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Recommended Items
Spells:
Smite
Flash
Items
Ability Order
Fury of the North (PASSIVE)
Sejuani Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Shaco
Shaco is a good choice for counter jungle.
Synergies
Ideal
Strong
Ok
Low
None
Sejuani
Pros:
-Great tank
-Good damage
-Great cc (crowd control=stun,slow,silence,airbone etc.)
-Very good mid/late game
-Great teamfighter
-Everybody scares from her.
Cons:
-Weak jungling.
-weak early game.
-easy target for counter jungle.
-Depends on teammate's.
-Not a good 1v1 champion.
-Depends on items.
-Great tank
-Good damage
-Great cc (crowd control=stun,slow,silence,airbone etc.)
-Very good mid/late game
-Great teamfighter
-Everybody scares from her.
Cons:
-Weak jungling.
-weak early game.
-easy target for counter jungle.
-Depends on teammate's.
-Not a good 1v1 champion.
-Depends on items.
Passive=Frost Armor
Damaging an enemy with an ability or basic attack grants Sejuani 10 / 15 / 20 / 25 bonus armor and reduces movement-slowing effects on Sejuani by 10 / 15 / 20 / 25 % for 2 seconds. Both amounts increase at level 7, and every 5 levels from there on. Subsequent damage will increase the duration by 2 seconds up to a cap of ~8 seconds, where after damage will refresh the duration.===İts a good passive couse of jungling and fights
Q=Arctic Assault
Sejuani charges forward, knocking enemies into the air and dealing 80 / 125 / 170 / 215 / 260 (+40% of ability power) magic damage (max 300 damage to monsters). This charge stops after knocking an enemy champion into the air.===İts a good skill for jump over the jungle walls, saving the chased allies and get in to teamfgihts.
W=Flail of the Northern Winds
Sejuani's next basic attack deals 4 / 4.5 / 5 / 5.5 / 6 % of her target's maximum health (+3% per 100 ability power) as bonus magic damage to her target and all nearby enemies. She then swings her flail, dealing 40 / 70 / 100 / 130 / 160 (+4 / 6 / 8 / 10 / 12 % of maximum health) (+60% of ability power) magic damage to nearby enemies over 4 seconds. If this ability is reactivated, Sejuani immediately starts swinging her flail.===İts the our core skill couse of hp based damage we have a good damage even our tank build.
E=Permafrost
Passive: Sejuani's abilities and basic attacks apply Frost to enemies for 4 seconds.
Active: All nearby enemies with Frost take 60 / 90 / 120 / 150 / 180 (+50% of ability power) magic damage and are slowed by 50 / 55 / 60 / 65 / 70 % for 1.5 seconds.===İts our endless cc skill couse of short cd.
R=Glacial Prison
Sejuani throws her frost-forged bola in a line. If the bola hits an enemy champion, it shatters, stunning the target and nearby enemies for 1.25 / 1.5 / 1.75 seconds. If the bola reaches its maximum range, it shatters and slows enemies by 30% instead.
All enemies in the shatter area take 150 / 250 / 350 (+80% of ability power) magic damage.===İts the our teamfight skill couse of great stun time and great range.
Damaging an enemy with an ability or basic attack grants Sejuani 10 / 15 / 20 / 25 bonus armor and reduces movement-slowing effects on Sejuani by 10 / 15 / 20 / 25 % for 2 seconds. Both amounts increase at level 7, and every 5 levels from there on. Subsequent damage will increase the duration by 2 seconds up to a cap of ~8 seconds, where after damage will refresh the duration.===İts a good passive couse of jungling and fights
Q=Arctic Assault
Sejuani charges forward, knocking enemies into the air and dealing 80 / 125 / 170 / 215 / 260 (+40% of ability power) magic damage (max 300 damage to monsters). This charge stops after knocking an enemy champion into the air.===İts a good skill for jump over the jungle walls, saving the chased allies and get in to teamfgihts.
