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Fiddlesticks Build Guide by Waltdisney365

Middle [S10] [Patch 10.8] Fiddle Middle: Scarecrow with No Brain

Middle [S10] [Patch 10.8] Fiddle Middle: Scarecrow with No Brain

Updated on April 18, 2020
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League of Legends Build Guide Author Waltdisney365 Build Guide By Waltdisney365 15 2 48,415 Views 1 Comments
15 2 48,415 Views 1 Comments League of Legends Build Guide Author Waltdisney365 Fiddlesticks Build Guide By Waltdisney365 Updated on April 18, 2020
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Arcane Comet
Nimbus Cloak

Perfect Timing
Cosmic Insight

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+8 Magic Resist


LoL Summoner Spell: Flash


LoL Summoner Spell: Ignite


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Jungle Role
Ranked #13 in
Jungle Role
Win 52%
Get More Stats
Jungle Role Ranked #13 in
Jungle Role
Win 52%
More Fiddlesticks Runes

Threats & Synergies

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Champion Build Guide

[S10] [Patch 10.8] Fiddle Middle: Scarecrow with No Brain

By Waltdisney365
Hello, my name is Dr Waltermelon I am a permastuck plat player that knows his way around lanes. you can look me up and judge for yourself. I'm known to play nonconventional midlaners and low win rate midlaners. Gotta give love to the champs that don't receive love. Let me talk a bit about fid mid then we will go more in depth

Fiddle Middle is a strong pick due to his positioning in lane. If you play the lane correctly and control objectives with your ult, you will be able to push your team to victory. The champion is all about objective control and getting the right pick on your opponents.

NOTE:Obviosuly, middle fiddle isn't the most ideal midlaner. The point of the guide is to show that mid fid is viable and should be respected like any other midlaner. Plus, it feels good to win with a nontraditional midlaner.
Strong Harass: Fiddles E is on a very short cooldown early allowing him to harass almost always for free depending on the match up

Utility: If can apply slows, silences, and fears. if you play out of vision, all his abilities can apply a fear

Objective control: at level 6, his scarecrows can help deny vision and control important objectives like dragon and rift herald

Strong Ult: His ult has very high base damage with just one point. If you can catch a champion in the full channel and use your combo, you can very well 100 to 0 squishies. Later in the game, with 45% CDR, ult CD is only 45 secs.
Very Squishy: If you lane up against assassins or burst mages, you will have a hard time staying in lane.

Last hitting: It is not easy to last hit with this champion. If you are terrible at farming in lane, I do not recommend this champ because you will be very behind in gold.

Can get shoved under tower: this ties back to the last con. If a champion can shove you under tower, you will have a very hard time last hitting.
This is my preference for runes although there are other options for sure. This just feels the most comfortable.

This rune works well with your E
This rune will allow you to get that extra movement speed so you can get to the back line. As an alternative, it can also be used as a quick escape if you find yourself in a sticky situation.
This rune will allow you to get to 45% CDR much faster.
This rune allows for even more harass. Good synergy with comet

Saves you money for hourglass. Will eventually become an hourglass. Allows for early stopwatch plays.
This will allow you to get to 45% CDR much sooner. At level 16, your ult will have a 45% cooldown which will allow you to make more big plays.

Mini Runes
Purple: more damage
Purple: more damage
Pink/Brown: resistances for lane
The items listed above are what I consider the most optimal items. Obviously, this will not always be possible especially if you fall behind. Lets go in detail about why each item and possible alternatives.
You can build magic penetration boots as your first item or as your second item. It provides you the ability to roam around faster and gives you early magic pen making your harass hurt more. You do lose some wave clear power but give it up for roaming power.
This item is a must have on fiddle middle. Ir provides 20% CDR which puts you halfway to max CDR. Gives you more flat damage for stronger harass and wave clear. If you can afford lost chapter, buy that over the Sorcerer's Shoes
this item provides more magic pen and gives healing reduction. You can sit on an Oblivion Orb and finish morello later. If there is a lot of healing on the enemy team, then you can finish it earlier.
If you are way ahead, then deathcap as a 3rd item is amazing. This might not always be the case so just make sure you spend your gold wisely
This item will save your life so many times. If you are going against an ad match up, then i would recommend getting an early Seeker's Armguard
Strong item to run if the enemy team has a lot of magic resist.

