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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Blade's End (PASSIVE)
Talon Passive Ability
Introduction
Pros%
-baddass as ****
-when played right commends respect from team mates
-super bursty
-high armor penetration
-(with this build) impressive late game.
-excellent for flipping the game itself over when played right.
Cons@
-underplayed/unexplored
-(with this build)horrible early game
-little escapes/ releys on flash
-the definition of squishy
-high skill required
-low cc
-when played wrong makes you feel like ****
-baddass as ****
-when played right commends respect from team mates
-super bursty
-high armor penetration
-(with this build) impressive late game.
-excellent for flipping the game itself over when played right.
Cons@
-underplayed/unexplored
-(with this build)horrible early game
-little escapes/ releys on flash
-the definition of squishy
-high skill required
-low cc
-when played wrong makes you feel like ****
Sword of the Occult:
I have to start the slow clap. Sword of the Occult is frowned upon by the community for being too risky, some see it as a gimmick. most of them would be right because in this case we are playing the last gambit to ultimate victory. This item alone was my only reason to explore Talon further. Nothing feels better than a roller coaster ride that keeps you on the edge.
Boots of Swiftness:
I find boots of swiftness to be the best choice for tacticians, best in battle maneuverability, reduction of stuns, ect. anything else would be throwing your luck out the window.
Tiamat/Hydra:
in case you've stumbled upon this chapter and you haven't seen any other Talon guide before, Hydra is the now the main item for champions who rely on their sword for farming. combine this with the lifesteal for longer times in lanes.
Black Clever/Ghost Blade:
Icing on the cake when the build is finished, if you've scaled right then anything in your path should be a fell swift of you blade away from mlg glory. The BC scales the armor pen. with some bonus hp, the ghost blade is used when hunting a taget and closing a few gaps. it also synergizes with your q and e.
I have to start the slow clap. Sword of the Occult is frowned upon by the community for being too risky, some see it as a gimmick. most of them would be right because in this case we are playing the last gambit to ultimate victory. This item alone was my only reason to explore Talon further. Nothing feels better than a roller coaster ride that keeps you on the edge.
Boots of Swiftness:
I find boots of swiftness to be the best choice for tacticians, best in battle maneuverability, reduction of stuns, ect. anything else would be throwing your luck out the window.
Tiamat/Hydra:
in case you've stumbled upon this chapter and you haven't seen any other Talon guide before, Hydra is the now the main item for champions who rely on their sword for farming. combine this with the lifesteal for longer times in lanes.
Black Clever/Ghost Blade:
Icing on the cake when the build is finished, if you've scaled right then anything in your path should be a fell swift of you blade away from mlg glory. The BC scales the armor pen. with some bonus hp, the ghost blade is used when hunting a taget and closing a few gaps. it also synergizes with your q and e.
Talon cannon carry the game on his own sadly. There will never be a day when he is seen as the hero, he skulks in the darkness working to achieve his motives from behind the scenes.
To get the most out of talon you need to use your teamates as leverage. be nice and communicate , let them do the main course while you move about the map. near the end of their trades is when you dive in for the kill, you won't get it all the time but that's alright. you will live to see more days with a stronger kit in the end. If you can never die, you will in the beginning alot but it matters near the endgame. always keep a parameter on the map and always go for the last kit.
Make sure your tank/support/adcs are doing thier jobs nicely and you will do fine.
To get the most out of talon you need to use your teamates as leverage. be nice and communicate , let them do the main course while you move about the map. near the end of their trades is when you dive in for the kill, you won't get it all the time but that's alright. you will live to see more days with a stronger kit in the end. If you can never die, you will in the beginning alot but it matters near the endgame. always keep a parameter on the map and always go for the last kit.
Make sure your tank/support/adcs are doing thier jobs nicely and you will do fine.
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