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Kayle Build Guide by Strider_lol

Top [S11] The Best and Only Kayle Guide You Will Ever Need

Top [S11] The Best and Only Kayle Guide You Will Ever Need

Updated on March 5, 2021
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League of Legends Build Guide Author Strider_lol Build Guide By Strider_lol 83 16 453,090 Views 2 Comments
83 16 453,090 Views 2 Comments League of Legends Build Guide Author Strider_lol Kayle Build Guide By Strider_lol Updated on March 5, 2021
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Runes: Standard

1 2
Press the Attack
Legend: Alacrity
Coup de Grace

Eyeball Collection
Ravenous Hunter

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor


LoL Summoner Spell: Flash


LoL Summoner Spell: Teleport


Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Ideal Strong Ok Low None

Champion Build Guide

[S11] The Best and Only Kayle Guide You Will Ever Need

By Strider_lol
Hi Guys! My name is Strider and I am a Kayle main on the NA and EUW servers. I mained Kayle pre-rework and played her a lot afterwards as well. I since found more enjoyment playing Master Yi but I still achieved over 1 million mastery points on Kayle which is more than any other champ I have mained before. I also feel that my guide shows you better builds and better runes to run than other guides on this website. I hope you will give them a try, I guarantee you will find success with them as long as you play smart.

This guide and the explanations that follow will primarily focus on AD/On-Hit Kayle as I believe that is the superior way to play her. The AD version doesnt scale as hard as the AP version but you will powerspike earlier into the game which is what you want. With the changes Riot made to the game at the start of Season 10 League has become more and more early game based. Games times are the shortest they have ever been so we dont have 30 mins to reach the godlike power levels of AP kayle, we need to spike as soon as we can so we can have impact on the game.
Pros and Cons of Kayle

+ Scales insanely well into the late game
+ Good teamfighting ability with Divine Judgment.
+ Poke in Lane.
+ Good sustain in lane with Celestial Blessing.

- Takes a while to scale.
- Can be punished early by literally any champ who is being played by a player with at least half a brain.
- Has to rely on teammates not to int early game so you can get to a point where you can actually fight.
- Squishy
Skill Order
Skill Order - Explanation
Starfire Spellblade

2 / 7 / 8 / 9 / 10
Radiant Blast

1 / 4 / 5 / 12 / 13
Divine Judgement

6/ 11 / 16
Celestial Blessing

3 / 14 / 15 / 17 / 18
> > >

I know what you're thinking, this skill order looks weird right? Because I'm putting 3 points in Radiant Blast then going on to actually max Starfire Spellblade first? There is good reason to this. Pre-6 Kayle has to rely on Radiant Blast and Starfire Spellblade for cs'ing, the better of these two skills is Radiant Blast as it can hit multiple minions as well as poking the enemy laner and refunds mana if you land it. Since before level 6 we are not ranged Radiant Blast will be a primary way of getting through the early laning phase.

After level 6 we can safely cs with the range we have been granted from Divine Ascent. Since we are opting for an on-hit build it makes more sense to then start putting points into Starfire Spellblade as each time we level up this skill we get more on-hit damage from the passive of this ability. This damage will then feed into our Guinsoo's Rageblade, giving us more damage.
Summoner Spells

FLASH: Flash is one of the most fundamental summoner spells in the entire game. There is a reason every player takes this spell no matter who they're playing as save for a few exceptions like Yuumi. The ultility provided by it and its capability to be used offensively and defensively make it an invaluable summoner spell. You want to be using Flash to escape sticky situations or to confirm a kill.
SMITE: Teleport is a must-have on Kayle. Since so much of your damage and scaling relies on Divine Ascent you need to be leveling up as fast as you possibly can. This means you do not want to miss a single drop of experience points. Teleport will get you back to lane straight away so you minimize your exp and gold lost.
  • Kayle has three keystones she can run, those being Press the Attack, Lethal Tempo and Fleet Footwork. I find in the majority of my games I run Fleet Footwork to help me get through the laning phase. This is because bruisers are so popular and what do all bruisers have? A gap closer. You need the healing and movement speed to help you disengage from the bruiser. You can take Lethal Tempo or Press the Attack when in easier matchups against tanks.
  • For the Heroism rune we always take Triumph. Triumph restores 12% of your missing health one second after getting a kill. This rune will help you clutch out fights as the healing from it can be very helpful The bonus 20 gold you get on kill is helpful too to get your items faster.
  • Legend: Alacrity is the strongest rune here at the moment. I recommend you always take the alacrity rune as Kayle is designed to be a late game hyper-carry. The attack speed you gain from this rune when it is fully stacked is quite significant so in most games you want to be running this. If going against an exeptionally heavy cc team I you can switch this out for Legend: Tenacity or dodge.
  • All three of the combat runes are viable on Kayle however Coup de Grace is the best performing rune across all elos. When facing 3+ takes Cut Down and if you like to hang around on low hp go Last Stand.
  • Bone Plating is an essential rune to take to survive the laning phase. Since bruisers deal their damage through combos, Bone Plating is the best rune to counter them as it reduces damage from the next three incoming attacks. This rune can be switchout for Second Wind when against a ranged opponent.
  • We take Overgrowth here because by nature Kayle is an incredibly squishy champion so Overgrowth helps us scale up our hp a bit so we dont die so fast.
For your Rune Shards the first two are always going to remain unchanged. You always want and as they provide you with essential stats to get through the laning phase. The third rune shard is the one that will be require frequent adjustment. You want to take either or depending on who the enemy mid laner is. The majority of top laners are physical damage dealers so you will be taking most of the time, but when against Teemo for example switch it to .
Core Items

Blade of the Ruined King

Berserker's Greaves

Guinsoo's Rageblade
Blade of the Ruined King, Berserker's Greaves and Guinsoo's Rageblade are going to be the three core items you will be building every single game. Blade of the Ruined King provides you with crucial attack damage, attack speed, life steal as well as an awesome on-hit passive. This on-hit damage will be then be amplified by Guinsoo's Rageblade, they have incredibly good synergy together thats why you see a lot of other champs build these two items.
League of Legends Build Guide Author Strider_lol
Strider_lol Kayle Guide
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[S11] The Best and Only Kayle Guide You Will Ever Need

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