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Spells:
Flash
Exhaust
Ability Order
Junkyard Titan (PASSIVE)
Rumble Passive Ability
Introduction
Rumble video from the past few days (Including some of the Dominion Beta:)
PROS:
- Even post-nerf, flamespitter terrorizes
- Superior harrassment capability
- His ult is a gamechanger, and CD is relatively low
- Harpoon + Rylai's + Swiftness Boots + his Ultimate's slow + exhaust (when needed) = inescapbable
- Insane mix of damage AND resilience (can off-tank very well considering his high damage output)
CONS:
- You're going to get focused
- Despite what the madbros tell you, he takes skill to play *correctly*. If played correctly, there are no other real cons.
- Even post-nerf, flamespitter terrorizes
- Superior harrassment capability
- His ult is a gamechanger, and CD is relatively low
- Harpoon + Rylai's + Swiftness Boots + his Ultimate's slow + exhaust (when needed) = inescapbable
- Insane mix of damage AND resilience (can off-tank very well considering his high damage output)
CONS:
- You're going to get focused
- Despite what the madbros tell you, he takes skill to play *correctly*. If played correctly, there are no other real cons.
I go with
and
most games.
Flash is a must. I do not swap this for anything. Anyone with a solid understanding of LoL gameplay knows that Flash is OP as hell, and we are still amazed that it has not been further nerfed or removed altogether. Some people from other MOBAs have said they don't play LoL just because of this spell, lol. Don't trade in Flash... ever.
Exhaust, however, is purely up to you. Rumble has more than enough capability to run down kills without it. I use it as a 'guaranteed kill' card.
Do NOT bother with
.
I don't bother with
either, b/c of this build's speed. You may consider
, but
is a much better finisher.
In Dominion I go with
in this slot to push one turret before moving to capture turrets on the other side of the map (don't underestimate promoted minions ability to neutralize points when left uncontested)


Flash is a must. I do not swap this for anything. Anyone with a solid understanding of LoL gameplay knows that Flash is OP as hell, and we are still amazed that it has not been further nerfed or removed altogether. Some people from other MOBAs have said they don't play LoL just because of this spell, lol. Don't trade in Flash... ever.
Exhaust, however, is purely up to you. Rumble has more than enough capability to run down kills without it. I use it as a 'guaranteed kill' card.
Do NOT bother with

I don't bother with



In Dominion I go with





One good thing about Rumble is you can build him pretty much the same every time with little variation, due to his versatility. Rumble has a huge advantage right at the first wave of minions (or gank if 3v3) if you spam level 1 flamespitter and keep your heat in the yellow for much more damage (rushing 3v3 gank against any team with Rumble is often just a bad idea). Once you get scrap shield at Level 2, the real harrassment starts.
Here's a video I recorded just today for this guide so you can see an example. Harrassment vs. Karth, who can harrass like an SOB, but again, few harrass as annoyingly as Rumble! You can usually get your first blood early on with harpoon, but if your opponent plays conservatively, you're still pretty much guaranteed a kill at Level 6. It looks as if I'm not doing much, but if you pay attention, you'll see I'm outleveling him. It's a shame FRAPS cut this vid off, b/c the harrassment just gets worse and I kill him 30-45seconds after the vid ends, and own him throughout the rest of the laning phase. This happens basically every time I solo though, so I'll FRAPS another vid and replace this one soon :-)
Here's a video I recorded just today for this guide so you can see an example. Harrassment vs. Karth, who can harrass like an SOB, but again, few harrass as annoyingly as Rumble! You can usually get your first blood early on with harpoon, but if your opponent plays conservatively, you're still pretty much guaranteed a kill at Level 6. It looks as if I'm not doing much, but if you pay attention, you'll see I'm outleveling him. It's a shame FRAPS cut this vid off, b/c the harrassment just gets worse and I kill him 30-45seconds after the vid ends, and own him throughout the rest of the laning phase. This happens basically every time I solo though, so I'll FRAPS another vid and replace this one soon :-)
Late game Rumble is equally deadly. His slow ability with E & R along with Raylai's and the swiftness boots makes him basically inescapable. He's an insane tower diver (not quite Garen-status, but he's a beast in the turrets when built correctly). After my offensive items have been built, I am typically well-fed, and start working on major defensive items, as I am now being focused heavily. Here is where you want to go with
and
if AP is your biggest concern, or a combination of
and
if AD is your bane.




I start with
and
, and immediately go for
(you should play very aggressive, yet smart, with your tanky overheating Rumblebeast!). I then finish up
. Those items you should go with pretty much EVERY time. From here however, you have some options. If you have been dominating, and are not being challenged, go right for
and perhaps
or
However, if you are being focused down, go with either
if mostly AP dmg, or a combination of
and
if AD.










Sorry for the sloppiness, but as I said, this is beast Rumbleplay in a nutshell. I play every champ in the game, but when my pre-made team decides to play VS. each other, one of the conditions is often that I'm not allowed to choose Rumble. This build has it all, speed (mobility), damage (Rumble has this without much help from runes/masteries/items) and Toughness (via Runes, Masteries, and late game items). Enjoy!

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