This can be bought as an alternative if you desire a bit more survivability and some scaling. In my opinion, I feel the item is too slow and your late game isn't Kassadin level
This is a good alternative to hourglass if the enemy team is ap heavy. Can also protect you from getting your ult cancelled during the channel.
Item is great against tanks with a lot of health.
You can run this as an alternative to luden's echo but you miss out on 10% CDR. This item can help close the gap for more mobile adcs/mid laner

NOTE: You can substitute anything for anything. Just remember your goal is to deal as much damage to the back line as possible.
This passive is actually a lot stronger than you expect. I always say vision wins games. This ward allows you to control areas and provides vision at the same time. Works well with your ult when trying to find the perfect spot to ult from. The cooldown duration is also very short later in the game. You can have up to 4-5 scarecrows plus your control ward late game for vision control. Thats insane vision control from a single person.

I've seen people maxing this first because they like the increased fear duration. That would be great if you were playing support but we are playing mid lane. Q max will not give you the wave you clear you need. With that said, we max this ability second for its extra burst and fear duration. The more health an opponent has, the more damage it deals.

Probably Fiddles most underwhelming ability in his kit. Not worth maxing unless you are jungle. The heal is nonexistent. The damage is abysmal. I've tried W max both as a 1st ability and as a 2nd ability. Its just weak because you need to be able to get a full channel to get the most out of it. If you'd like, you could even not put a point in it.

The bread and butter of fiddle middle. This ability has a very long range, short cooldown, uses very little mana. This makes it the perfect tool for harassing the laner. You don't have to land the center of the ability for the silence (although it would reduce the ability for them to trade). Later in the game, this will be your main tool to wave clear and has increased slow for utility. We max this first.

This ability makes fiddle the terror that he is. First off, his ult has very high base damage. As soon as you get a point in it, look to all in your laner or roam to another lane. Every time your ult is up, look to make a play by either killing an enemy or controlling an objective. As for your combo, R+Q+E+W. Try and throw your full combo onto the mid laner or adc if you can.
Early Game: The Laning Phase
The videos I am providing are from a clash game. Keep in mind, this is an easy match up. Harder matchups will try and trade with you. ex: zed

In this video, im looking to harass with my Q. The fear will allow me to get a free E due to them being feared.
Mid Game: Objective Control
In this video, I noticed that I hit 6 before Cass and wanted to all in her before she gets access to her ult. I wasnt expecting a kill. I wanted to blow her flash which she did do. You don't always have to ult from the Fog of War.
Continue to harass your laner if they are still in lane.
In this video, I was looking to defend our mid tower. I gave up my life but got a kill and successfully defended the tower
Late Game: Picks and Control
Late game, just ult onto the carry whenever you are given the chance. In this video, the adc and supp overextended giving me the opportunity to ult in.

NOTE: Take all of these videos with a grain of salt. Not every match up is the same. Not every player is the same. There will be games where you carry hard and games where you feed.
Ult Positions
These are optimal ult positioning. Keep in mind, don't always keep the prime location in mind. If you see an opportunity of a good ult, take it. Even if they see you ulting. You dont want to be that one fid that is wasting time trying to find a place to ult from while the rest of your team is dying.

Blue- Optimal areas to ult from if playing from blue side
Red- Optimal areas to ult from if playing from red side
Green- Optimal areas to ult from for mid lane

NOTE: I did not include ALL areas to ult from. Its pretty common sense as to when to ult.Use your best judgment for your ults.
Fiddle middle can be a strong pick due to the utility he offers and the insane map control. Obviously, fiddle middle is not the most ideal or traditional mid laner but he definitely has the potential.

That just about sums everything up. Please comment letting me know if there is anything specific you would like to see in the guide, if you would like to see less in the guide, or another champion guide. I wanted to make it as detailed as possible.
League of Legends Build Guide Author Waltdisney365
Waltdisney365 Fiddlesticks Guide
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[S10] [Patch 10.8] Fiddle Middle: Scarecrow with No Brain

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