effects. When Rumble reaches 100 heat he overheats, silencing himself for 6 seconds to cooldown completely and causing his physical attacks to deal an additional 20 + (5 x level) + (0.35 per ability power) magic damage for the duration. While not overheated, after 4 seconds of not using his basic abilities he will start losing heat at a rate of 5 every half second, and 2.5 seconds later at a rate of 10 every half second.

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Flamespitter
Rumble beginnt Niederbrennen der Gegend vor ihm mit seinem Flammenwerfer, Umgang 40/65 / 90 / 115 / 140 (+50% von Fähigkeitsstärke) Magie Schaden pro Sekunde für alle Einheiten in einem Kegel vor ihm für 3 Sekunden. Er kann sich bewegen, angreifen und auch andere Fähigkeiten, während der Flammenwerfer ist.

Während in der "Danger Zone", dieses Zaubers Angebote 30% zusätzlichen Schaden.

5 Sekunden Abklingzeit

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Rumble begins torching the area in front of him with his flamethrower, dealing 40 / 65 / 90 / 115 / 140 (+50% of ability power) magic damage per second to all units in a cone in front of him for 3 seconds. He can move, attack and use other abilities while the flamethrower is on.

While in the "Danger Zone", this spell deals 30% additional damage.

Cooldown 5 seconds

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Schrott Shield
Rumble schafft ein Schild blockiert 50/80 / 110 / 140 / 170 (+40% von Fähigkeitsstärke) eingehenden Schaden für 2 Sekunden, zusätzlich Rumble bekommt 10/15 / 20 / 25 / 30% Bewegung Geschwindigkeitsschub für 1 Sekunde.

Während in der "Danger Zone", den Schild der Stärke und Bewegung Geschwindigkeitsschub sind um 30% erhöht.

6 Sekunden Abklingzeit

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Rumble creates a shield blocking 50 / 80 / 110 / 140 / 170 (+40% of ability power) incoming damage for 2 seconds, in addition Rumble receives a 10 / 15 / 20 / 25 / 30% movement speed boost for 1 second.

While in the "Danger Zone", the shield's strength and movement speed boost are increased by 30%.

Cooldown 6 seconds

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Electro-Harpoon
Rumble schießt einen Taser, die sich 55/85 / 115 / 145 / 175 (+50% von Fähigkeitsstärke) magischen Schaden und gilt ein 15/20 / 25 / 30 / 35% langsam auf den Gegner drei Sekunden lang drücken. Ein zweiter Schuss kann ohne zusätzliche Kosten innerhalb der nächsten drei Sekunden ausgelöst werden. Das verlangsamt aus diesen beiden Taser kann mit sich selbst und die Dauer wird mit dem zweiten Schlag aktualisiert Stapel.

Während in der "Danger Zone", sind die Schäden und langsam Prozentsatz von 30% erhöht.

10 Sekunden Abklingzeit

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Rumble shoots a taser that deals 55 / 85 / 115 / 145 / 175 (+50% of ability power) magic damage and applies a 15 / 20 / 25 / 30 / 35% slow on the enemy hit for three seconds. A second shot can be fired for no additional cost within the next three seconds. The slows from these two tasers can stack with themselves and the duration will be refreshed with the second hit.
While in the "Danger Zone", the damage and slow percentage are increased by 30%.

Cooldown 10 seconds

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Der Equalizer
Rumble ruft eine Zeile nach unten von Raketen über dem Ziel linearen Lage, es nutzt klicken und ziehen Targeting. Die Raketen Deal eine erste 150/225 / 350 (+50% von Fähigkeitsstärke) magischen Schaden bei allen Feinden der Ankunft zu schlagen, und auch eine Spur der Zerstörung für 5 Sekunden, um 35% und beschäftigt 120 / 160 / 200 verlangsamt ( +25% Fähigkeit Leistung) Magie Schaden pro Sekunde bei allen Feinden stand auf dem Gelände.

Diese Fähigkeit erzeugt keine Wärme.

Abklingzeit 90/75 / 60 Sekunden

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Rumble calls down a line of rockets over the target linear location, it uses click and drag targeting. The rockets deal an initial 150 / 225 / 350 (+50% of ability power) magic damage to all enemies hit on arrival, and also leave a trail of destruction for 5 seconds that slows by 35% and deals 120 / 160 / 200 (+25% of ability power) magic damage per second to all enemies standing on the area.

This ability does not generate heat.

Cooldown 90 / 75 / 60 seconds
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