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Recommended Items
Spells:
Heal
Flash
Items
Ability Order
Martial Poise (PASSIVE)
Kalista Passive Ability
Threats & Synergies
Nunu & Willump
Alright if the enemy team picks Nunu support or jungle against your Kalista pick, you're gonna have a bad time. Nunu has point and click slows which slow for a ridiculously high amount, even more so than Ashe. If they pick a Nunu, stay as far away from him as you can and try to kill the rest of his team first. His slows will destroy your attack speed in teamfights, since your attack speed is also capped by the speed at which you can hop. If you do happen to get 75+% slowed sometimes its just better to stand still and auto so you can still keep your damage up.
Introduction
Kitelista focuses on survivability and sustain while Kritlista focuses on high damage auto attacks with much less sustain.
Personally, I prefer Kitelista, as I am more accustom to it and find it more comfortable.
But if you prefer to go for the Krit build (which is considered "more meta" at the moment, as runaans gives crit now), it goes as follows:
Bork>Berserks>IE>Runaans>Last Whisper (Lord Dom/Mortal Depending)>Defensive item or 6th offensive item
As for Kitelista, its essentially the same but instead of IE you go for a BT.
Alternatively one can take 18/12/0 but I just prefer 18/0/12.
Both of these setups work, it just really depends on how you want to play her. I personally find 18/0/12 to be much more effective in the mid to late game for extra survivability whereas 18/12/0 tends to shine in laning phase as it gives you a good bit of damage, and the biscuits are alright as well.
In ferocity, one can take Feast or Expose Weakness, but I find feast more useful for the extra sustain in laning phase.
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Flat MR Blues, Flat Armor Yellows, Falt AD Reds, Flat Attack Speed Quints.
Alternatively, one can take scaling MR blues in a low magic matchup.
Some players also like to swap out a few MR blues for attack speed, and that can work as well. I personally would not recommend this as it is a large sacrifice and should only be taken against extremely low magic damage teams.
W: Sentinel- Sentinel's grant vision and essentially act as free wards when used properly. Sentinel's can also grant an assist on a kill if the sentinel grants vision of the target. (This means if the enemy jungler executes while your sentinel scouts them you will get the kill credit!)
As for the passive part of her W, basically if you and your support auto attack the same target within a 2 second window, it deals % health magic damage to that target (with a 10 second cooldown per target). This is really useful for free damage in laning phase when utilized properly.
Additionally, as of patch 6.6, Kalista now gains more attack speed ranging from 9%-27% based on her level.
E: Rend- Activating rend will rip all the spears of out a target dealing more damage per spear in them. Rend's cooldown also refunds upon killing one target, while the mana cost refunds upon killing two or more targets. Rend is extremely useful as a farming tool, trading tool, and execution tool. When trading a good trick is to put enough spears in a minion to kill it, auto the enemy adc, then pop rend; refunding the cooldown from the minion and slowing the adc so you can then put more stacks of rend into them, hopefully being able to kill them.
R: Fate's Call- Pulls in your Oathsworn and throws them back out knocking up all enemies in front of them. This can be used offensively or defensively, for example if your support is about to die, you can pull them away from danger; or you can use it as a tool to engage with.
-Fun to play
-Extremely rewarding when played correctly
-Much more entertaining to play than other adcs
Cons:
-Extremely Difficult
-Requires ALOT of practice
-Requires full attentiveness as you're constantly hopping
-Not exactly the strongest ADC at the moment :c (18/19 based on winrate)
While there are more cons than pros, she is still really fun and I highly recommend learning her as she is super fun to play once you play her correctly.
It might take 5 games, 10 games, or even 20 until you break even but its alot of fun once you learn how to play her properly.
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