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Recommended Items
Runes: Aery <3
1
2
3
Sorcery
Precision
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health
Spells:
Main
Flash
Ignite
Items
Ability Order MAIN & THE ONLY
Soul Siphon (PASSIVE)
Morgana Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Vayne
Annoying, avoid if possible, ganks from your jungle are obligatory for this matchup
Draven
<33 perfect duo
Synergies
Ideal
Strong
Ok
Low
None
Draven
<33 perfect duo
Champion Build Guide
Introduction
Hi, and welcome to my first guide. Im Specter and I started playing league a year ago. I dont play ranked as I never felt that my teammates cared about winning the match, yet my ELO seemed to place me into Gold-Platinum. Aside from the rank, I share a long experience of maining Ahri, Akali, Kindred, Evelynn and now Morgana. In S14 it feels like that some mages work even better and some are unplayable, hence I thought about creating this guide. Here I will explain why I chosed this build and not the meta one, also I'll share my personal play style and notes.
Also, here's just a little proof of how this build works ^^
Also, here's just a little proof of how this build works ^^
Aery Vs Arcane Comet
Aery Build+ way more procs + allows to aid your teammates + can be used with AA for pokes + Gets really useful in longer games |
Meta Arcane Comet Builds- doesn't scale as much - can't give shield - worse mana management |
How Does it work?
#1 Pressure
First and the most important factor in this build and playstyle is, giving pressure to your enemies. You don't stand behind your ADC, instead you try to push enemies back and force them into getting vulnerable to your CC and attacks.
#2 Wave Management
Second of all, you need to remember that minions are your worst enemies, since hostile champions can easily hide from your Q Dark Binding behind them. As for that, pretty simple solution is Morgana's Tormented Shadow, it sounds too obvious, does it? Yes, it's a waste of mana, and to prevent that, you should try to force minions into being placed near walls, in this case, hiding in between minions would make enemies very vulnerable to your W's field.
#3 You are not 'just a support'
Remember why we are here - since you want to do more than just CCs. Our solution comes in as soon as you reach level 3 and have all your abilities unlocked Dark Binding Tormented Shadow Black Shield. As you gave pressure towards your enemies, they probably managed to use most of their kit if not all, right? Well, if that's the case, there's nothing more obvious than abusing your E's CC denying capabilities and rush your target. When in retreat, they won't dodge as much as they would so, a simple Q Dark Binding + W Tormented Shadow + Ignite will give you a free kill.
#4 Mid & Late game phase
When early game ends its just where the best part of playing Morgana begins. Not only thanks to your item build Liandry's Torment and Zaz’Zak’s Realmspike you are able to safely poke enemies, you also pose a significant and self-sustained threat. This will mean that during teamfights, you can and will be probably targetted first by Assassins like Akali or Junglers with one-shot capabilities like Rengar. Keep yourself in between front line and backline to provide support to both of them and give yourself a good defense against possible attack. After building Zhonya's Hourglass your potential only grows bigger as now you can even try and use your R Soul Shackles on larger group of enemies and walk out of it safely. Furthermore, your AP amount (210AP with Liandry and Zhonya alone) your Aery combined are able to heal and shield your allies more effectively.
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