Secret Neeko guide the IRS doesn't want you to see for some reason
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Recommended Items
Runes: Dark Harvest
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10% Tenacity/Slow Resist
Items
Threats & Synergies
Syndra
Anything that can pop you like a baloon is a threat really. Neeko's strong advantage is the early game poke. When something outranges you/outdamages you or BOTH, it's gonna be hard to deal with. ESPECIALLY when you can't really protect yourself from her with exhaust, it works on Zed just fine but some champions are just a pain to play against.
Xerath
Awesome combo botlane. He stuns, you stun, your dark harvers pops off and your enemy botlane pees their pants. Just like the IRS when you play duo with Xerath.
Xerath
Awesome combo botlane. He stuns, you stun, your dark harvers pops off and your enemy botlane pees their pants. Just like the IRS when you play duo with Xerath.
Champion Build Guide
UPDATED LAST: Made some changes mostly in the mythic item tier list section.
PLANNED UPDATES: I started playing this build a little differently than I used to. So I want to rework the runes section a lot, and the ability order. But the version I have here right now isn't bad, I just don't think it's superior, but you can still use it and win!
Before we start, here is a link to my other on hit Neko guide you can read too if you want :)
... Why?
You might be wondering, why would you even consider building this over the normal Neeko build? Well first of all, as much as I love her, she's obviously not the most popular midlaner for a reason. She's got many things about her that just aren't the best in the current meta when it comes to her performance in midlane, if anybody ever plays her she's now only seen being played as a support. I am aware she's going to get reworked, and hopefully this guide will be viable after that as well, but I came here to make these few last months of this version of Neeko insane and incomprehensive, you're welcome. Neeko has an insane range when it comes to the various ways you can build her and still make it work, so besides my love for attack speed on champions, I deided to make her autoattacks a bit more crucial to her playstyle, without making her ad. All the runes and items I play with also make this build be able to snowball pretty well, which is usually a problem on Neeko since she kind of falls off even during the mid game (this build still doesn't really make her THE carry, but when she snowballs well enough she absolutely will be miles ahead of everyone and be able to actually carry).
PROS
🍅 The swag you'll emanate while wearing this build on you
🍅 Insane snowball potential compared to standard Neeko mid
🍅 Her autoattacks actually become useful, even outside of her third W passive shot (that also becomes easier to use) she can do some serious damage even without using any abilities
🍅 You get to bully your lane opponent because she's very opressive early
🍅 Neeko has tons of CC, which also make it easier to autoattack your opponent to death if they didn't die from the burst (which they usually don't, even in normal Neeko builds)
🍅 You will probably have one of the highest damage done to turrets scores almost every game
CONS
💔 Cringe people will hate your swag (aka teammates will probably get upset when they see you build BOTRK Xddd)
💔 Good luck playing against champions with range longer than yours honestly (and there's like a lot of them)
💔 Squishy (that's why despite it's many flaws crown is one of the best choices for mythics imo)
💔 This build is extremely high risk high reward, if you fall behind pray your teammates carry you because you'll be extremely useless, you can still use her insane ability to destroy turrets though, you could build Nashor's and Hullbreaker if you're brave
💔 Neeko remains immobile, even more so without the Rocketbelt
💔 You get a debuff that makes you unable to pay taxes on time
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DARK HARVEST
Dark Harvest - This rune is the best option for how mixed this build is, since it relies both on auto attacking and abilities. You could also swap this for electrocute, but I find that electrocute doesn't really help as much as dark harvest does, personaly I often end up low on health alongside my lane opponent, and dark harvest not only provides more snowballing but is also useful in getting the upper hand in these kinds of sittuations alongside last stand. It's true that electrocute comes with less risk, but you will also not snowball with it as hard.
Cheap Shot VS Sudden Impact - I think I mentioned this before (I don't know honestly I'm getting tired at this point), but from my own experience both runes bring similar results. The only difference is that you don't really have to think about activating cheap shot, while you have to press W for sudden impact to work, so unless you enjoy pressing W cheap shot is the superior option due to just how much CC Neeko has. You'll easily deal tons of damage with it without even really thinking about it which is always ideal.
Eyeball Collection - Kill > get more ap > life is good. Don't worry if you buy BOTRK first and you get AD, you can use this to your advantage too untill you buy a mythic and it transfers to AP.
Ultimate Hunter- Gives you ability haste on your ultimate that you still very much need despite the wacky build. As I mentioned before, this build doesn't take away your ap damage, so it's still good to have your ultimate ready as soon as possible.
Legend: Alacrity - The more attack speed the better! Unless it takes away from your damage, but overall two things you want to seek in this build are more ability power and more attack speed.
Last Stand - Neeko is squishy and you will probably almost always be barely alive, so last stand is a perfect choice. Alongside Dark Harvest it creates an advantage when you and your opponent are both low on health, which leads to you surviving with one hp, which makes you feel successful in life. It's just me? Okay then.
LETHAL TEMPO
Lethal Tempo - It puts more emphasis on your auto attacks and the W passive, but it costs you a lot of the damage from your abilities since it doesn't provide anything for them like Dark Harvest does. It can work, in my experience it just never worked as well, so I usually don't go with this keystone. UNLESS I am building the on hit build I recently concocted (that is a completely different thing)
Triumph VS Presence of Mind - Triumph helps you survive close calls, which there will be plenty of. Presence of mind helps you with poking, which can also be useful. Choose Presence of Mind when you feel safe and like you will be able to poke safely.
