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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Rebirth (PASSIVE)
Anivia Passive Ability
Threats & Synergies
Brand
Brand is an extremely annoying champ to play against and probably the hardest counter for Anivia. If you play against Brand sit under turret and dodge his things, and poke if you can but don't engage unless you're jungle is there. Roam a lot and pick up kills to snowball and eventually be able to kill him.
Intro
Thanks for checking out my guide! Hope you find it useful! If you have any questions, feel free to add me in game @ PeachOfTheJungle
Enjoy,
-Peach
1: Here I choose Flash Frost (Q) because of the easy poke and stun. In one example (no pictures, sorry) I can get Fizz to quarter health before I get level 2. It is VITAL however you land your Q early, but be careful, if you use it too much at level 1, your enemy will start actually trying to side step them and you won't be able to land one.
2: I get my E here for the insane damage. If you know you're going to get level two soon, in most cases get ready to burst down your opponent and go in with an E. Leveling E at level 2 is a HUGE power spike for anivia
3: Again, here I get E. If you're VS a squishy champ and you ranked your E at level 3 your E will most likely chunk 1/3 of their health.
4: Many guides will tell you to rank up your Q at level 4, but keep in mind its about the time the jungle starts ganking. Anivia has no other form of a gap closer other than flash and her W, so best keep flash up and use your W. Use your wall on the incoming opponent and stun the laner, since the laner will usually be closer. This is a good strategy because you'll need that extra damage on the laner that won't matter on the jungle.
Flash: Flash is a must have for Anivia. She is so slow and you need the gap closer. Generally, do not use flash as an offensive thing for Anivia, only defensive.
Ignite: I would take ignite most of the time with this build most of the time because Anivia is a burst damage champion and needs that finisher. The only problem with ignite is if you get CCed when the target is low enough for ignite to kill them, you may be too slow to get in range.
Heal: I take heal vs out of meta AD mid laners, or just general AD lane opponents like Kat, Darius, or Pantheon. Their damage is generally high but that extra boost of sustain will get you a kill. I don't recommend using your heal to get a speed boost on Anivia.
Teleport: Use teleport if you're getting bored or if you feel like roaming a lot. You can use teleport to get into and gank a lane or to run out of a failed play or teamfight. I recommend the "Egg Teleport" made famous by Froggen the Anivia god himself, which can be seen by clicking here
Exhaust: Take if you're playing support (see below).
Anivia
Your average Mid lane Anivia. This works well generally, as long as you are not against a counter. Not much to explain here.
Topivia
Anivia can be top lane because shes great against squishy AD opponents due to the fact she is a burst damage mage. If you're against a tanky top lane, this won't work, but if you're against a more squishy opponent, you will get fed. This requires basic knowledge of Anivia.
Roamivia
Just tried this for the first time today and let me tell you: it worked really well. Roamivia is pretty simple, you roam to each lane starting as early as level 2, get a kill or an assist, and take a wave, then repeat. Be careful you don't get under leveled, and keep good communication with your team. If there is nowhere to go, take a camp or two. Requires really good knowledge of Anivia to perform well.
Supivia
Support Anivia? Easy, if done right. Because of you're high damage output and CC, you virtually set up your ADC for a free kill. Your snowballing won't help you in a duo lane, so don't take the kill. Take exhaust.
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