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Recommended Items
Spells:
Flash
Teleport
Items
Ability Order
Fury of the North (PASSIVE)
Sejuani Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Trundle
Post 6 he is your worst nightmare, dont engage after that unless you have a teammate
Ideal
Strong
Ok
Low
None
Introduction
Pros
|
+ Lots Of CC + Very Strong Teamfighter + Your W does percent max health damage + Ult is good For engage and Disengage |
Sejuani has built in disengage and engage with both her ![]() ![]() ![]() ![]() ![]() ![]() |
Cons
|
- Very weak early game - If your ![]() - Cant 1v1 very well without ![]() |
Essentially you need to play safe with Sejuani until your able to 1v1 your laner (typically level 6) but until then you need to farm as much CS as possible to get ahead or else you will be detrimental to your team |
For runes i take
Greater Mark of Attack Speed for my reds because i find that Sejuani has trouble last hitting without it, as for yellow and blue runes i take 5
Greater Seal of Armor and
Greater Glyph of Magic Resist then 3
Greater Seal of Scaling Armor and
Greater Glyph of Scaling Magic Resist, and for quints i go with
Greater Quintessence of Ability Power since the damage helps with actually killing your lane instead of just getting them low






These masteries are pretty standard on Sejuani focusing the Resolve Tree for tank stats and the Ferocity Tree for damage and lifesteal. The only debatable mastery is the keystone because
Grasp of the Undying gives sustain in fights
Strength of the Ages
gives more health and healing after it reaches its cap or
Bond of Stone
because of damage reduction



Focus on farming minions with
Flail of the Northern Winds and
Permafrost if the lane opponent gets aggressive use your
Arctic Assault under turret to punish them you shouldnt have any problems unless they are a good champion for diving turrets and/or dodging your abilities
Note: Only use
Glacial Prison during laning phase if you get stuck in a 2v1, 3v1, etc.



Note: Only use

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