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Rumble Build Guide by atheoran

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League of Legends Build Guide Author atheoran

Rumble Solo Top Guide [Ranked]

atheoran Last updated on March 11, 2012
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Top Lane
Ranked #28 in
Top Lane
Win 48%
Get More Stats

Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Honor Guard

Defense: 8

Strength of Spirit

Utility: 1

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Hi all, so you wanna know how to roll a Rumble?
Stay tuned for more updates!
I played Rumble when i was tired of loosing in solo ranked queu.
When i began i started at 700 ELO, now i reached the 1000 mark again :]

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Unique Skills

Heat Management and Hiding Heat in Brush

The most important aspect of playing Rumble is knowing exactly how you want to use your heat and at what times. As a general rule it's best to keep your heat at least above 35 so that you can instantly use one of your abilities to get you into the Danger Zone effect. Hiding in brushes prevents your opponent from knowing how much heat you have and if you're going to aggressively zone them or just waiting for last hits. Simply not knowing Rumble's heat counter can force them into passive play. If you pop out of brush with a Danger Zone Flamespitter running, they'll be forced to back up or take massive damage.
Brush and Equalizer Countergank

What many Rumble players don't really pick up is just how much damage a Danger Zone Flamespitter with the Equalizer running actually does. If you see the jungler coming with your ward, you can wait in either of the two top lane brushes while charging into Danger Zone. You can feign aggression so they actually come out, once they're out and chasing you just run back into the brush and use your Equalizer ability. If they actually fight you instead of waiting out The Equalizer, it's generally an easy double kill. It's important to note that if you're hiding in the top brushes, it's literally impossible to maintain vision on Rumble without taking Equalizer damage.
Defensive or Offensive Equalizer

It comes with experience to know whether you should be using The Equalizer on their carries or their tanks and it's almost always a snap judgment. Just realize it can be used as both and it is very important to maximizing your Rumble play. As a general rule, if you have an Ashe, or other long ranged initiations, you'll almost always use it offensively to instantly kill a carry.

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Pros / Cons

-Fair damage for low ability power.
-Many slows, so great for jungle ganks.
-Got a shield for anti ignite.
-Farms good with Flamespitter on.
-Tanky and still put out good DPS.
-No mana costs!
-Rumbles passive can be quite a piss off when trying to run away from a gank.
-Early game he isn't that strong, but end game you can 1v1 a fed ad carry :]

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Summoner Spells

I always take:
But you can change teleport for an ignite.
I don't like ignite cause it's an early game buff and i like to farm well on Rumble.

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Why are you focusing on health regen?
Well it's cause i like to stay for a long time on top farming my game so i can carry late game.
Also when i got harassed i can easily get my health back up when my jungler comes to get a kill.

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Skill Sequence

I always start with Flamespitter, when i see the other solo top has an ignite you should try to get your shield at lvl 3 real quick so it doesn't burst you down.
When you see hes playing aggresive try to get a early skill inelectro-harpoon, great for when your jungler is coming to gank.

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Well as you see above i takebut you can also buy
You will see people buyingbut i don't think its that good.
This is the badass item you WILL NEED for end game!

For my starting item, I get Boots and 3 health pots. Why? Because with all your runes and masteries, you already have a fair amount of AP and health regen, while the health regen will make you tankier. It ALSO keep you in lane extremely long.

You get Sorcerer's Shoes because Rumble with my runes, gets maximum damage just because of the fact squishies practically have no MR to me.You can also grab Mercury Treads because Rumble when he's slowed can't really do his key job, chasing. Tenacity also helps with typical CC like stuns.

Rylai's Crystal Scepter is amazing for Rumble's main job chasing because the slows stack, so more slow is added to Electro-Harpoon and The Equalizer, while [Flamespitter] gets a slow,which is AMAZING,and makes them waste their escape spells or summoner spells.

Rabadon's Deathcap just stacks on that AP,which is brutal.Need I say more?

Force of Nature is for amazing defense,and health regen out of combat.

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Tips'n Tricks

Skill sequence:

Take MORE in Flame Spitter if
- you are getting pushed and don't like it
- you have a lane partner with a stun or snare where you can pile on the damage

Take LESS in Flame Spitter if
- you are pushing the lane too much and/or are missing last hits

Take MORE in Scrap Shield if
- you taking too much harassment
- you are against an opponent that has a skill shot that you can dodge (like Cho'Gath or Ezreal)

Take MORE in Electro Harpoon if
- you have problems Last-Hitting
- your lane partner LOVES your slow
- your opponents are turret hugging and you want to still harass and last hit safely.
- they are really aggressive but have no way to close the gap. Stop them with this Slow
- you have TOTAL control of the lane and aren't even taking much damage, use it to Exp DENY!


Priority Always goes to
The Equalizer

Then Max

Then Max
Scrap Shield

and Finally Max
Electro Harpoon