W=Flail of the Northern Winds
Sejuani's next basic attack deals 4 / 4.5 / 5 / 5.5 / 6 % of her target's maximum health (+3% per 100 ability power) as bonus magic damage to her target and all nearby enemies. She then swings her flail, dealing 40 / 70 / 100 / 130 / 160 (+4 / 6 / 8 / 10 / 12 % of maximum health) (+60% of ability power) magic damage to nearby enemies over 4 seconds. If this ability is reactivated, Sejuani immediately starts swinging her flail.===İts the our core skill couse of hp based damage we have a good damage even our tank build.
E=Permafrost
Passive: Sejuani's abilities and basic attacks apply Frost to enemies for 4 seconds.
Active: All nearby enemies with Frost take 60 / 90 / 120 / 150 / 180 (+50% of ability power) magic damage and are slowed by 50 / 55 / 60 / 65 / 70 % for 1.5 seconds.===İts our endless cc skill couse of short cd.
R=Glacial Prison
Sejuani throws her frost-forged bola in a line. If the bola hits an enemy champion, it shatters, stunning the target and nearby enemies for 1.25 / 1.5 / 1.75 seconds. If the bola reaches its maximum range, it shatters and slows enemies by 30% instead.
All enemies in the shatter area take 150 / 250 / 350 (+80% of ability power) magic damage.===İts the our teamfight skill couse of great stun time and great range.
jungling tips:
-Be very very careful about counter jungle danger.
-Be sure your jungle entrance's be warded
-When jungling hit with W and frost all camp and the after use your E and damage all of the monsters.
-While jungling hold your Q against potential counter jungle
-The only way of the crush sejuani is counter jungle otherwise she's gonna dominate rest of the game.
-Be very very careful about counter jungle danger.
-Be sure your jungle entrance's be warded
-When jungling hit with W and frost all camp and the after use your E and damage all of the monsters.
-While jungling hold your Q against potential counter jungle
-The only way of the crush sejuani is counter jungle otherwise she's gonna dominate rest of the game.
-Dont be panic while ganking or you can ruin everything.
-Gank first non-mobil champs.
-Be sure your ganking route wasnt warded if its warded bi very very fast dont spend your time.
-Dont spend all of your time on bush or river gain gold much as you can,dont forget jungling but at the same time dont forget your teammates/global missions.
-be careful about counter gank when you spend all of your ability you are weak.
-Dont fight with your own teammates if you wanna win you must carry them.
-İf enemy champion get feed be careful when ganking him he can kill you too
-Dont try solo baron/dragon couse you cant
-Smiting on dragon or baron calculate damage good a baron can change the destiny of the game.
-Before killing dragon/baron kill enemy jungler if you can this is very helpful for dragon/baron.
-İf you gonna steal dragon/baron use your ultimate first and get in the dragon/baron pit with your Q While enemy jungler stunned couse of your ultimate steal it and go back with flash.
-Dont be greedy if there is a 5 enemy champion on the dragon/baron and u have no any teammates in there try to steal it will be a big gambling.
-Dont chase anybody too much it can be ambush.
-When your teammates start to feed they gonna blame you ignore them and make them relax.
-Gank first non-mobil champs.
-Be sure your ganking route wasnt warded if its warded bi very very fast dont spend your time.
-Dont spend all of your time on bush or river gain gold much as you can,dont forget jungling but at the same time dont forget your teammates/global missions.
-be careful about counter gank when you spend all of your ability you are weak.
-Dont fight with your own teammates if you wanna win you must carry them.
-İf enemy champion get feed be careful when ganking him he can kill you too
-Dont try solo baron/dragon couse you cant
-Smiting on dragon or baron calculate damage good a baron can change the destiny of the game.
-Before killing dragon/baron kill enemy jungler if you can this is very helpful for dragon/baron.
-İf you gonna steal dragon/baron use your ultimate first and get in the dragon/baron pit with your Q While enemy jungler stunned couse of your ultimate steal it and go back with flash.
-Dont be greedy if there is a 5 enemy champion on the dragon/baron and u have no any teammates in there try to steal it will be a big gambling.
-Dont chase anybody too much it can be ambush.
-When your teammates start to feed they gonna blame you ignore them and make them relax.
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