Legend: Alacrity - The more attack speed the better! Unless it takes away from your damage, but overall two things you want to seek in this build are more ability power and more attack speed.
Last Stand - Neeko is squishy and you will probably almost always be barely alive, so last stand is a perfect choice. Alongside Dark Harvest it creates an advantage when you and your opponent are both low on health, which leads to you surviving with one hp, which makes you feel successful in life. It's just me? Okay then. You can also go Coup de Grace if you're feeling like you will easily be able to outperform your lane opponent.
Resolve tree
Bone Plating - helps you take less damage and survive better, in the resolve tree there isn't really any better alternative and it's a pretty decent rune.
Overgrowth - once again, I imagine it helps you survive on one digit health. You can take demolish if you want to destroy even more towers.
Domination tree
Cheap Shot VS Sudden Impact - From my own experience both runes bring similar results. The only difference is that you don't really have to think about activating cheap shot, while you have to press W for sudden impact to work, so unless you enjoy pressing W cheap shot is the superior option due to just how much CC Neeko has. You'll easily deal tons of damage with it without even really thinking about it which is always ideal.
Eyeball Collection - Kill > get more ap > life is good. Don't worry if you buy BOTRK first and you get AD, you can use this to your advantage too untill you buy a mythic and it transfers to AP.
For the opposite team the places are reversed but I believe you understand what I'm talking about.
So it's time to get to the gameplay...
Early Game
Early game for Neeko here is all about abusing your enemy. Make them cry. Beat them to death. Multiple times preferably, keep poking them with your W and Q, and whenever you manage to E them throw your entire combo on them if you can, but while you do that remember to watch the minion waves. Usually try poking when you have cleared most of the enemy minions to not make them agro you (you can also quickly poke and then press your W because it takes off enemy minion agro off of you, but wasting your W on poking isn't very desirable since it's your only form of escape outside of flash), and don't worry about pushing too hard, in midlane you often should push harder especially if the enemy champion can roam. Because if your minions hit their tower when they are away they will lose a lot of farm on it, and might not even get any kills so they are forced to stay (it of course depends on the situation, sometimes you might wanna stay close to your turret for example when the enemy has Evelynn or Twitch jungle).
So the three most important things for early game are
1 Try to push as hard as possible (unless it's not worth it)
2 Opress your enemy as much as you can unless doing so would be dangerous to you
3 WATCH OUT FOR GANKS, keep your W ready for the clone.
If dominating or at least slowing down your opponent is impossible, don't force it. You will only make things worse, if you don't feel like you can do it either try to outfarm them or try looking for ganks, while remembering to keep the enemy minion wave away from your turret when you leave.
Playing when you are ahead
When you are ahead, depending on how much ahead you are you should try getting Dark Seal stacks. If your lane oponent won't let you kill them any more or if they are afk because of how amazing you are at what you do you should leave lane and try looking for more victims. Alternatively if nobody cares, try pushing as far into the enemy base as possible since Neeko can do that VERY fast, but you'll have to watch the minimap and look out for the enemy team comming for you, ESPECIALLY if you have a lot of stacks on you. Try to also secure objectives if possible, and don't forget to farm as much as you can. For farming tips, you can watch the mini map. When the minions get close to your turret go to that lane if your team isn't in any immediate danger and clear the wave. Depending on how confident you feel you can go further and further towards the enemy base to farm more.
Playing when you are behind
Being behind with this build is particularly hard, because you are getting punished even harder than usual. You will probably end up with the lowest damage dealt in the entire team, but that's okay. Try to shift your focus on taking down turrets. If you are an easy target it might be reasonable to retreat and try farming whatever you can. Depending on how badly it's going you might want to hold on to your Dark Seal for a bit longer or completely sell it. Sadly there's not much you can do, when you lose with this build you just lose. You can still impact the game but it's going to be difficult. Try focusing on CC and assistance of your team mates instead of your own damage and kills in that scenario, unless there is no one else who could be more capable than you.
Getting abused in lane
If you didn't ban Xerath LeBlanc and Syndra at once you might stumble upon matches where you have the displeasure of fighting against them. And sometimes you just have to cut your loses and try to survive without dying as long as you can. The really really bad thing about this build is that you can't just stay and do nothing, because you will automatically lose. If you can't farm, roam. If you can't roam, farm. Always try to think of an idea you can do something, gather more resources to not fall off and become completely useless. At least you will die trying soldier.
There is more to life than kills
Sometimes you might get too focused on getting kills, and while kills can provide you with a lot of gold, it's not always good to go after them. So what if you killed that Yuumi when the enemy has slain the Elder Drake, and you weren't there because you chased around a Yuumi that was baiting you. My point is to be aware of your surroundings, think logicaly while you play. Watch the minimap, look for taking objectives and play around them, FARM. You can take kills of course, but League is a game where every move requires you to weight your options. Sometimes you have to scrifice a kill to get your team ahead in different ways.
Again, the link for that build is here, it's not a part of this guide any more.
See you around and good luck ^^
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