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Runes: Standard rune setup
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Teleport
Items
Ability Order Standard ability order
Glory in Death (PASSIVE)
Sion Passive Ability
Threats & Synergies
Soraka
Completely negates Sion Q with her E silence, outscales Sion until super late game, can also help teammates around the map with her ultimate, and survives on lower economy but providing more value to her team.
Gangplank
Gangplank Ultimate allows Sion to and his own Ultimate more easily in teamfight, also helps Sion to roam to botlane to look for dives or to the enemy jungle, with Gangplank Ultimate. Scales really well and is good at all stages of the game
Gangplank
Gangplank Ultimate allows Sion to and his own Ultimate more easily in teamfight, also helps Sion to roam to botlane to look for dives or to the enemy jungle, with Gangplank Ultimate. Scales really well and is good at all stages of the game
Champion Build Guide
For starting item, usually Doran's Shield or Corrupting Potion is the choice, the former against heavy poke, the latter for heavy trading/ spam recalling and ulting back to lane for tempo.
Boots are usually not that important hence the magical footwear, and tier 2 boots should only be bought if Ninja Tabis can find value against many auto attackers, or if the tenacity from merc treads can find value. Boots are usually not as important to Sion as his main form of mobility to roam comes from his Ultimate.
All in all, your builds should always be relative to the opponent team composition and game state, and the build options shown above is just a general guideline to follow.
As Sion jungle, you should always be looking for ganks when your ultimate is off cooldown, to make use of its cooldown, as you do not have a lane to porentially ultimate back into. Remember, the longer the distance you travel with your ultimate, the more damage it does, hence if the lane you are ganking has crowd control to help you land your ultimate, you can charge it up from further away. However, if the laner can escape relatively easily, letting them know you are coming not so much in advance can be helpful.
As Sion, especially AD Sion, you usually want to be at objectives like Rift Herald or Dragon or Baron earlier than your opponents. This is as in brushes, they cannot see you charging your Q, hence it makes it hard to facecheck, either that or they have to spend wards to find out where you are. Although this may not work often, it is something to keep in mind to increase the chances of finding an advantage.
You can use E on a minion or monster and prowler's claw as AD Sion for increased gap close and mobility.
Be sure to take raptors and krugs if your jungler is not nearby, or take the enemy's krugs or raptors,to stack your W passive alot faster.
For mid lane Sion, doing raptors after getting bami cinder isnt that hard to do.
Always try to release the Q charge only when your opponent is nearly stepping out to increase damage and ensure the stun.
Remember to go catch sidewaves in the mid game to stack up your passive and not aram mid randomly.
Remember that since your passive helps stack health points, building armor and magic resist can increase the effectiveness of that hp, just like Cho Gath.
You should always look for cheese in brushes and fog of war to get Q knockups, as long as you are not losing waves on the map.
When trying to end the game fast before the opponent respawns, you can ultimate into the 2 nexus turrets, and cast R again before hitting terrain while you are in between the 2 nexus turrets. This will deal damage to both turrets and secure your victory.
This same trick can be done if turret plating is falling, but you are at a risk of being ganked so ensure that you have vision on the enemy jungler or if he is dead.
Your ultimate is the most key ability with this Sion mid or Top pick. With your ultimate, you are pretty much ungankable, can draw alot of pressure to your lane, and can also look for roams in other lanes to snowball a lead or to help out teammates. When going for tower dives, ideally you should be the one tanking as if you die you can find some value in your passive.
Always look for level 1 fights as your Q can change the outcome of many level one fights, and if you die your passive can shred through any level 1 champion like butter.
Try to always cast the second cast of your W just before the enemy kills your shielf while trading. This is as you only deal damage if your shield persists, and the value of the damage onto your enemy outweighs the little shield there is left.
A cheese that you can pull off is when you are sure the enemy jungler is starting his red side, and your jungler invades the opponent's blue side, hence initiating a spilt map. What you can do is deny your opponent the blue quadrant of your ally team's jungle, by pulling both blue buff and gromp towards you, dying, and killing both with your passive. You will then hit level 2 and can teleport back to lane. This trick is hard as you have to maintain the patience of gromp relatively well. This is as when you die, you are untargetable for a few seconds, hence the gromp would get impatient (kill blue buff first). The gromp patience bar will be drained almost fully, but you will revive with your passive just in time to keep its attention and prevent it from restting if you do it correctly. Even if you fail this, taking the blue buff only can still be crucial in stunting the opponent jungler. With 2 camps done, although you do not have a jungler item's passive, you will reach level 2 in lane at the cost of a teleport.
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